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Everything posted by Cards525
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The joke is that the game has received no... instances by valve to its release and therefore the joke "Valve cant count to three" was made Anyways, Is it really pushed back until Tuesday?
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Yea Half Life 2 Episode 3. The mythical episode. *Ghost noises*
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A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Cards525 replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
*Gasp* I always knew there was something fishy with that man... -
Oh god this must be what the days before Episode 3s going to feel like Konyo, great job with all your work in advance, my internets already empty on traffic JUST to DL this mofo and fly this beautiful craft. Thank you for your hard work and having to put up with the ARMA 2 community for 4 months.
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U.S. Military Tractor-Trailer Addons (WIP)
Cards525 replied to soldier2390's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Question; the BIS Sticker on the side, do you have to keep that on? And if so, any way to uh... *Paint* over it? -
I can't wait for the release. We literally have 6 pilots in my unit jumping up and down like little girls (Including me) to download the .pbo as soon as you release it.
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Agreed. While Vanilla A2 is fun, its more of a shoot em up than ACE is. I would much rather prefer this have SOME ace compatability than none.
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U.S. Military Tractor-Trailer Addons (WIP)
Cards525 replied to soldier2390's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks promising, I can imagine the missions I can make with these :) Keep it up, good work so far. -
Thanks man :D Love you. No homo
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More Super happy fun time editing. How would I blacklist an area to prevent insurgents from spawning in it? IE : An Airfield. (Isla Duala, Northen airfield is full of insurgent spawns and Im making the FOB centered there... Help)
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Uh, it works now.
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Uh, fixed it by replacing the \'s with ,'s, but now I got this. File C:\Users\Cypher\Documents\ArmA 2 Other Profiles\PV2%20Grunyev%2eC%20[75%2f4SFG]\missions\4SFG_ace_insurgency1_50.fallujah\common\defines.sqf, line 65 Error in expression <167","Hitman168","Hitman169","Hitman170"] > Error position: <] > Error Missing ; EDIT: #define westPlayerStrings ["Hitman111","Hitman112","Hitman113","Hitman114","Hitman115","Hitman116","Hitman117","Hitman118","Hitman119","Hitman120",\ "Hitman121","Hitman122","Hitman123","Hitman124","Hitman125","Hitman126","Hitman127","Hitman128","Hitman129","Hitman130",\ "Hitman131","Hitman132","Hitman133","Hitman134","Hitman135","Hitman136","Hitman137","Hitman138","Hitman139","Hitman140",\ "Hitman141","Hitman142","Hitman143","Hitman144","Hitman145","Hitman146","Hitman147","Hitman148","Hitman149","Hitman150",\ "Hitman151","Hitman152","Hitman153","Hitman154","Hitman155","Hitman156","Hitman157","Hitman158","Hitman159","Hitman160",\ "Hitman161","Hitman162","Hitman163","Hitman164","Hitman165","Hitman166","Hitman167","hitman168","Hitman169","Hitman170"] Fully correct version.
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Oh, sorry, the one I sent you wasn't the right one. #define westPlayerStrings ["Hitman111","Hitman112","Hitman113","Hitman114","Hitman115","Hitman116","Hitman117","Hitman118","Hitman119","Hitman120"\ "Hitman121","Hitman122","Hitman123","Hitman124","Hitman125","Hitman126","Hitman127","Hitman128","Hitman129","Hitman130"\ "Hitman131","Hitman132","Hitman133","Hitman134","Hitman135","Hitman136","Hitman137","Hitman138","Hitman139","Hitman140"\ "Hitman141","Hitman142","Hitman143","Hitman144","Hitman145","Hitman146","Hitman147","Hitman148","Hitman149","Hitman150"\ "Hitman151","Hitman152","Hitman153","Hitman154","Hitman155","Hitman156","Hitman157","Hitman158","Hitman159","Hitman160"\ "Hitman161","Hitman162","Hitman163","Hitman164","Hitman165","Hitman166","Hitman167","hitman168","Hitman169","Hitman170"] And Khaki, I didn't add more groups :( Its the standard 6 groups.
