On_Sabbatical
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Everything posted by On_Sabbatical
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Exploding an ammo at a certain range < maxRange
On_Sabbatical posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am trying to edit this script from Warfare Benny,to make the missile explode when _limit is reached instead of getting deleted without any explosion ! Private ["_ammo","_irLock","_missile","_source","_unit"]; _unit = _this select 0; _ammo = _this select 1; _source = _this select 2; _missile = nearestObject [_source,_ammo]; if (isNull _missile) exitWith {}; //--- Get the ammo type. _irLock = getNumber(configFile >> "CfgAmmo" >> _ammo >> "irLock"); //--- IR Lock is affected if (_irLock == 1) then { _distance = _unit distance _source; _limit = 'WFBE_INCOMINGMISSILEMAXRANGE' Call GetNamespace; if (_distance > _limit) then { waitUntil {_missile distance _source > _limit}; deleteVehicle _missile; }; }; -
Script: Sticky Satchel Charges
On_Sabbatical replied to Tajin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I will steal this one :D thanks for sharing :P -
Adding flares to "UH1Y"
On_Sabbatical replied to On_Sabbatical's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Thanks for the effort ! i will try it when i have the chance ;) -
ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
CCP is not really about PVP,it's about improving things ,and bugfixing configs ! -
Check groups,if you're talking about 073 and core_resistance /occupation if you're talking about 071 ---------- Post added at 11:30 AM ---------- Previous post was at 10:19 AM ---------- Will it be helpful to use "MPhit" and "MPkilled" with addMPeventhandler ??
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ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
We get few people on MP mostly because of this way of thinking ... if ccp can fix a lot of things and add some "legit" features to vehicles,we will get rid of a lot of small mods on our servers that most of players fail to get on the net and get disadvantaged ... there are old guys playing this game and won't bother learning how to get a mod and install it ! The more we can do with CCP project,the better it will be ... In other hand,can we get some feedback on these two tickets,maybe it will catch Kju's attention:P https://dev-heaven.net/issues/66374 https://dev-heaven.net/issues/66875 -
ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
You will need some NAVY signed sources for this ... @Kju GRAD scope is not anymore working,can you please check it ? i get in gunner seat press 0,and i switch to ironsight ... its not like in RM70 from ACR where i swicth to a scope !! https://dev-heaven.net/issues/61864 -
ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I am jsut explaining the fact if you really feel the need of having a square that shows you where targets are and can't spend some effort to have visual on target and right click or even too confused to choose a target on your 3 pages 2 list,go change it in your profile or play on servers that have autoguideAT ON -
ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
This is what happens when experienced and non experienced players are talking about a serious matter ... to be honest guys,you really don't need TAB (that square box) to play this game neither does the AI,you have 2-list and Right click lock so stop crying ... or just go play on cadet -.- -
ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Is there a way to make TAB switch from target to target,without showing the box when autoguideAT is off but also without detecting targets beyond objects drawing distance ? -
Maybe DayZ brought some joy to BIS studios and helped to fix many things on the game,but for me as Warfare player,i have seen everyone going towards this mod and leaving warfare servers behind which screwed completely fun for me ... this is the bad part about this mod,it stole fun from a huge part of community and gave it to newcomers :)
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ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
"Tanks with auxilary Power Generators turn on main motor when turning the turret" This one needs to be fixed before 1.63 ,it took enough time ! -
ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Think also about MP and problems created by TAB lock thing ... with one kamov i am able to make a whole team ragequit ! -
ARMA 2: OA beta build 99515 (1.62 MP compatible build, post 1.62 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Yes,i did it's just that it's not about making the HC work ,it's how to implement it correctly in missions ! maybe,we need a new thread for this now as kju said :D -
@Benny i noticed that when playing 073 SP,the 'hit' EH works well especially when crewmen disembark of a tank and then it explodes and kill them,i get bounty for tank and crewmen. But with the same situation on MP ,i get only money for tank ... Is there a fix for this ?
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ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
@Kju What happened to the grad scope ? when i press 0 it's just not there ,it zooms in and that's all :S @Seany No need to worry,the change is good,now cannons,rockets,dumb bombs and main guns don't show that square box anymore with autoguideAT off. For NLAW,i hope we get something like javelin on it for targetting ... and concerning tanks ,they're all T55 like when it comes to targettting ! AIs are not affected with this change iimo . -
ARMA 2: OA beta build 99515 (1.62 MP compatible build, post 1.62 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
can someone do a small tutorial on how to implement HC in a mission properly ? i tried with Warfare BE (adding HCname = stuff; to the initJiPcompatible) but when the HC joins it resets players money to 0 $ and many EH are removed from vehicles and players ! I know it sounds like a Warfare BE specific thing,but i really would like to know how to implement HC properly,and whether or not it should stay on server or disconnect to free one more slot ?? -
ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Yes,they have a rubber around the wheel inside,but the tyre itself is not resistant Well,at least don't tell me that Tyres "healthpoints" in the game on Humvees/Vodniks/BTRs (even BTR 40)/Military offroads/Armored SUV are not ridiculously high ! Try to blow up,for example,BTR90 wheel using MK17 EGLM RCO ,use both 7.62 rounds and HE nades,i have always thought that it's a bit too much ! that's why i ask ! Vodnik wheels are epic ... they survive 30 mm AP rounds ! -
ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
We don't have them in the game as far as iam concerned ... besides ,there are some civilian cars that have very powerful tires ... i forgot to mention that some tires cannot be damaged by HE grenades and you can put a whole magazine on them and they will not get damaged. -
ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
@Kju There are many wheeled vehicles in the game that have very strong wheels.Some can't be destroyed by 30 mm cannons easily ... if it's within scope of the CCP,i will create a ticket with a list of these vehicles,and people can also add missing ones ! a 7.62 or 5.56 round should be able to blow up any tire as far as i am concerned ! -
ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
@guess who Just look up ,there is a "more" link,which you can use to edit your first post ! @Kju Excellent job on the release,it's really good to see some content fixes on the beta ! @Beagle Implementing that would most likely harm the balance on MP games,it's better to keep it for the last patch ! -
ARMA 2: OA beta build 99343 (1.62 MP compatible build, post 1.62 release)
On_Sabbatical replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
You're awesome guys ... those CCP changes will really improve gameplay a lot ! thanks -
I picked up setlocality owner script from 073 and made hq local to commander like in 073 for now ...
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ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Actually, this is how it should be since the rounds just penetrate the BTR and kill crewmen inside ... -
ARMA 2: Community Configuration Project (A2CCP)
On_Sabbatical replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
It's the rate of fire that makes the difference,one 2A72/42 round is not that effective,HE rounds wouldn't even kill a soldier 1 m near it.1 AP round wouldn't damage a tank ... but 10 rounds at 400 rpm will do something ! doesn't mean that the bushmaster should be improved to get the same damage in the same duration @200 RPM ! these bullets aren't even supposed to penetrate a tank,but it doesn't concern ArmA since it's using hitpoint system (you can kill a factory using AA12 with HE in the game) @guess who The bradley is a tank killer when you use TOW2A (one hit blows a T72 like cheese) ,but not when you use the cannon :this doesn't mean that the cannon should be improved to get the same "BMP2 effect" (BMP needs like 80 rounds to blow up an ABRAMS,which you will rarely manage to get on it before it blows you up). Besides,each tank has a way in which it should be used ... bradley has very accurate missiles and paper armor and low fire rate cannon,so you'd better stay far from ennemies to make it more effective.