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BadWeather

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Everything posted by BadWeather

  1. Here are some screenshots as requested. I thought I'd start a new thread so others could post their settings for trackIR which I don't have. Sensitivities had to be cut quite a lot to find a sweet spot. You might want to up the X sensitivity a bit, but this is how I've set it up. Actually zoom is the critical one I think, x and y not so much in this sim. EDIT: For those who can't find the analogue zoom, It can be found in the All controls category and is labeled Zoom in continuous.
  2. BadWeather

    First "Community Patch"

    Wow heli_flying. That really brought your mod alive. Thank you so much. With your xml I can really fly using only my fingertips. So agile and yet so stable at speed. pure awesomeness.
  3. BadWeather

    First "Community Patch"

    nightsta1ker can you please check if it's the right xml you posted on the first page, because compared to the one armored sheep posted in the zip with all the xml's, this only changes rpm and sliding friction. I'm not counting dampers as I think those are more about personal preference. The reason I'm asking is because the advice above seems to fit better to the xml heli_flying posted earlier. Or are all these changes you mention in the first post already incorporated in the xml from the zip armored_sheep posted?
  4. BadWeather

    First "Community Patch"

    At the current version of the altered FM, the torque effect is so faint I have some proplems correcting it with the pedals I use. This is even with lowered sensitivity. My pedals are just not accurate enough at the edges of their movement range. So I'd like to know if there is a value in the xml I could change to get a more distinct torque effect I'd have to correct with more pedal input? You know like it was with the first xml published by heli_flying I believe. Dampers are off, except for 0.3 on yaw, because of the pedals I have(MOMO wheel pedals). I've already tried lowering the sensitivity, but that did not prove to be the ultimate solution for me.
  5. BadWeather

    Pip ?

    Hm. I thought you could turn on the monitor in the cockpit. It's done via script. When the monitor is on, you get an action icon on it, which turns on/off a window that shows the same "video". And I see no reason you couldn't point a camera on your own chopper and view the feed on that monitor or window. Little by little the community wiki grows and more functions become documented, but they are there if you look in your function viewer in the editor. Everything just isnt documented yet. Also if you make a block waypoint on a car or a boat or whatever, the monitor will show a "videofeed" of it, but I think the chopper has to be equipped with a camera or a FLIR, like a sheriff's chopper for example.
  6. BadWeather

    Question about keybinds...

    If you map a new control to a button and the control appears as red to the mapped controls list, it means its already mapped to some other function that you have to unmap. It doesn't happen automatically. You do however get the name of the control already mapped so you can find it in the list. Or you can unmap a all the joystick functions and remap just those you want. The unmap and 'return default mappings' buttons are in the controllers window where you can also enable, disable your hardware one by one. EDIT: I misread. Why are you programming your controller externally. This is exactly why you get this kind of problems. your hat is used for moving the camera because of ingame mappings I presume and also the controllers software is sending an emulated keypress to the sim. Thats the same as using the hat to move the camera while pressing CTRL+whatever key combo at the same time. Or now that I think about it its more likely that you forgot to remove the other function from the keypress. You dont need external programming for these simple functions in this particular sim. I don't know if some software stops the actual button press being sent to whatever game you're using at the time, but I would bet its not doing that in this case.
  7. I'm not sure but try to change freelook to disabled or default_off in the options->game_options.
  8. BadWeather

    input bugs? cant point it

    Could you perhaps post a video of the whole process. Sounds truly odd and looks like you did have controller issues after all. If by reboot you mean not only game restart, but a computer reboot, If it indeed is a computer reboot you need to restore control. Have you tried if your joystick works normally in other sims after it has gone bonkers in TOH?
  9. BadWeather

    Any luck with flight stick flying?

    Are your videos under the name id5556? If so, you were not doing half as bad as you make it sound. I think you were just surprised how different it is compared to fsx and x-plane. And since you seem to have a grasp on how a chopper is operated, you will learn to fly this one too without too much of an effort(if you're id5556). Thats subjective ofcourse, but from the looks of your videos, you're a simmer, and spending countless hours studying and practicing is what being a sim enthusiast is all about. Well that and obviously flying/driving a sim too. Now I haven't tried dodosim 206 and propably won't either, because no matter how high an addon plane - like the a2a ones and hovercontrol helicopters - is rated by its users, they have all let me down. I tried x-plane too just 'cause their helicopter simulation was getting so much praise. They're good on paper and there are some complex stuff there that I miss in this one, but it always comes down to the feeling you get when flying the aircraft, and in both fsx and x-plane it just feels like the planes are on rails when up in the air and the helicopters are just a tilting and rotating point of views to fsx's slew mode. Motion simulation and/or buttkicker could ofcourse make a huge difference and as I said they do look good when comparing features. A matter of preference
  10. BadWeather

    Disable motion blur?

    Try again. Your nick should say ignorantpcgamer as your comments just get more and more out of this world. From what I gather they have always done their own engines. Its propably the use of rotorlib that confuses your mind. I think I also remember a conversation about the lib use for the weather.
  11. BadWeather

    Look down, out of the Window.

