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Everything posted by SavageCDN
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Dynamic-AI-Creator (DAC) V3.0 released
SavageCDN replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the reminder :p I seem to remember there being a list somewhere with all DAC variables but cannot find it.... Also is there an array of camps that created that I can access (ie: to move a player respawn_west to one of the DAC camps after init)? How would I go about doing this? Yes that's where it really comes in handy... areas that are difficult to get a full camp spawned... or as I mentioned forcing the camp to 'spawn' in a building giving the appearance of infantry coming out of a barracks or similar. -
How many modders will only stay with arma 2? And not start modding for arma 3?
SavageCDN replied to SAMstudios-3Dartist's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'd just like to say Thank You to all the mod makers out there. I cannot mod my way out of a wet paper bag (ACE_bagp_wet) however I can appreciate the time and effort put into it. For all those who can't appreciate their work FOR FREE... please die :p -
Terminator Rising (WIP)
SavageCDN replied to liukang168's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
awesome no Terminator stuff since A1 :p best of luck -
Define 'proper documentation' (I'd be willing to help)
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haha don't you mean: OPERATION%20%Something.pbo
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Tried and failed in Arma and Arma 2 :p There are threads here already going over this but it's difficult to get people to observe any kind of standard. For our own server I usually de-pbo the mission and rename it to something like: co32_ACE_MissionName_v2.stratis.pbo In addition to changing the name as it appears in the mission list (usually just edit the mission.sqm). Might be a bit redundant putting in the island name.
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2 Quick Editing Questions.
SavageCDN replied to WarfighterOne's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If they are editor waypoints you can set a Placement Radius - should be in the waypoint menu when you create or edit a waypoint -
Preventing AI group leaders from issuing orders?
SavageCDN replied to JOHNBELLO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
+1 for release :p -
Dynamic-AI-Creator (DAC) V3.0 released
SavageCDN replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah and also it's got a NULL option (11) which does not create any structures or anything just a respawn point. Good for using an existing building or barracks to have inf pour out of... I've been playing with the DAC camps in Arma3 - creating wall structures, guard towers, etc... even got the ammo box in the camp running the VAS ammo system. For statics you can also use the _campUserObj section to add additional empty static guns which the camp guard group will then use. Also did you know you can use a vehicle instead of a static (in _campStatic array)? DAC will spawn it in and add a gunner only... you can even 'lock' the vehicle so that other players cannot jump in and drive away. Anyway you probably know this stuff already I've just recently discovered some of those features. :p -
Spectator Script for Domination!
SavageCDN replied to ClarkeJ's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The best thing I've seen is the admin functions that are part of MSO. Gives the logged in admin scroll wheel options - ghost mode, teleport mode, spectator mode. Actually I thought Domi already had those functions? Or am I thinking of the A3 version? -
Thanks I'll give it a try
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http://arma-sr.bzbit.com/category/arma3/
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Wanted : Person to install Arma2/arrowhead on winserv2008 Dedicated server
SavageCDN replied to devildog's topic in ARMA 2 & OA - Servers & Administration
pm sent -
Thanks SaMatra I'm currently using an .fsm written by Cuel that does this but has an issue... notably the pilot check function does not take the copilot into account.. ie: you can enter the vehicle as a non-pilot in the co-pilot seat and then 'take control' of the heli. It would appear your script takes this into account?
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=BTC= Logistic [A3] - BETA
SavageCDN replied to giallustio's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you Giallustio for this and BTC Revive -
Making Headless AI Client Randomly Spawn Waves of Enemies (maybe with RUIS script?)
SavageCDN replied to Garthra's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Offtopic: So do you guys use the HC setup at TG? If so how do you find it performs? Worth the extra work? Ontopic: Did you get any further with this spawn wave stuff or did you smash something in frustration? :p -
Dynamic-AI-Creator (DAC) V3.0 released
SavageCDN replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes I was a bit unclear but that's what I was saying :p You need to make sure all zones with the same zoneID are activated and/or de-activated at the same time. The error you got is probably because z3 does not have enough flat clear space to plop down a respawn camp. You can fix this by using a different waypoint config (DAC_Config_Waypoints.sqf) - check the DAC manual it will describe how to adjust the values in there. With regards to the respawn issue.. are you saying that crew members somehow end up in infantry groups when the inf group respawns? Remember too that if a group is down to 1 or 2 members they can join another group.. so I have seen crewman in regular inf groups before.. but they should NOT be re-spawning with crew members. If you could ever nail down the issue it might be solvable (by someone with far more coding knowledge than me :p ) -
Getting HC to activate DAC triggers
SavageCDN replied to burdy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Also there are some issues with using HC and DAC according to Monsoon's PDF guide - Units placed using `setPosASL' on or around buildings will not end up in the correct spot - Any synchronized or grouped trigger will not transfer to the HC properly - Units transferred to the HC after mission launch will lose all waypoints -
Server for Canadians and Europeans?
SavageCDN replied to progamer's topic in ARMA 3 - SERVERS & ADMINISTRATION
for sure.. our server is $69 euros a month for i7-2600 with 32GB of RAM and a stupid amount of drive space. Also this is not a 'slot server' or VPS - the whole machine is yours with full RDP access. As an example we run 4 x Arma servers (including one MSO) and a bunch of BF2/Minecraft/other servers all on the same box. Anything cheaper that I've seen is a VPS which is fine but not the same. -
Making Headless AI Client Randomly Spawn Waves of Enemies (maybe with RUIS script?)
SavageCDN replied to Garthra's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Garthra from Tactical Gamer? I knew I'd seen your name before... your post got me started with the HC :p http://www.tacticalgamer.com/arma-mission-development/192601-headless-client-made-easy.html -
Preventing AI group leaders from issuing orders?
SavageCDN replied to JOHNBELLO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
sorry I missed that you had already tried disableAI what about setCaptive true ? Although that may cause other issues.... -
Dedicated server not creating .RPT
SavageCDN replied to Sakai's topic in ARMA 2 & OA - Servers & Administration
you need to add 2 params to your startup line for the Arma server name=A3Server profiles=c:\full\path\to\your\game\install\dir http://community.bistudio.com/wiki/Arma2:_Startup_Parameters Name - can be anything you like - it will create a folder under \Users Proflies - this will change it so your RPT file is saved to the arma install dir -
Virtual Ammobox System (VAS)
SavageCDN replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
^ in order to do these things you'll need to save your mission 1st. This creates a mission folder in your MyDocuments\ProfileName\Arma3\missions folder (or mpmissions if you are in the MP editor). You can then copy those files to your mission folder. -
Preventing AI group leaders from issuing orders?
SavageCDN replied to JOHNBELLO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you tried unit disableAI "AUTOTARGET"; or maybe unit setCombatMode "BLUE"; -
Load system(server) time at mission start
SavageCDN replied to MikeMuir's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There is a jayarma3lib around I believe (ACRE for A3 requires it) but it's not 'officially' released as far as I know. I think the MSO mission (for Arma2) does this as well but I'm not sure how. BTW Infectious Grooves rock!!