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Posts posted by NeuroFunker
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Naval battle DLC. Kinda all arma games, missed naval battles, we got only boats for transporting troops and supporting them, but no battle ships, which could be in the game but still aren't. Since BI payed attention to water, adding underwater world to arma 3, why not add some ships later?
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huh? Thats really something new, how could i forget, it can be rewarding in a game like arma, actually go away from actual mission, and discover something new.
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since we are speaking of ragdoll, is that possible to make dead bodies cover you from incoming bullets? At least ones, that shouldn't pierce the body, 5,56\6,5mm. Had lots situations, where i was looting a dead body and got under fire, gone prone and wished, the dead body i just looted, would cover me from incoming fire, is that possible for the future?
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and there we go again, there are a lot games... There are games with pink ponies in it "haz to be in arma nao!". This thread is about jump, not weapon resting, which is indeed a useful and realistic feature.
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That would be great DLC to be honest :Dactually would not mind to see chinese army next, since they are in csat in my memory.
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i'm sure, BI finds a way, take out all unnecessary calculations by AI, to make them do the job, without hurting the performance a lot.
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BI should hire them, to make standalone expansion for arma 3. *wish*
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T-50 PAK-FA, BMPT and T-95 Armata is what we need ;)
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we need to recruit a good sound engineer. Need to recruit a lot of different people actually, but the announcement will follow soon.why not ask lord jarhead for permission using his work? In jsrs 1.5 for arma 2, there were lots of russian vehicles.
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well working on AI were one of BI promises actually :)
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fkuck yeah! Speechless!
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You know what else we couldn't do in OFP? Reload while moving.Yes. and step over obsticles and side lean and much much more. But there must be a damn reason, in 4th game, we still don't have jumping, and it doesn't disturb at least half of the players according that ticket.
---------- Post added at 11:37 ---------- Previous post was at 11:34 ----------
Ballerina mod to follow.made my day. ;)
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I don't care if it's jump or climb animation honestly, it's just about get over the obstacles giving an advance to who choose to wear a relativly small gear and an hendicap to these people that prefer to carry 1 launcher, 3 rockets, backpack, sidearm, rifle , magazines, grenades.Neurofunker your replies are no-sense. The fact that we lived without ragdolls ingame till A3 doesn't mean we could have lived forever because "it's useless". And the feedback tracker it's pretty much no-sense as well, since as we well noticed BIS don't really care about it [Or at least nowfor these kinda of features (check the first 2 pages of the feedbacktracker)].
This is a thread, we just discuss there and I gave my point of view
Just explain me what's the problem with this feature, because I don't see any. Maybe if you explain your reasons (instead of using this "go play with sand castle" or "we never had any so we can live with it" attitude) I might will change my opinion.
because soldiers don't jump on battlefield, simple as that... Light on gear? So i'm the one being around terminators, running with titan and large cal. sniper rifle or mg at same time? Or will you trow everything down to just jump over something? How do you imagine that: Hey guys, hold on shooting! Let me trow down my gear and jump over hat fence. Everyone: OK guys, lets wait then..Tell me, what light gear, would allow you climbing and jumping in combat situation?
---------- Post added at 11:30 ---------- Previous post was at 11:26 ----------
This ticket here was for jumping: http://feedback.arma3.com/view.php?id=5241 But was down voted by many because soldiers do not jump. It's more of a running vault.So, thats the answer, at least half of people don't need that.
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Currently, it doesn't take injures or suppression into account.
ok, then is a hope it will in nearest future. :)
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Usualy, we had zombie games like L4D etc before dayz. Small areas, just shooting hordes of zombies. I was never zombie fan (or how to say it?). But dayz, is really something new and different, a survival game with zombies in it, where worst enemies are people and not zeds.
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Another thing about AI and accuracy, lots of people were angry about AI, still being deliver a headshot when suppressed under fire or even while geting hit few times. I hope error calculator includes this as well, if AI is being under suppression fire or injured.
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Looks like an awesome Russian helicopter. :)I'll get right away with your Skin request. ;)
Cheers!
Ranwer
awesome! Watch how glancy it is, i wish this would look the same in arma ;)
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looks nice, could you make similar skin to this one?
Looks damn beautiful.
I wonder why BI didn't use KA-62 instead.
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Also about AI driving. Make a simple convoi mission, with say 4 cars. Tell them drive from A to Be anywhere you want, at least 1km. Set at waypoint combat mode "safe". Now take a look. Next try, at waypoint set combat mod "combat", and try now. No idea why is that, maybe for me only.
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You're the minority here. Most gamers with top of the line hardware want 60, dipping no lower than 50. That's why we don't want to settle for 30 and despise the engine. DayZ is getting the exact same hate.i could set all low and get 120 maybe, i do preffer quality over 60 fps. 30 fps was unplayble in arma 2, cause it was badly optimized compared to arma 3.
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You serious? I have a GTX 780 and I'm only running at 6 frames faster than my 560 ti in single player. Still barely getting over 30 even if I turn settings down.And don't make me mention that horrid multiplayer server fps cap of 22 which makes it unplayable.
They had their entire alpha to final play cycle to fix the performance when everyone was complaining, and barely anything happened.
Barely? Did you partipate on alpha? I couldn't play beta on ultra, even on high it felt clunky to me. When final version came, i can play it on ultra pretty smooth. I'm fine with 30 fps, as it depens on server. No need to whine, when you don't know the truth.
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Agree.Me and a friend tested it without sucess but maybe it was added in later patches?
Noticed I had screenshots from the siple AI night vision test I mention above so here they are. In upper right corner you see the distance where I was detected...
https://www.dropbox.com/s/ejbl5lvv6uusx60/AI%20Night%20Vision%2001.png
https://www.dropbox.com/s/8zkqm5tlc1pd5kh/AI%20Night%20Vision%2002.png
/KC
how the uck, 2,5 meters? It was 20m+ for me with rebel guys at into the fog mission...
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What's your point? Are we talking about Arma or "which game should I play"?My comment was refered to these people that wont allow any kinda of ingame jump, even if you have no gear. I find pretty weird that these people like to talk about realism.
i'm sure, most of us can live without jumping, since ofp. If it was really important, we would have jumping any time in between ofp and arma 3. Also where is a feedback ticket about jumping, how many votes are there? Else it's just pissing against the wind. Making wet yourself only.
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arma 3 is not even out for half a year, and you already dreaming of arma 4? Well, your thing, but BI said they gona work on arma 3 at least for 2 years.
RHS: Armed Forces of the Russian Federation A3 WIP Thread
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
thats t-100, armata will use "koolicia-s" i think, which has double barrel 123mm cannons.