    The controls you need to map are named move head(analg). If you want analog zoom its in the all controls category, not in helicopter controls.
  12. BadWeather

    Look down, out of the Window.

    Go to settings->Controls and at the bottom you have something like Controllers button. Click and in the next window select TrackIR and press enable. If it still doesn't work there should be a DEFAULT button at that same page too which sets the default mappings for the controller you have selected.
  13. BadWeather

    Passenger controls

    Function keys F1,F2,F3... represent the persons in your group. Your co-pilot is most likely the second person in your group so you press F2 and a menu with some basic functions opens. With a group member selected, pressing a number key from 1 to 0 at the top of your keyboard will open a menu with more functions. Each number represents a certain category like 6 for actions and 8 for formation. Much of the information here applies: http://community.bistudio.com/wiki/ArmA:_Manual#Taking_Command. After reading some, press home to get to the top and read some more.
  14. BadWeather

    Occasional Black Screen

    Oh so flush doesn't restore the screen. I thought it was some kind of a recovery from a sticky situation where you're gonna have a bad time, m'kay. I would try it, but it wont crash anymore. I don't know why. Maybe because I lowered the resolution so I can have some stereoscopic bliss.
  15. Sorry it took so long. I was busy flying, but I started a new thread where you can find those screenshots. If you ment ingame headtracking settings, I don't have any. I can only enable or disable freetrack. Maybe its different with a trackIR.
  16. That seemed a bit weird 'cause I thought I'd been using analogue zoom all the time and quite right, after a quick dip into a chopper, zooming just as much or as little as I please. The control is there - Zoom in continuous or something - its only found in the All Controls category. At least I couldn't quickly spot it anywhere else. Also mentioned earlier was the sensitivity of head movement and zoom. Now I'm not sure about TrackIR, but FreeTrack x,y,z(not pitch,yaw) translational axises had to be toned way down to have reasonable head movement. I set them at half the sensitivity and cut their range to about one third of the full range. Now I have normal control over all six degrees of freedom thank you very much. Oh and btw AWESOME fun. Not only is the career mode a great way to make time fly, but also just getting to grips with the choppers just keeps the grin up. :D And I don't even have costly hardware. Mostly its second hand and stuff other people have deemed obsolete. Example: a hinge on the floor holding a wooden rod connected to a salvaged sliding resistor wired to an old rumble pad's throttle + some micro switches also wired to the pad <- collective
  17. BadWeather

    Occasional Black Screen

    Can there be pausage or does one have to type fast? Maybe a controller macro?
  18. BadWeather

    How to use trim ?

    You got me curious too :) What are the rc-choppers like? Cameras can be quite small nowadays, but you'd think a light chopper would take off with the wind. Pictures? Performance stats?
  19. BadWeather

    Release time of ToH

    Where did you get the data?
  20. BadWeather

    How to use trim ?

    There is no autohover in the real counterparts of these choppers. It is a kind of cheat. If you want to use it its fine. You'll come to grips with the chopper eventually and stop using autotrim if you keep practicing. One thing you have to understand is that You can't trim the chopper to magically stay in hover without any control input. So the best and more real way to take off is slowly adding collective and carefully countering the movements of the chopper with small cyclic inputs. You can't know beforehand how much input is needed. Ofcourse you can trim for a hover and should trim too specially in high wind conditions where you have to use a lot of cyclic to keep steady. You do that by first achieving stable hover and then pressing the manual trim button and releaving the pressure on your controls. Or you can just set difficulty to lowest. If I recall correctly that will rid you of the advanced flight physics and you can trim your helicopters for a hover and just let go of the controls and the chopper will just sit there. Not 100% sure though.
  21. Those are for the full game. The beta is not availible anymore I think. The exe for the full install will be released tomorrow.
  22. BadWeather

    Downloading the Full game - Sprocket

    It did the same to me. Luckily I had the space availible. add: The second time I ran sprocket.exe with admin privilidges.
  23. BadWeather

    X 52 pro problems

    You propably know of this already, but I'll mention it anyway. Don't take offence, I'm just making sure. Never will the helo stay at a stable hover without you doing constant corrections. You can't let go of the controls and expect to stay in flight. Trim is there to take a load off the controls so you don't have to apply so much constant pressure say in forward flight for example, but it wont fly the chopper for you. Before the two experimental patches, when applying more collective, the chopper would roll heavily to the right. It has been toned down now. Remember though that the patches are for sprocket version only and they are experimental. Finally check out some youtube videos of hovering choppers with a view inside where you can see the cyclic stick. Constant corrections on the cyclic.
  24. If you want a linear setup, sensitivity should be 50%. More than 50% sensitivity means more effect with small input. Less than 50% means small inputs don't make that much of a difference. Still what you describe sounds very off to me. Perhaps you should check your controllers software and maybe return those settings to default or play with them a bit. Someone with the same device might make more sense out of this.
  25. Yes I've seen that. The first time I started the free flight either it was on autohover from the start or I somehow switched it on. Check the key binding on that one.
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