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About tookie

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  1. tookie

    Warfare BE: ACE Edition

    I found out why the desert camo men and vehicles were being used at the game start. Opened up 2.069 ACE version in the editor and the starting units were incorrect. For example, in chernarus, the blufor faction was US army with the desert stryker MHQ. In takistan, the opfor was set completly to russia :eek:. I opened up the orginal Warfare BE for CO and in those missions they seemed mostly correct. Also editing version.sqf in the ACE chernarus map to define camo=1 seemed to fix spawned vehicles like supply trucks but as blufor the base patrols were the US army desert camo. uggh
  2. tookie

    Warfare BE: ACE Edition

    Are you refering to the the parameters.hpp? That was just an excerpt of the occupation settings as i didnt think posting the rest was nessesary.
  3. tookie

    Warfare BE: ACE Edition

    This is my modified parameters.hpp file for Warfare BE 2.069 w/ Ace :confused: EDIT Tried changing occupation faction west to us marine corps and still get tan camo vehicles at the start...could by server be recognized as OA instead of CO?
  4. tookie

    Warfare BE: ACE Edition

    I apologize if this question is directed in the wrong thread. I have tried running both a hosted and a dedicated CO Warfare BE with ace. For some reason the chernarus world loads but the characters and vehicles seem to be of the OA version. When the mission starts as Blufor, the MHQ is the tan Stryker VC. This is very game-breaking as the desert camo does not match chernarus wooded environment. Has anyone had this problem?