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Everything posted by Cards525
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Dynamic-AI-Creator (DAC) V3.0 released
Cards525 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thats my goal, is so when the zone is depleted of enemies and you leave it, they all return fresh and new. The Activate/Deactivate thing was going to be my solution to that. -
Dynamic-AI-Creator (DAC) V3.0 released
Cards525 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Allo. Working on a mission with DAC in mind, (as usual) I have a couple questions. One : How do I set the DAC zone to turn off when not in use, and re-generate when units re-enter the zone? How I currently have that set up. (Center refers to the game logic placed at the same grid as the trigger) Condition : Player distance Z1_Center < 4000 OnAct : fun = ["z1",[1,1,0],[11,4,100,20],[],[ ],[3,2,50,0,100,999],[0,11,1,11,1]] spawn DAC_Zone;[Z1] call DAC_activate OnDea : [Z1] call DAC_Deactivate -
Updates? Some more pics? :) Perhaps a pic of the interior while its flying. :)
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Looks great :)
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It reminds me of BFBC2 Rush :) Therefore Im downloading ASAP
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If your referring to the "Splash" of your bullet when you fire, thats a script developed by the mission maker, to prevent people from firing and teamkilling in base. Some pictures would help if this is not the case.
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Can we get some pics of the interior? :)
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Seems interesting. Will look forward to some CSAR on this one :)
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Ah, so what are the numbered units for? Could you explain?
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Allo, popping in to ask a simple question. Does Patrol Ops use DAC? Because I saw the S(X) units numbered to 32, but I can't find the bloody DAC_Config_Creator to adjust the string to S40 and higher. Thanks in advance Cypher
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Sorry but thats basically what bates had told me earlier, lol. Thanks for the offer to help though.
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D: Your killing us Konyo. :( Does the FLIR camera have ACE compatible Laser designator?
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hehe, I've been working hard with about 5-or so guys and we're nailing it all down. As for the hitmanXXX thing... Cmon, not that stupid now :) I just need to know how to increase the squad limit. ... plus the aforementioned zero divisor error
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Yes, why? I was sure to add them to the correct squad/unit strings. I even edited this line to account for the new squads. #define squadNumber(X) call compile toString[toArray(str X) select 10] Could you please explain any other instances I would need to edit in order to make this work? :(
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Wanted Soviet Helmet Model
Cards525 replied to fkymplbo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Perhaps you should look into Cold War Re-Armed for help... And as for paying people to model for you, isn't that against BI's verison of the EULA? That any pay-to use mods will be stricken down on with the full force of Foxhounds moderating abilities? -
Adding more units got me this fun little error. Error in expression <ll compile toString[toArray(str player) select 10])+"1",("Hitman1" + str call co> Error position: <select 10])+"1",("Hitman1" + str call co> Error Zero divisor File C:\Users\XXXX\Documents\ArmA 2 Other Profiles\WO1%20Grunyev%2eC%20[160%2f4SFG]\missions\4SFG_ace_insurgency1_50.fallujah\common\client\markers\functions.sqf, line 50 Error in expression <ll compile toString[toArray(str player) select 10])+"1",("Hitman1" + str call co> Error position: <select 10])+"1",("Hitman1" + str call co> Error Zero divisor File C:\Users\XXXX\Documents\ArmA 2 Other Profiles\WO1%20Grunyev%2eC%20[160%2f4SFG]\missions\4SFG_ace_insurgency1_50.fallujah\common\client\markers\functions.sqf, line 50 Error in expression <ll compile toString[toArray(str player) select 10])+"1",("Hitman1" + str call co> Error position: <select 10])+"1",("Hitman1" + str call co> Error Zero divisor File C:\Users\XXXX\Documents\ArmA 2 Other Profiles\WO1%20Grunyev%2eC%20[160%2f4SFG]\missions\4SFG_ace_insurgency1_50.fallujah\common\client\markers\functions.sqf, line 50 Error in expression <ll compile toString[toArray(str player) select 10])+"1",("Hitman1" + str call co> Error position: <select 10])+"1",("Hitman1" + str call co> Error Zero divisor File C:\Users\XXXX\Documents\ArmA 2 Other Profiles\WO1%20Grunyev%2eC%20[160%2f4SFG]\missions\4SFG_ace_insurgency1_50.fallujah\common\client\markers\functions.sqf, line 50 Error in expression <unum; _pos = getPosATL _obj; _vcl = createVehicle [_type, _pos, [], 0, "None> Error position: <createVehicle [_type, _pos, [], 0, "None> Error 0 elements provided, 3 expected File C:\Users\XXXX\Documents\ArmA 2 Other Profiles\WO1%20Grunyev%2eC%20[160%2f4SFG]\missions\4SFG_ace_insurgency1_50.fallujah\common\server\AI\functions.sqf, line 74 Error in expression <ll compile toString[toArray(str player) select 10])+"1",("Hitman1" + str call co> Error position: <select 10])+"1",("Hitman1" + str call co> Error Zero divisor Its causing massive memory dumping and is lagging everyone out on the server. halp :(
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Yea, already done that. Defines.sqf is much more expansive than I thought!
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Mate you just saved me 3 hours of pulling my hair out Thanks very much :)
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Quick question. Either Im blind stupid or both, but How would one go about changing group sizes and unit models? Every Time I try I simply am stuck at the debug area.
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Thanks for the pictures man. I've been getting too into this Mod...
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D: Theres Chinese water torture Theres ripping peoples fingernails out And theres denying Cypher pictures to your beautiful aircraft :(
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D: Your killing me with the waits man
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IAS: AKM mechanics simulation
Cards525 replied to DZR_Mikhail's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
My only concern with this is it might over-complicate things in a firefight. How exactly does the process work? :) -
IAS: AKM mechanics simulation
Cards525 replied to DZR_Mikhail's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very interesting. -
Re-type your question in a suitable manner, post it in the correct forums, and I would gladly help you with whatever problem you are facing.