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Everything posted by Cards525
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That would be fun to see. Say Unit X, a USA Unit, faces Unit Y, A Russian Unit. The Clan owners could send each other basic (As in BIS Translated) Messages such as "We invite you to a PVP! This time, this date,(Insert check-listed rules here)"
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Hello, I got a quick question... How would I implement the ACE Designation system (As in SOFLAM/LOBL/LOAL features) into a non-ace vehicle? Or which PBO would I look into to find the code to transfer? Thank you.
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Just for the release, I did a quick "Flight" using Unitcapture/Unitplay on the Clafghan map (To celebrate its ending for development and your beginning for the MH-47) 3 Chinoks high up in the Korengal Valley to rescue 50 Stranded OD-A Operators pinned by Taliban. Now just to replace those CH47s with the Mh47s and oh god it will be amazing :D
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Alright, Ill swap out the Common Folders again. Thanks :) In the meantime, Im working on a diff. version of Insurgency On Duala, and since I increased the squad unit count to 8, we have had problems with newly added units spawning weirdly. I came across this in the functions.sqf under respawn in Common. _pos = startLocation modelToWorld [-8,-13+(squadNumber(player)-1)*6+(unitNumber(player)-1)*1.2,0]; I believe this to be the root of the issue. However, I do not know what I need to change in it. This is my defines.sqf for reference #define squadNumber(X) call compile toString[toArray(str X) select 7] #define squadString(X) ("Hitman1" + str squadNumber(X)) #define squadUnitStrings(X) [X+"1",X+"2",X+"3",X+"4",X+"5",X+"6",X+"7",X+"8",X+"9",X+"10"] #define unitNumber(X) call compile toString[toArray(str X) select (count toArray(str X) - 1)] #define vehicleSquad(X) (call compile ("Hitman1" + str unitNumber(X))) #define getName(X) (playerNames select (westPlayerStrings find str X)) #define squadLeader(X) (squadString(X)+"1") // these macros do NOT return the actual name of the unit - these are only for text references #define squadVictor(X) ("Victor-1-" + str squadNumber(X)) #define vehicleID(X) ("Hitman-1-" + str unitNumber(X)) #define squadID(X) ("Hitman-1-" + str squadNumber(X)) #define unitID(X) ("Hitman-1-" + str squadNumber(X) + "-" + str unitNumber(X)) #define victorID(X) (\ if(typeOf X == ATVTYPE)then{"ATV-1-" + str unitNumber(X)}else{\ if(typeOf X == HELITYPE)then{"Heli"}else{\ if(typeOf X == MHQTYPE)then{"MHQ"}else{\ "Victor-1-" + str unitNumber(X)}}}) #define IEDList ["BAF_ied_v1","BAF_ied_v2","BAF_ied_v3","BAF_ied_v4"] #define cacheType "GuerillaCacheBox_EP1" #define ammoBoxType "UNBasicWeapons_EP1" #define westVehicles [humv11,humv12,humv13,humv14,humv15,humv16,atv11,atv12,atv13,atv14,atv15,heli,MHQ] #define westVehicleStrings ["humv11","humv12","humv13","humv14","humv15","humv16","atv11","atv12","atv13","atv14","atv15","heli","MHQ"] #define westPlayerStrings ["Hitman111","Hitman112","Hitman113","Hitman114","Hitman115","Hitman116","Hitman117","Hitman118","Hitman119","Hitman120",\ "Hitman121","Hitman122","Hitman123","Hitman124","Hitman125","Hitman126","Hitman127","Hitman128","Hitman129","Hitman130",\ "Hitman131","Hitman132","Hitman133","Hitman134","Hitman135","Hitman136","Hitman137","Hitman138","Hitman139","Hitman140",\ "Hitman141","Hitman142","Hitman143","Hitman144","Hitman145","Hitman146","Hitman147","Hitman148","Hitman149","Hitman150",\ "Hitman151","Hitman152","Hitman153","Hitman154","Hitman155","Hitman156","Hitman157","Hitman158","Hitman159","Hitman160",\ "Hitman161","Hitman162","Hitman163","Hitman164","Hitman165","Hitman166","Hitman167","Hitman168","Hitman169","Hitman170"]
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Hm, I edited the Opfor spawning system due to a request from one of the NCO's in the unit. Could this be it? (Player based opfor, they no longer click on map to spawn, instead teleport to a outpost)
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Clafghan Map 20x20 Beta Release
Cards525 replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Clafghan... your development days will be missed. Will you start another project in the meantime? Your work is too beautiful to be stopped :( -
Any idea what it would be?
