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SavageCDN

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Everything posted by SavageCDN

  1. Thanks again for your hard work :p
  2. Volunteer tester :cool:
  3. SavageCDN

    COWarMod Release

    Congrats on release Gunter. I may have a CPU for you.. will know by tomorrow.
  4. +1 ASR_AI with ACE and TPWC_Suppression 2.00beta / LOS 1.0 script versions Not all units are affected.
  5. SavageCDN

    COWarMod Release

    Here's some notes re: testing with TPWC version 1.01 Note that since my tests (Wednesday) TPWC is up to version 1.04 Tested with 2 missions - SeizeZones and Flashpoint Zargabad both in SP mode - Default init time - make sure this is set high enough to allow for other mods setting AI skills, etc. Configurable in the .hpp file (addon) - script error when used with ASR_AI - this should be fixed soon in a new version - they are working to make it 100% compatible with ASR_AI MP still has some issues however it looks like those will be fixed soon, based on the activity in the release thread for TPWC. In my opinion this mod MUST be included when it is ready (hell it should be integrated into the next Arma beta release!!) Gunter I'll PM you the RPT files next
  6. *raises hand* Quoted for Truth @twp/coulum - you've probably had offers already but if MP testing is needed with a group of players I can offer a dedicated server and warm bodies
  7. SavageCDN

    COWarMod Release

    Yes GL4 is great just wish it was still being worked on and updated. I have been testing with TPWC AI suppression as well and so far no conflicts or issues. Keep in mind that TPWC is still being updated (daily now?) to solve various issues including working in MP. They have also improved the player suppression and its effects. Gunter - if you are thinking of releasing COWar update very soon I would hesitate to include TPWC or at least make it an SP-only addon for now. That's not to say it isn't freakin' awesome but just that it needs more MP testing and tweaking
  8. SavageCDN

    COWarMod Release

    I'll have some results either this evening or tomorrow afternoon.. depending on the wife's mood :p
  9. Yes it is GL4 that has this and it works for AI and players.. but I agree that should not be integrated with TWPC. I tried a DAC mission yesterday (adding the TWPC script) with AI vs AI (about 40 groups...so probably 200ish units) with humans on Blufor side and noticed some slowdowns when lots of action was going on.. very minor but it's there... so keeping it slim and trim is important IMHO
  10. Don't mind me I'm just drooling all over the place....
  11. SavageCDN

    COWarMod Release

    Did some initial tests with TWPS last night.. all good so far.. will do some more tonight and post results with RPT files. Note that TWPS is not officially MP compatible yet (addon version 1.1) although from reading the TWPS thread it seems to have no issues so far...
  12. Thanks Orcinus and MadRussian for this good info
  13. SavageCDN

    COWarMod Release

    I would say stick with the two versions for now... players can still customize their install by removing mods. Perhaps if there are enough requests for it.. but otherwise sounds like a lot of work :p
  14. Makes sense thanks for responding.. we do use TS3 exclusively (in-game VON is crap) it was just a request by another player. Don't spend too much time on it if it's a pain in the ass. I'd love to use ACRE with it but I know that involves adding items to crates, etc.. how 'easy' would it be to make it ACE/ACRE compatible? (not asking you to do the work... would be willing to do it myself with some pointers)
  15. That is awesome thanks Georilla!!
  16. SavageCDN

    HAC custom configs

    ^ wow that is a lot of work you two... thanks a lot !!
  17. Yeah it's more the playing together as a group (group markers, etc).. but if it's not possible... it's not possible
  18. SavageCDN

    COWarMod Release

    Playing around with TWPC suppression stuff yesterday so I'll help out by testing that one to start.
  19. Not sure... just gonna throw out some questions: You have time > 1 in all the DAC triggers? Are you moving any DAC zones after the initial setup? Are you using custom waypoint configurations? In the DAC dialog thing.. does it show creation of waypoints and/or units and can you see them being created on the map?
  20. Thanks for this much-needed script !!!! +1 to the above :p
  21. Sounds great PM me if you need some testing help. If I may submit a request (perhaps this is more for ZK?) - the ability for human players to join the same group.. I know this is not easy but thought I'd throw it out there.
  22. Agreed although ACE includes it so it was 'easy' to use it in ACE missions... but I'm switching back to script version for sure. Yes of course ASR_AI (better than GL4 as it is still worked on and updated by Robaldo).. let's hope that the new TPWC suppression script will work in MP :)
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