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Everything posted by Cards525
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Hellenic Armed Forces MOD - (HAFM)
Cards525 replied to Αplion's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks promising! Keep up the good work. -
ARMAG_CQB_Building_Pack W.I.P.
Cards525 replied to giorgygr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Damn these are nice. Any chance you'd be willing to do accurate editor .paa's so I can place them accurately, like MBG_Killhouses did? :D -
Warning from Battleye - Massive CD key theft with cheat downloads!
Cards525 replied to PELHAM's topic in ARMA 2 & OA - GENERAL
Again; This wasn't a problem until April. As for people complaining because they tried a hack, shoulda just used common sense and not downloaded it in the first place... I remember when I was young and foolish I downloaded a "PASSWORD RECOVERY".exe... Yea that was a fun windows re-install. -
Hehe, beta-testing these makes me feel spechul Good work Bink.
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Uh... Wrong section one... Two contact your distributor about it...
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Animations y u no work?
Cards525 replied to Horner's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Why did you put "Setvehicleinit"... Wouldnt it just be Player playmove "adasdfoiubnasf" -
I do enjoy when a DayZ Player makes the transfer to the MP Community, and not only stays but out-performs existing players. It shows to me our community is improving itself step by step; (The MP Community. We wuz here first :P )
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ARMA2 CO - Reoccuring Messages
Cards525 replied to tracyface's topic in ARMA 2 & OA - Servers & Administration
This would belong in Editing and Scripting.... Create A Trigger In its on.act put 0 = [] execvm "Titles.sqf"; Titles.sqf while {true} do { Hintsilent "Put your rules here! Use <br/> to create a new line!"; }; Sleep 10; -
Any progress on this? :) Lol I just got accepted into SOAR in my realism unit, so the release of this soon will time perfectly :)
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Made a mission to utilize ace mod, Self interaction menu broke in mission
Cards525 replied to DFA_Graywo1f's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've had problems with Ace_Interaction bugging out on me too... its just random AFAIC -
Will a shot from an anti-material rifle pierce the weapon of an infantryman?
Cards525 replied to RedSnt's topic in ARMA 2 & OA - GENERAL
Hehe, pretty sure my 240 BRAVO has saved my lives more times than the medics have :) Things a damn bullet magnet -
Yea... Im pretty sure you can filter mods on or off... And didn't Dean remove dayZ from the server list if you weren't running it?
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http://cdn.memegenerator.net/instances/400x/25584747.jpg Hehe, I suck at memes!
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You were kicked off the server
Cards525 replied to ciutarobert's topic in ARMA 2 & OA - TROUBLESHOOTING
You just admitted that you cheated. Good luck with that battlEye Unban! -
Grab list of all buildings on the map
Cards525 replied to VasyaHuy's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Pretty sure ARMATEC released a giant-cluster of classnames somewhere, google it :) -
Create Marker on Cache Position
Cards525 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello everyone. I'm currently working on a script that would allow the player to teleport to a ammo cache that generates Randomly. Now I have the teleport script, it works perfectly. I just need to find a way to create a marker on the cache after it uses CRB_HOUSEPOS to be dynamically placed. Cache_1 is the name of the ammo cache itself, Cache1 would be the name of the marker the teleport script is assigned to. This is what I have so far. (Executed through a trigger on Time >10) if (playerSide == east) then { _plMarker = createMarkerLocal ["Cache1", position Cache_1]; _plMarker setMarkerColorLocal "ColorBlack"; _plMarker setMarkerTypeLocal "Artillery"; _plMarker setMarkerTextLocal format["Ammo Cache"]; _plMarker setMarkerSizeLocal [1, 1]; _plMarker setMarkerDirLocal getdir Cache_1; }; Now, this is a PVP mission so the marker can ONLY appear on OPFOR side... Please help :( -
Create Marker on Cache Position
Cards525 replied to Cards525's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried it, I got teleported to 0,0. Trigger to execute the marker create Time > 1 0 = [] execvm "Scripts\Marker.SQF"; Marker.SQF if (playerSide == east) then { _plMarker = createMarkerLocal ["Cache1", position Cache_1]; _plMarker setMarkerColorLocal "ColorBlack"; _plMarker setMarkerTypeLocal "Artillery"; _plMarker setMarkerTextLocal format["Ammo Cache"]; _plMarker setMarkerSizeLocal [1, 1]; _plMarker setMarkerDirLocal getdir Cache_1; }; Hint "Complete"; The ammo crates init is this, if it helps. nul = [this] execVM "Scripts\Ammo_Taki.SQF"; 0 = [this, 50] execVM "Scripts\crB_scripts\crB_HousePos.sqf"; ---------- Post added at 10:26 PM ---------- Previous post was at 10:21 PM ---------- AH! Hold on, nevermind! I used Civillians grouped to a OPFOR unit with 0% chance, turns out Playerside won't function unless its a true-to life OPfor unit :( Sorry Kylania, thanks for the scripting help! -
Create Marker on Cache Position
Cards525 replied to Cards525's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It doesn't work. The teleport script doesn't seem to recognize the fact the marker was created and completely ignores it. I'll try again, but it isn't working :( EDIT: Probably would help to give you the TP Addaction... this addAction ["Teleport - Cache 1","Scripts\Teleport.sqf",["Cache1"]]; _____________^^ Text____________^^ Script___________^^Name of marker Teleport.SQF // Get the destination. _dest = (_this select 3) select 0; // Get a random direction _dir = random 359; // Move the person 15 meters away from the destination (in the direction of _dir) player SetPos [(getMarkerPos _dest select 0)-10*sin(_dir),(getMarkerPos _dest select 1)-10*cos(_dir),+1]; -
AI Tank Battle problem, is this a bug or am I not doing it right?
Cards525 replied to texkaz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Can you upload the mission so we can see whats wrong ourselvs? :) -
The AI is idiot ! like the pilot....
Cards525 replied to 770fs's topic in ARMA 2 & OA - TROUBLESHOOTING
Please type your question in English and I will gladly answer it. -
The Undead Mod
Cards525 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You are very welcome to create your own Zombie mod and update on a time-based routine as much as you want. But don't criticize Charon for not being on time. -
How do i load cargo into a c130j?
Cards525 replied to ZgraphZ's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Kylania hit it on the head there pretty well. Look up R3F Logistics or BTK Cargo scripts, those allow loading of various objects into vehicles and are FAIRLY easy to install into your mission :) -
Sniper rifle accuracy L115A3 LRR vs M24
Cards525 replied to MaciejH's topic in ARMA 2 & OA - GENERAL
Could be windage, I know the stock game adds a tiny bit of wind. -
C-17A Globemaster III-VX Addons
Cards525 replied to VectorX96's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Any chance in the holiest of all hells you would release this to people to beta-test? (Lol, Sorry but I love the C-17, I got somewhere around 500 hours on FSX with it) -
Triggers activating without satisfying conditions
Cards525 replied to Bioz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
....wut Whats your issue? I couldn't really pick it apart from the rest of that post. What I currently understand is you have 3 triggers and they do not activate when BLUFOR is present?