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dar

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Everything posted by dar

  1. Ok, lets try it - is it possible to don't say him "getPos" but something like "get(next)waypoint"? @F2K Sel: I can't place the waypoints closer to each othe beacause the system should be flexible. So as long as I can't bind this 2nd move waypoint to my player - I'll have to place it near the base.
  2. Thank you. I now entered that code. But as long as I can say - I did exactly that. I think the problem is somewhere else. the helo lands, takes one person and starts again to his next waypoint, where I set the code as condition. THERE he stops and doesn't move anymore. Shouldn't he check if everybody is inside when he's about to start? And not when he's already arrived at the location? Its wierd... Link to my mission: http://www.gamefront.com/files/20654769/Patrol.Takistan.7z (if it helps) Don't wonder about some strange spellings ... I'm German
  3. can't open, cause it's an ".utes" . Like I said, i only have OA.
  4. I'm sorry to have to bother you again with this, but when it worked I had only luck that all of us jumped into the helo the same time. I was so happy about it that I didn't want to test it some times... Now it still doesn't wait for the others or me. When only one guy enters the helo - it flies away. I tried everything. Putted this script(delta is my group and Blackhawk me helo) waitUntil {({_x in Blackhawk OR !alive _x} count units delta) == (count (units (delta)))}; in the waypoint activation panel, this ({_x in Blackhawk OR !alive _x} count units delta) == (count (units (delta))); into the next waypoints condition - nothing works. Any idea or did I do something wrong?
  5. Ok... I never used a script. lets see how it works Ok, lets say I'm now closer to my objective. I copied parts of this (doStop pilot1; heliname land "GET IN"; ) and (waitUntil {({_x in heliname OR !alive _x} count units group player) == (count (units (group player)))}; ) to the on Activation panel of the waypoint where the heli should land. I named my group "delta" by writing in the properties of my player "delta = group this". Hope this is wright. So I have (waitUntil {({_x in heliname OR !alive _x} count units delta) == (count (units (delta)))}; ) the helo now stops and waits for me - or one of my group members. When only one guy or I board the chopper, it flies away. What did I do wrong? ---------- Post added at 07:00 PM ---------- Previous post was at 05:31 PM ---------- No idea? ---------- Post added at 07:37 PM ---------- Previous post was at 07:00 PM ---------- Now, how can I order the helo to stay 'til everybody's inside? I tried the script above and also the script of the first demo mission ({alive _x && _x in blackhawk} count units delta == {alive _x} count units delta). None worked.
  6. I know how to place waypoints, but thanks. But my actual question was, how to link a waypoint to an unit, without placing it on the unit. Also I don't want to have the waypoints for both the helo and the player. The helo should just fly to my position, land, wait 10 seconds and fly back. Do I need a helopad to command a landing for longer time? I know there is a commadn named "waitUntil". Is there another one like "player-is-In-Cargo-vehicle"? To refer to speeders picture: I also tried something like this. Helo comes, lands for a moment, but does NOT wait for me but flies back to the base immediatly.
  7. I just have OA If I put waypoints neer to my player, how can I link them to him? And how do I create a waypoint for two units?
  8. I also tried a Transport over SOM, but it doesn't work. Guess I will ahve to buy the whole game for some features like this (supplydrop also doesn't work, many spoken sentences are missing when I order different types of artillery). I didn't create a personal waypoint. How exactly can I place another waypoint on my player? If I press F4 and double-klick on my player to create a new waypoint for the Blackhawk, I just open the first one.
  9. Thanks for the quick reply but unfortunatly this isn't a great help for me. The Blackhawk in the example moves to a static waypoint and stays there with another "hold position" waypoint. I can only set one waypoint on my player. Why is the helicopter not waiting for me? I told him to continue with the next waypoint when he waited 10 seconds.
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