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thetrooper

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Everything posted by thetrooper

  1. I haven't got a clue how to do that...
  2. but then you can reactivate the sound again which defeats the purpose
  3. _car say3D ""; would be the best way (so i can turn on and off), however I get sound not found
  4. thetrooper

    British armed forces. V2.0

    Edited...Unfortunately the template used does not allow for separate arm patches for each arm. Wings and 2 para flash are on both arms. Uk flash should be on the left arm, but hey it's on the vest instead.
  5. BAF 2.0 is now out for ARMA3. Regards, TheTrooper http://www.mediafire.com/download/8dmcjqj6xxrv7jo/BAF_ARMA3_ver2.Stratis.zip Please note, this is not a user mission. It's units available for your editing and mission creation. Add me on steam 'TheTrooper28'. www.getseriousmedia.com
  6. thetrooper

    paa

    Hi all, can someone please tell me where I can find the offroad vehicle when in PBO manager? I can't find it :(
  7. thetrooper

    set textures

    Interesting. I was under the impression for mods you have to download additional files as well as the mission. I don't like that. Look at 'Lion Claw' on Steam. I have no idea how he did the helmets with natural cam, but he's got a weapons.cfg file in there. I wonder if that would be a similar task
  8. hi all question. can change textures of a uniform using this setObjectTexture [0,"mytexture.jpg"]; how can i change the helmet texture? I'm using scripts, not mods Or maybe even the vest texture?
  9. Hi All, I'm a bit stuck with a radiochat. I noticed on campaign, when characters talk they get a SideRadio in white with no radio effets. Anyone know what this is? Below is for radio. What's the one in white with no radio effects? unit1 SideRadio "chattingPHP]Be great if someone can help there. Thanks
  10. thetrooper

    ANN Overlay

    Cheers spook, yeah got it working cheers ;)
  11. Anyone had any problems trying to remove the ANN overlay? BIS_fnc_AAN This code is not working. 300 cuttext ["","plain"]; :confused:
  12. thetrooper

    sideRadio help

    Thanks for that. Yeah i'm just using globalRadio at the moment. It's fine except for the radio crackle. Oh well, nothing's perfect
  13. Couple of questions on in tro scripting if anyone can help 1. what script will make player a different unit? ie. start as unit 1, now jump into unit 2. 2. camera stuff now done, how do I jump in game as player and take control?
  14. thetrooper

    2 questions on intro scripting

    Glad you like it. I found the answer here somewhere.. Check out my post on text It's not ideal. As a film maker myself, the rule of thumb is viewer must be able to read the text three times before it disappears. Script doesn't do that at the moment so I find it annoying. Not sure if able to tweak it, but will have a go when I get the chance to look at it. If all fails ARMA 3 allows to include videos! Haven't tried this yet either. It might be the way forward for me though.
  15. thetrooper

    2 questions on intro scripting

    Got it working now. Video below if interested. titleCut ["", "BLACK OUT", 1]; player cameraEffect ["terminate","back"] camDestroy _camera "filmGrain" ppEffectEnable false; selectPlayer ff1; playMusic ["LeadTrack03_F", 0]; //25, 35 titleCut ["", "BLACK IN", 3] exit
  16. thetrooper

    2 questions on intro scripting

    video is of a para drop. Just before a unit hits the ground, player jumps into a unit and game begins.
  17. Hi all. Not sure how to do this. After a mission complete I'm thinking to get a menu option to chose a task? Used to get that through the series, but don't know if you can in arma 3, imagine so? Voice asks what you want to do, menu option, select which ever and you get open up an new task which whatever task. Obviously use of voices. Easiest way to explain in text. Task complete Hq Sidechat what you gonna do now? - menu opens #Kill something #save something Choose #kill something Player sidechat want to kill something Hq sidchat roger go kill something Tsk opens go kill something Thats only way i can explain it. Can anyone help? Voices and description.ext i got that stuff, just not how to do the menu choice
  18. thetrooper

    enableSimulation false

    I got it now cheers. It was part of my script wouldn't allow it. it was before the fade for whatever reason....Now i spot a waitUntil{!(isNil "BIS_fnc_init")};. Thanks for your help ;) ---------- Post added at 06:54 PM ---------- Previous post was at 06:34 PM ---------- lol, now I can't unfreeze it { _x enableSimulation true} foreach (allunits + vehicles);
  19. enableSimulation false; Hi all, is there a quick an easy way to pause everything west and east on the map on mission start? I thought about enableSimulation false; which is good for individual units. At this stage it would be a ball ache to list every singly unit in my init file. Is there a way to call all west and all east?
  20. thetrooper

    enableSimulation false

    Not sure I really know what you mean there. Works in the trigger just fine. Your one isn't working in my script. Scripting way is the way forward.
  21. thetrooper

    enableSimulation false

    I just tried your script in my init file. Doesn't work for some reason?
  22. thetrooper

    enableSimulation false

    cool, but now how do I get it to be true? It's to do an intro with text in blackness until I'm ready for it to start
  23. thetrooper

    Mortar help

    I like this idea. 1 problem though if someone can help. xhandler = [this] execVM "bombLoop.sqf What if I just want to stick it all in SQF file (don't need a trigger) ?
  24. That's quality. Love it, cheers for that ;)
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