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ACRE isnt the issue.
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More errors and fun. Oh joy! File C:\Users\Cypher\Documents\ArmA 2 Other Profiles\WO1%20Grunyev%2eC%20[160%2f4SFG]\missions\4SFG_ace_insurgency1_50.fallujah\common\client\mainLoop.sqf, line 81 1835.78 ACRE: Pipe opened. Error in expression <unum; _pos = getPosATL _obj; _vcl = createVehicle [_type, _pos, [], 0, "None> Error position: <createVehicle [_type, _pos, [], 0, "None> Error 0 elements provided, 3 expected File C:\Users\Cypher\Documents\ArmA 2 Other Profiles\WO1%20Grunyev%2eC%20[160%2f4SFG]\missions\4SFG_ace_insurgency1_50.fallujah\common\server\AI\functions.sqf, line 74 [192691,1838.7,5.072,"idi\clients\acre\addons\sys_core\fnc_handleGetPluginVersion.sqf:50","ACRE Version Information: Plugin:[1.4.10], Addon:[1.4.10.500], Server:[1.4.10.500]"] Error in expression <unum; _pos = getPosATL _obj; _vcl = createVehicle [_type, _pos, [], 0, "None> Error position: <createVehicle [_type, _pos, [], 0, "None> Error 0 elements provided, 3 expected What would this be coming from? Any help would be appreciated.
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Ill sell you my Atari 2600 for an early release of this.
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The Undead Mod
Cards525 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey Charon, quick question and If I missed this in one of your posts I do apologize. Will there be any sort of Lite Compatability for mod units? IE a face change or something of the sort? It was pretty funny to watch CWR2 Units turn into modern day USMC Zombies :) -
The Undead Mod
Cards525 replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Butthurt much? How about you chill out and respect the fact that Charon has other stuff to do. Hes got a real life just like all of us and Im sure he doesn't enjoy debugging his .pbo's over watching a movie with friends -
My work is being illegally sold on World Zombie.ru
Cards525 replied to -martin-'s topic in BOHEMIA INTERACTIVE - GENERAL
Good luck with this Martin, Taviana is second to none in the Arma community to me :( -
We're like crack fiends man, we need our fix
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PvP Animation replacement/enhancement pack
Cards525 replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Indeed, it gets pretty annoying when you're in the middle of a firefight and then your arm decides to be a kite. -
@Bigboss, Fallujah And Roadkill, any chance you could slap some FFAR pods on that bad boy? :)
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Stop taunting us D: Again, literally, half of our SOAR platoon is dying to get this mod
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Made a port to clafghan... Some issues arose. Caches aren't being placed, they just sit in the debug area When I changed the squad size to 10 people, the new units I added can't use the respawn dialog...
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Making a MP campaign - need help with Virus scripting :)
Cards525 replied to icebreakr's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh god, thats just evil. Do it :D Then release the script to us :D -
Sweet, now I can effectively remove those god-damn hippies protesting about my refineries in Takistan. ... Before I had to use T-55's. The UN didnt like that.
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Do it :D
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D: Oh god, I played the MOH Campaign last night. VVV SUPER SPOILER VVV But seriously, this has just been an amazing WIP Topic. I can freely bug the crap out of you along with everyone else every day and you show us more and more for it.
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oh god why do you taunt us so.
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Not enough rangers... Hehe, just joking. It looks amazing Konyo. Now give us our crack before we go through withdrawals
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First Mission on Harvest red campaign wont end.
Cards525 replied to Alpha71480's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
:( You're going to have to restart the mission... I had the same bug too, its annoying... It really is.