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Chad_D

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About Chad_D

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  1. Hi, I reported the nukes performance issues on city detonations awhile back. And would like to thank you for fixing it in the new update. Thanks, your the best.
  2. Did you ever think of a fix for that glitch? ---------- Post added at 08:48 PM ---------- Previous post was at 08:47 PM ---------- did you ever think of a fix for that glitch?
  3. But it would destroy all the units and gas tanks placed within the town, which would create the post nuke effect. You could create a larger base to cover the area up, so the player wouldnt see the damage. it would be similar to gigans nuke, which would be o.k as long as the blast impacts trees and other objects as well as buildings.
  4. Could'nt you just add a new explosion variation that removed the fires smoke for city demolitions. I would think that the burning objects within the city would produce a sufficiant amount of smoke. Maybe just add a ["mando_scud_type", 6]; variation. That would either reduce te amount of fires, or remove their particle effects.
  5. O.k I see, I tested at Chernarus airport and cloud formed. But still kind of a bummer not being able to nuke large cities (like Chenogorsk). Idk, is there even a possible fix for that?
  6. I got a bug to report. It seems when the type 2 scud warhead is set to ground burst, and detonated on select islands the funnel cloud animation does'nt form. The islands it does'nt work on is Chenarus, and Zargabad. The damage effects, shockwave, shockkblast, and nuke base all work perfectly fine. But the funnel cloud seems to not spawn, is there a way you can fix this? I am running combined ops W mma ver 2.4b10. I spawned mma game logic in editor chenarus map, and launched evil echo warhead type 2.
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