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SavageCDN

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Everything posted by SavageCDN

  1. SavageCDN

    Possible to have fun without microphone?

    I know the point you are trying to make.. but serious is perhaps not the right word. :o
  2. SavageCDN

    Server crash on 0.52?

    Apparently the Dev build did not have this issue to begin with as the temp 'fix' was to use Dev?? Also this happens on throwable items, not just grenades. The grenadestop.sqf script does nothing to help it seems to be the act of throwing itself that causes the problem. Hotfix released http://forums.bistudio.com/showthread.php?151644-Alpha-SPOTREPs
  3. In Arma 2 there was a way to remove the radio messages from all players then add back a radio message to a specific player.. setRadioMsg is the command I believe http://www.ofpec.com/forum/index.php?topic=21700.0;wap2 http://community.bistudio.com/wiki/setRadioMsg
  4. I think I've seen something like this for A2 - wave respawn script or something but I cannot find it. Worked by holding the respawns until a timer expired (ie: every 5 minutes) and respawned any dead players all at once. Not exactly what you are looking for but if you can find it or someone else knows what I am talking about it might help
  5. I made the mistake of updating our mission in rotation at the same time... so naturally I thought it was something I had done to screw things up. Won't make that mistake again...lol This is very odd. I use tpwcas in other missions and it does the exact opposite when the AI is under fire. That script only reduces AI accuracy it does not increase it so I'm thinking there is some other issue....
  6. I believe that issue was present with MSO 4.55 as well... I know we always disable AI caching (CEP or NOUJAY). Thanks for the update. Is that HAC I see in the preview?
  7. SavageCDN

    ArmA3 Classnames - no discussions

    Thanks I read elsewhere that this backpack has been changed or removed.. not sure if true just an FYI B_Carryall_oucamo_Exp
  8. It's not the mission. BIS didn't get enough of a troll from the press G for grenades fun :p http://feedback.arma3.com/view.php?id=5920
  9. SavageCDN

    New STEAM patch update 25th March 2013

    For server operators: http://feedback.arma3.com/view.php?id=5920
  10. SavageCDN

    =BTC= Revive

    Here you go: BTC_revive_time_min = 5; BTC_revive_time_max = 600; BTC_who_can_revive = ["Man"]; BTC_disable_respawn = 0; BTC_respawn_gear = 1; BTC_active_lifes = 1; BTC_lifes = 10; BTC_black_screen = 0; BTC_action_respawn = 0; BTC_respawn_time = 10; BTC_active_mobile = 1; BTC_mobile_respawn = 1; BTC_mobile_respawn_time = 300; BTC_need_first_aid = 1; BTC_pvp = 0; BTC_injured_marker = 1; BTC_vehs_mobile_west = [mobile_west_0]; BTC_vehs_mobile_east = []; mobile_west_0 is an unarmed Hunter VAS script runs on a Blufor Supply Box
  11. At first I thought it was some kind of joke (the font).... that better get changed for the beta :p
  12. SavageCDN

    Server restart

    I'm assuming you want the mission to restart not the server itself? If so you would need an End Trigger of sorts in the mission (ie: points > 1000 fires end trigger). Otherwise you'd have to login to admin and type #missions in chat
  13. Were you able to get it working in 4.55 and now it doesn't work in 4.6? Someone else might have to chime in here...
  14. I'm using it ATM without CBA running on servers and it doesn't seem to cause any issues (obviously with debug off).
  15. LOS is embedded in twpcas but I believe the version for A3 has LOS disabled by default? You can crack open the mission and check the \tpwcas\tpwcas_init.sqf file
  16. SavageCDN

    ArmA3 Classnames - no discussions

    Yep if only everyone thought that way :p
  17. SavageCDN

    ASR AI Skills

    it needs to be in: arma2installdir\userconfg\asr_ai\name_of_file.hhpp edit; I'd say ninja'd by NoRailGunner but it appears my post was 5 hrs later :p
  18. SavageCDN

    =BTC= Revive

    Sure... at work right now so I won't have access to it until later tonight but I'll post it up.
  19. Thanks for the update Friznit2 I fiddled with this at some point but couldn't get it to work properly.. I'm sure it was something I was doing wrong. You are referring to the mso_uid.txt thing correct?
  20. This should be a lesson for all the (I assume, perhaps not rightly so) younger players who are asking for help here. Being a shit about it, yelling at people, not saying thank you.. things your mommy should have told you.... all these things do not help your cause and in fact tend to push those willing to help away from helping any further. Where I come from that is Common Sense 101 but it seems that stuff is not so common anymore... Yes please get off my lawn now :p
  21. SavageCDN

    =BTC= Revive

    I am using VAS (not the latest version released today the one before it) and most recent revive and have no issues. I am not running VAS on the MHQ, just an empty supply box.
  22. SavageCDN

    ASR AI Skills

    That is good to know, thanks. Issue for me though is I am running dedicated servers (or a reasonable hand-drawn facsimilie of) so I don't get any slider options, just a pretty console window :p
  23. Thanks for the update will try it out. We have your 1.4 version tweaked to hell and back and it runs great with 25 players 10% CQB on clients, added some patrol groups running on server. Server never goes under 15 FPS with full load. TBH I don't know if I can move away from the MSO base, but will give it a shot!! In the editor each vehicle will have a line in the initialization field.. there are 2 numbers in brackets - the 1st number is the time to respawn when destroyed, 2nd number is time to respawn when abandoned. Check the vehicle.sqf file for more details.
  24. SavageCDN

    ASR AI Skills

    seriously.. where's that F5.jpg image?? :p
  25. SavageCDN

    AI Improvement

    QTF - The single greatest improvement they could do....
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