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scarp

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About scarp

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    Lance Corporal
  1. I sincerely wonder why the animals wasn't included in TKOH? I mean, it really puzzles me, unless someone else is sitting on the copyright's for them? Also, there are many other small objects that could/should have been included to make TKOH more versitale other than just ferrying people around. Like a bambi-bucket, log's etc (I'm not making a list he he, just a few examples). These should have been there from the start, also; I did a flight i Chernarus and had a nice encounter with some powerlines during a MOE flight, wich kinda reminded me of reality and how much one misses this feature in TKOH. Powerlines are definitly one of the biggest hazzards a heli-pilot have to be on a constant lookout for due to the nature of heli-operations, as you might imagine, it would incourage a different type of flying (if you catch my drift) since you'd be scanning for those pesky invisible snares lol. Conclusion: powerlines are important, and although I understand that putting down powerlines/streetlights on every road probably is totally out of question, I still think that bigger, more central/main powerlines absolutly should be included with a future patch...if you agree, say aye! :D
  2. Yeah, I found it to be very strange that the animals are not part of TKOH, I mean, what gives? They would definitly be usefull in many areas if not only for visual candy. So I must say I was very suprised to find out there was no animals in the release. I had a very cool experience with the CP, landed on a hill and went outside and whaddayaknow, Lord & behold a f'in rabbit jumped across my feet and I remember thinking how cool that was :D Animals should definitly be part of the next patch, say yes BIS :) Of course, I have both A2 and A2OA, so I do have the animals and it's great fun. But not for everyone apparently :(
  3. scarp

    Fire fighting

    Oh no, no - no - no - no, that would just be wa-haaay too cool and I wouldn't be able to live a normal life anymore due to flyin' bambi's all day long, so don't do it, please :D
  4. scarp

    Flight dynamics (important issues)

    That is very much doable in TKOH, despite some of the flaws in the FD :)
  5. scarp

    Ems

    I imagine a script would work for a mission. My post was directed more towards multiplayer where we are talking about individual player's interaction with eachother and helicopters. I have rescued a fellow pilot who fell off a roof and was stuck on a narrow ledge, I put the helicopter with 1 skid on the ledge, and he could enter my helicopter. At the same time, I have tried numerous times to rescue players who somehow ended up in the water, both hovering above water and even lowering the the skids below the surface, still no go :( But it would certainly have been cool if the interaction between helicopters and players would have been more 'open' so that you could enter the helicopter in more than 1 way, hopefully without having to use scripting and such. As it is now, I believe there are some constraints/limitations before the game actually let's you board a helicopter. In my humble and fragile mind, it should have simply been simpler to enter (and exit) a helicopter...if you know what I mean :) Perhaps BIS could make a game logic/animations/function that uses a different enter/exit function as soon as it registers that the helicopter is no longer parked on the ground? Of course i see limitations in that approach too as there could be a million different scenarios to cater for, but at least a function to pick up players from oceans or in stationary hover would certainly open up the playability, especially in multiplayer.
  6. I wouldn't know..but it's definitly fluid with crisp gr.textures and a visibility of 12000. But as with everything else, there's no problem to "optionize" my system to a crawl if I was to set everything on full :D . But Im happy with the current settings, but I am considering a new card for sure tho. The game is CPU intensive, but if I can make a pharable; what good does it do to have a 600 BHP engine in a Lada if you can't transfer all that power to the wheels? Yeah you're right, you'd still be doing 60 MPH and your accelleration will at best still be the same. The keyword here is to have a balanced system throughout the 'chain of command' :) As far as memory and OS, I'll leave that to those who knows coz I dont know myself how TKOH relate to memory (RAM) and say a 64 bit system vs 32 bit. But as far as video card goes, a gtx570 would be a good choise, I have only heared good things about them :)
  7. As MD say's, your vid card cant keep up with the rest of your system. I have a identical CPU (@ 4.8 GHz) and a gtx460. And card is breathing heavily under load and it is definitly the bottleneck in my system. Not only regarding TKOH, but also other graphically intense programs. :)
  8. scarp

    Joystick setup help

    Auto trim or manual trim, that's the only options you have. The 'over' requirement of trim is a bug and I pray to God BIS will fix this, coz it's outa proportion :)
  9. Have you tried reading the previous page in this thread? :)
  10. scarp

    Landing on ships,

    Bremerton. S/W of Seattle
  11. scarp

    Add Waypoints

    Open the map, point and click on the desired location while at the same time holding down the 'shift' key.
  12. scarp

    Ems

    I dont know if it is at all possible. We have tried in multiplayer to rescue other players (who's been sacrificing their beloved ships to Neptun) on numerous occations. Maybe BIS would ease up on the restrictions when it comes to boarding a helicopter. Dont quote me on this but, it seems like the passenger need's to be on the same level as the skid/helicopter. But what about all the other cool stuff like boarding helis standing light on skids on a steep slope? Getting people out of water? Picking up passengers in a hover from swamplands, railing of ships, ledges, younameit? I dont know, but perhaps the game need to register the helicopter as landed before you can board it? Maybe BIS could enlighten us on the matter, what is the limitations in relation to interaction between passenger and helicopters?
  13. The difference usually should boil down to mass...bigger helicopters, more air passing through the rotor, bigger mass of air being directed etc. It is a known fact that; the bigger the slower (in terms of action/reaction). Normaly that would translate into something a bit slower and also a bit more stable behaviour and reaction to inputs from the pilot......could be me, but I swear to god that the heavy feels alot more twitchy than the light one. But I put my trust in BIS and that they solve these problems with the next patch. :)
  14. scarp

    Respawn Point

    open notepad and paste: Save it as vehspawn.sqf <- NB! Very important that you save it as a *.sqf file and not as a ordinary text file. And it should be placed in your mission folder (folder containing your mission)
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