On_Sabbatical
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Everything posted by On_Sabbatical
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Arma 3: Confirmed features | info & discussion
On_Sabbatical replied to Maio's topic in ARMA 3 - GENERAL
Something like MANDO missile in the original game mod would be more than welcomed ... but not this useless TAB lock thing ! we have enough of it,it's time to get something new that will bring the gameplay to a new level. TAB lock is ,by the way, one of the main reasons of PvP failure in this game ! -
Arma 3: Confirmed features | info & discussion
On_Sabbatical replied to Maio's topic in ARMA 3 - GENERAL
Guys,we really need to convince BIS to get us a decent targetting stuff for ArmA 3,all these realistic features you're talking about can't fit in a game that still uses TAB lock and skill-less targetting systems that rely on AI's Uber relentless spotting capabilities,it's so Arcade and it needs to be changed in ArmA 3 ... PvP with vehicles is just impossible with TAB on the vanilla game ! -
Enough suspens,few weeks and 71 will start scaring me as a number :D Probably the longest WFBE release ever !
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ARMA 2: OA beta build 97127 (1.62 MP compatible build, post 1.62 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
not with this beta ,i mean Battleye Updates,and i think i posted in the wrong thread by mistake :P -
ARMA 2: OA beta build 97127 (1.62 MP compatible build, post 1.62 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
It's not my fault if BE can't update itself,what should i get kicked ???? -
Come on Benny,Realeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaase , ican't wait anymore lol !
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i doubt that the cpu that can hold 60 players with 16 squad with good fps, has been invented yet :D
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Guys,it's too late to talk about this now ... few months before A3 release ... BIS can barely find time to fix UI on A2. This should have been discussed a long time ago :s.Any missile, of any type of ammo, exploding near human (5 m away) will kill him,it's just not the case in the game. The only weapon that is good at this level is the GAU on the A10 the rest is just unreal,going from SABOT to Vikhr.
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Sorry guys,but you're a bit clueless (i couldn't keep silence :D),all bugs i was reporting since 072 got released were from WASP version and are proven to be true also on normal version and aren't in any case WASP specific,and those last two i posted (hq wreck disappearing and spawning near west AIs) happened only once,so there is a chance that they happen again ... And please,let's stay on topic,this thread is not made to compare servers or missions ,it's about reporting feedback on the core which is Warfare BE lite that is not changed on both versions. For more informations go to this website.
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Amén,
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No comments ! Hopefully AI delegation will help to make things better,i have 2600k @ 5ghz and GTX 670,i get good frames for the whole game.
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Yeah,but i can only try 073 on wasp for now :D (too lazy for DS setup or host)
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@Benny I was playing 2.073 on WASP,and had few bugs: - I was playing OPFOR (like always :P) and one time i died in a town and during the counter i got killed by west AI in the repsawn area near karachinar (you changed it ?),and apparently no one had AIs there ... - When WEST lost HQ they lost also the wreck ... the HQ wreck was not there after killing it (deployed),on wasp there is a bounty on killing deployed HQ,the player who killed it didn't get it ! - Resistance rienforcements (rienforcements :OFF) really kill the server FPS. -MI8MT is missing from OPFOR airfactory ! Btw,i really enjoy that feature where you get bounty on vehicle that you kill and explodes seconds later ,just epic.
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Maybe,you have workers parameters on and then you will have to recruit them through economy menu ! otherwise just wait for the construction site to finish and the factory will be bbuilt !
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5 satchels to blow up a camp,but imagine a guy trying to bring a repair truck to rebuild it to zelenogorksa with 10 tusks in it :D ... just EPIC :D
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Problem with new mouse steering conflicting with using keyboard to steer
On_Sabbatical replied to -=seany=-'s topic in ARMA 2 & OA - BETA PATCH TESTING
Thanks for the thread, That new mouse steering is very annoying ,especially when driving a tank and even more when trying to do some fast maneuvers to escape attacks,it starts swaying for like 5 secs ... i just can't get along with it,give us a way to switch between it and what was before ! -
OMG,you saw that city :D It tears cherno and elektro to pieces :D,imagine that town spawning 200 AI and 25 tanks in warfare ? :D Just epic ! Time to put my 2 SSDs on RAID 0 :D
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How far has the game come in terms of optimization?
On_Sabbatical replied to critanium's topic in ARMA 3 - GENERAL
Many of you guys still don't get it ... Open arma 2 go to editor then place one soldier then press preview : result Very smooth FPS. Now ,go to editor again and place 1500 AI,press preview ,go get a coffee, and come back result : 10 fps ... don't expect to get same FPS for this amount of AIs. The game should make ,for each AI, calculations needed ... and i hope you can imagine that there is small room for optimization here ,if you want it to be REAL ! -
ARMA 2: OA beta build 96836 (1.62 MP compatible build, post 1.62 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Be my guest ! They're i nthe first page for now ! -
ARMA 2: OA beta build 96836 (1.62 MP compatible build, post 1.62 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Kju made some TAB lock related tickets on dev heaven,can you guys try to take a look to them, and fix this massive "exploit" ! Thanks, -
Confirmed features now cancelled - your thoughts?
On_Sabbatical replied to shephart's topic in ARMA 3 - GENERAL
It's a huge map design error that i noticed as soon as i played on chernarus ... there is no airfield in the world built with High trees or buildings right at ithe end of the runway. -
Multiplayer Balancing - Will Arma3's MP be balanced?
On_Sabbatical replied to BLSmith2112's topic in ARMA 3 - GENERAL
Can we please close this thread ?! We have clueless players,Ragequitters, people who have never quit the editor and its scientifically perfect environement,and people who are stuck in "freedom fighters" talking about tunguska,MP players,closed 8 firends community players ... talking about a very important matter which balance in multiplayer ! -
Confirmed features now cancelled - your thoughts?
On_Sabbatical replied to shephart's topic in ARMA 3 - GENERAL
Yes,but do it decently or don't do it .. this is my main idea ! -
Confirmed features now cancelled - your thoughts?
On_Sabbatical replied to shephart's topic in ARMA 3 - GENERAL
As i've said since ArmA 3 had been announced,Arma 2 has a lot of imcomplete features that have never caught the devs attention ,and will be the case for the most of them in ArmA 3 (as i expect since no one said something about them),so no need for more imcomplete features in the game that will just feed our disappointement and make future game mods and addons be fixes more than being new content and gameplay addition. If ArmA 3 fixes all ArmA 2 broken stuff,i'll be more than happy,then we'll talk a bout new things! -
Better performance because few AI spawn in towns ... as far as i am concerned,2.073 is still unstable on the server side ! Waiting for AI delegation feature !