On_Sabbatical
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Everything posted by On_Sabbatical
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ARMA 2: OA beta build 94444 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Not sure but,now i can see some server GREEN on server list ,is it related to this ? -
ARMA 2: OA beta build 94444 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
AI BMP's accuracy is too much,you can't really engage a long fight with it,it just shoots you in no time. On Warfare BE, as soon as town is triggered,the spawning BMPs start shooting at high rate and mega accuracy with a hitrate of more than 90%. -
ARMA 2: OA beta build 94444 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Ok mate, so let's start by clarifying the specifics of this beta ! otherwise everyone will get banned according to what you say :D ! -
ARMA 2: OA beta build 94444 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
@Sickboy I agree with you,but we're not only here to give our opinion on what BIS does with these beta (whether it's cool or not or if it's working or not),but i think it's also to point devs to some forgotten issues that have existed since OFP ! It's not the right thread,and BIS is doing a great job in all cases and is not obliged to satisfy community's request,but there's that frustration feeling ... you know ! Tone mapping ,all those gear fixes and sunormoon-like introduced commands wouldn't have been done if dayz weren't here :S -
ARMA 2: OA beta build 94444 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
This !!!!! -
ARMA 2: OA beta build 94444 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Nice,but server's busy :D Now,old betas also are not recognized by BE ? i got kicked from server while using previous beta with unknown game version ... -
ARMA 2: OA beta build 94364 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Yes,it's a question of preferences ... i could drive a tank in the middle of forest without touching a single tree,now it's a deforestation :D Making it toogleable would be really great ! -
ARMA 2: OA beta build 94364 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
No,you don't :D -
ARMA 2: OA beta build 94364 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Hopefully,BIS will do something for it soon :D @Guess who Driving cars in first person is really annoying too. -
Mando Missile ArmA for ArmA 2
On_Sabbatical replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can someone tell me where i can lower the KH29 launch point ? it's ridiculous that a missile shoots the plane itself :D -
ARMA 2: OA beta build 94364 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Sometimes,i lose completely control on my tank and it starts swaying even after i after i leave it :D -
ARMA 2: OA beta build 94364 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Thanks zGuba for the reminding :D Will we have someday the possibility to choose between new steering and the old ! driving a tank with the new one is just a pain ! -
ARMA 2: OA beta build 94364 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Since LOD blending has been fixed,i can't use my shiny AK 107 GL PSO's scope properly,it feels really so heavy and laggy especially whne looking at forest or cities with a lot of houses like feruz abad . -
Multiplayer Balancing - Will Arma3's MP be balanced?
On_Sabbatical replied to BLSmith2112's topic in ARMA 3 - GENERAL
Hehehehe,ofcourse balance is needed ! In ArmA 2,you find the latest West technology in a hand,and in the other hand the soviet era armement for OPFOR ... they need first to give us both sides assets, then, if one is missing something ,he has to live with that. Just by comparing russia and USMC,you can find a huge difference in equipement while modern russian gear is similar to what USMC has in real life (RPG 29 as counterpart of SMAW/MAAWS,T90S/TUSK,SU47/F35C ,khrizantema/bgm tow etc ... ) ... Metis is a guerrilla weapon nowadays :D Balance is possible,BIS just needs to update its calendar :S -
The big question is:what is it going to add to the game ?
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I am not against beautiful interiors,but they need to functional not just for the graphic part !
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How to start being a sniper?
On_Sabbatical replied to Arenis's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Only on warfare,but on other missions ,it's cool :D -
ARMA 2: OA beta build 94364 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Yes,but there is also the max range allowed by javelin which is not respected when VD is set to high values ! -
ARMA 2: OA beta build 94364 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Thanks ! Changelog ? Any chance to see this solved in next patches ? https://dev-heaven.net/issues/32583 -
seriously,fighting against AI is not even providing 20% of a PvP feeling ... for many reasons,with some work it could be brought to 80% (check UPSMON AI) I think that the first thing that should be delt with is AI's super detection skills ... Take for example,a scene where AI is looking at a hill full of trees and bushes and a human hiding somewhere in it ... AI shouldn't be able to detect that human easily,unless there is some muzzle flash or after being shoot many times. @metalcraze I,personally,have no problems with AI at any level of skill ... i am just reporting what people on MP servers are whining about :D or what my AIs do.
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Is ArmA III having the OFP:CWC vibe?
On_Sabbatical replied to Cookieeater's topic in ARMA 3 - GENERAL
4 sabots to kill a tank ! :D -
ARMA 2: OA beta build 94209 (1.60 MP compatible build, post 1.60 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Link is not working for me ! -
yeah,of course you can shoot it but not instantly after you see it which the case with AI (talking about a moving target of course using iron sight)
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Basic flying instructions please.
On_Sabbatical replied to Joe98's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
If i were you,i would go play DCS series :D Flying in arma can be done easily with mouse +keyboard -
The problem is that AKM is not the kind the rifles that's usually successful at the first shot due to high recoil and the heavy bullet !