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More fun. This happened when I changed the group sizes to 10 people and added more players. Now I can't load into the single player editor to test. :l File C:\Users\Cypher\Documents\ArmA 2 Other Profiles\PV2%20Grunyev%2eC%20[75%2f4SFG]\missions\4SFG_ace_insurgency1_50.fallujah\common\functions.sqf, line 120 Error in expression <itman118","Hitman119","Hitman120" "Hitman121","Hitman122","Hitman123","Hit> Error position: <"Hitman121","Hitman122","Hitman123","Hit> Error Missing ] :l I added everything correctly to the defines (I hope) #define westPlayerStrings ["Hitman111","Hitman112","Hitman113","Hitman114","Hitman115","Hitman116","Hitman117","Hitman118","Hitman119","Hitman120"\ "Hitman121","Hitman122","Hitman123","Hitman124","Hitman125","Hitman126","Hitman127","Hitman128","Hitman129","Hitman130"\ "Hitman131","Hitman132","Hitman133","Hitman134","Hitman135","Hitman136","Hitman137","Hitman138","Hitman139","Hitman140"\ "Hitman141","Hitman142","Hitman143","Hitman144","Hitman145","Hitman146","Hitman147","Hitman148","Hitman149","Hitman150"\ "Hitman151","Hitman152","Hitman153","Hitman154","Hitman155","Hitman156","Hitman157","Hitman158","Hitman159","Hitman160"\ #define squadNumber(X) call compile toString[toArray(str X) select 7] #define squadString(X) ("Hitman1" + str squadNumber(X)) #define squadUnitStrings(X) [X+"1",X+"2",X+"3",X+"4",X+"5",X+"6",X+"7",X+"8",X+"9",X+"10"] #define unitNumber(X) call compile toString[toArray(str X) select (count toArray(str X) - 1)] #define vehicleSquad(X) (call compile ("Hitman1" + str unitNumber(X))) #define getName(X) (playerNames select (westPlayerStrings find str X)) #define squadLeader(X) (squadString(X)+"1")
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But... I like the noise. I have an excuse not to listen to my Captain that way :(
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That's already featured, co-pilot has FLIR :)
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Design mastery weapons
Cards525 replied to hogthar's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hogthar, your work is brilliant mate :) keep it up. Brownie points if you duck-tape an Ipod Classic to one of them versions :P -
Generic African Buildings
Cards525 replied to mondkalb's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Holy crap! Nice work Mondkalb, can't wait to get my unit onboard the train for this :) Thanks also for using correctly sized .paa's, its an editors nightmare to place the ? Square boxes together :) -
Update! No more error in the .rpt. But now, the MHQ is stuck at the debug area. Triple edit. All fixed. Apologies
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Your game is messed up right now multiplayer unplayable fix it.
Cards525 replied to admrilvoro's topic in ARMA 2 & OA - TROUBLESHOOTING
Good morning to you too sunshine. We all payed for this game. Can you upload your .rpt file? Are you using any mods? What server are you trying to join? -
Editing section would probably be the best place to put it :) And as for increasing enemy fire, simply up their skill a bit. It should make them shag off a few more clips than normal.
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I have 400 hours in the chinook in FSX. I wouldn't mind testing your baby :)
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Error in expression <ta_Force_EP1","US_Delta_Force_Night_EP1"_EP1"]) && markersEnabled == 1) then { H> Error position: <_EP1"]) && markersEnabled == 1) then { H> Error Missing ] File C:\Users\Cypher\Documents\ArmA 2 Other Profiles\WO1%20Grunyev%2eC%20[160%2f4SFG]\missions\4thIBCT_insurgency1_50.Takistan\common\client\markers\createMarkers.sqf, line 22 Error in expression <ta_Force_EP1","US_Delta_Force_Night_EP1"_EP1"]) && markersEnabled == 1) then { H> Error position: <_EP1"]) && markersEnabled == 1) then { H> Error Missing ] Any help for this? It seems to be holding up the mission from launching in singleplayer. like, the loading bar will freeze halfway
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Dynamic-AI-Creator (DAC) V3.0 released
Cards525 replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks! -
Hm, Perhaps its time for me to use a Jedi Mind Trick. *You will release this mod tomorrow* Or some more screenies. I like option 1 better :)