On_Sabbatical
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Everything posted by On_Sabbatical
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There is a parameter just for that ! look into param list for Vehicle's lifespan
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ARMA 2: OA beta build 98148 (1.62 MP compatible build, post 1.62 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Exactly ... only tracers seems to hit target ...you know HE rounds are easy to spot ^^ Besides,all Tunguskas bullets are tracers ... -
ARMA 2: OA beta build 98148 (1.62 MP compatible build, post 1.62 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Any chance to get this fixed someday ? https://dev-heaven.net/issues/21844 When i shoot 30 ammos using tunguska's gun i see only 5-6 impacts ... even worse with Bradley's and LAV's cannons ! -
And ofcourse,if you have a 10000 m viewdistance with everything on very high,don't expect very good fps on missions ! AI eats a lot of FPS as stated above !
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ARMA 2: OA beta build 98089 (1.62 MP compatible build, post 1.62 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Ok,i do it Thanks guys for this beta patch !!! keep it up ! -
Thanks for making it clear for us :D
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Problem with new mouse steering conflicting with using keyboard to steer
On_Sabbatical replied to -=seany=-'s topic in ARMA 2 & OA - BETA PATCH TESTING
We really need some answer from BIS on this matter,and to know if any changes are planned on upcoming betas ? -
ARMA 2: OA beta build 98046 (1.62 MP compatible build, post 1.62 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Finally an interesting beta patch :D Thanks coder ! -
Already fixed in 072 and 073 !
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I rechecked,it's only available for the 2A70 100 mm ! please note that i'm talking about auto zeroing !
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As long as you don't have the town,resistance will spawn randomly after a certain amount of time !
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Please,add zeroing to 2A70 30 mm in the bmp3 !
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ARMA 2: OA beta build 97810 (1.62 MP compatible build, post 1.62 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Some beta regressions fixed,cool Thanks for the beta ! -
Reproducing this will take sometime,but i will try to get something soon !
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No one is whining unless being constructive for you is saying :" Great work Benny,you're the best ! keep it up!" :D Benny is used to this :D !
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A part from AI old bugs,there are still unstabilities and very "disappointing" town occupation spawn (Zu trucks everywhere). Also,something is wrong with AI delegation: - Sometimes games become really smooth,but suddenly you go back to 12 fps. - AI are spawning for some players and disappear for some while they're still in the same town. - Vechile's lock,getting driver,gunner ,back actions take sometimes a long time to appear. - HQ wreck disappears sometimes,it happened to me on the latest version from benny. And a lot of random stuff happening during the game !
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Why do most people prefer coop, not cti?
On_Sabbatical replied to elvinjones's topic in ARMA 2 & OA - GENERAL
Because AI doesn't rage :D -
Because,sadly ,it's still unstable !
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Benny, We need a menu for AI management for 074 something like SQUAD leader center,iwhich you can create groups of your ais and give them special orders like patroling town, capturing town ,scout the outskirts ... it will be useful for massive PVP games without town occupation and 100 AI per player :D Managing such a huge number of AIs using the BIS ai management is not very easy !
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BANANA release ! Excellent work,keep them coming !
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+1 SnowSky, Mutithreading is not an easy thing to play with,and it's not how you imagine it: it's not like 2 hands can lift 20 kg easier than 1 hand,it's more like parking 2 cars of 5 m length in 10 m spot !
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It's not about strategic stuff since you still can repair at main bunkers via service point menu ! It's just in case you land ,for example, a damaged helicopter near town and you can't get closer to main bunker ! instead of calling a repair truck from base that will most likely get stuck in Takistan's hills for example,you go bring a fuel truck from main bunker which will alow you to fly to there ! Can you please fix helicopter to allow them to get airlift feature when Airlift upgrade is done,so you don't have to buy another one ?
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- Units: Countermeasures may now be: Enabled, Upgradeable or disabled. Why adding disabled ? AA like IGLAA will follow a helicopter everywhere no matter what maneuvers you perform ... ---------- Post added at 07:50 PM ---------- Previous post was at 07:46 PM ---------- Add refuel and ammo truck to town depot please s owe can buy them there. Make the bounty and points the same regardless your position in the town : i personally sometimes go clean last AIs in the surrounding of the town while a guy is hiding inside main camp ;i get 5 points and 350 $ and he gets 10 points and 800 $
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Arma 3: Confirmed features | info & discussion
On_Sabbatical replied to Maio's topic in ARMA 3 - GENERAL
TAB lock affects also Launchers and tanks ... I sugested few months ago to adapt T55 model to all tanks,but no one seemed to love the idea ... Removing TAB lock for launchers is not very hard ... removing radar for vehicles and air should also help ! -
Arma 3: Confirmed features | info & discussion
On_Sabbatical replied to Maio's topic in ARMA 3 - GENERAL
for arma 3 context,we need some "simplified" version of what is done on DCS,with a longer process that comes before you can hit a target,something that will require a bit more time and skill to happen. And of course ,you should not be able to kill targets you don't see,it should be related to the maximum viewdistance allowed by the server for example.