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thetrooper

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Everything posted by thetrooper

  1. thetrooper

    if unit fires

    erm, thanks I don't really understand it to be honest. Trying to do the previous message.
  2. Hi all, I've got a trigger and in its condition want it to detect if a particular unit has fired. Need to detect if a unit is firing. Condition: Sniper fires && playing in thislist; Act: new mission, waste the sniper. Any ideas?
  3. hi all, I've set weather so it doesn't change in editor, but as I cange time etc it's kind of acts a bit random. Any way I can set weather in my scenes. Rain, clouds and fog?
  4. hello all, I'm trying to find a way to animate a single unit called "Bob" to look like he's talking to someone. I found this, but doesn't really help. http://forums.bistudio.com/showthread.php?168122-How-to-make-a-unit-do-an-animation&highlight=animate Also if I find the animation I'm looking for, not really too sure how to call it? I'd be greatful if someone could point me in the right direction. Thanks
  5. thetrooper

    Animations

    Awesome, that looks better. Thanks for that ;)
  6. Hi all, does anyone know how I get get a unit to drop his backpack where he's standing? Don't want to get rid just put it down on the flloor.
  7. thetrooper

    Set texture problem

    No probs. Still annoying though as you can imagine. Doesn't look very good.
  8. thetrooper

    Set texture problem

    I'm using a texture taken from a tutorial. The size is 1024x622. Is that going to cause a drama? Format is .jpg PC settings are set pretty high. It's only my textures its having a problem with.
  9. thetrooper

    car lights on

    Cheers for that. Didn't expect that lol ---------- Post added at 11:46 AM ---------- Previous post was at 10:11 AM ---------- hmm, however, lights not working when there's a driver in it?
  10. thetrooper

    Animations

    Cheers for that. Units in chairs is my next challenge. I have 1 small drama with animations now. When my unit gets shot at preferred to give his brief lol. Anyway I can reset him back to normal?
  11. thetrooper

    Animations

    That's the next thing I will need to do ricko 3. Thanks for the list though. Anyone also know how to cancel a units animations? He's getting shot at and still giving a briefing at the moment lol. ---------- Post added at 07:48 PM ---------- Previous post was at 06:28 PM ---------- Yeah that's the next thing I need to try and do. Thanks for the list. Got my animations working, however, how do I get to cancel it for a unit? Mine is now currently getting shot at but rather stay in a briefing lol
  12. thetrooper

    Animations

    Cheers guys I'll give it a go
  13. I've set a camera effect to INTERNAL, but say I want to go back to normal and not have black lines top and bottom, how do I do that?
  14. thetrooper

    Animations

    hmmm, you lost me fight9. Don't know what mission start is. I'm currently building an intro and want to get some units to do anin stuff for realism if that's possible?
  15. thetrooper

    Animations

    hmm, unit still stands there doing nothing. I've tried the following. bob switchMove "acts_PointingLeftUnarmed"; bob playMove "acts_PointingLeftUnarmed"; bob playMoveNow "acts_PointingLeftUnarmed"; placed in inialisation and also init.sqf, no result
  16. If the second is a video, that means videos can be imported into arma3? Now I would really like to know how to do that!
  17. Ok cheers, will give a go when I get home ---------- Post added at 11:53 PM ---------- Previous post was at 10:35 PM ---------- Yep it works. Kick ass. Thanks Larrow ;)
  18. Anyone managed to sort this? I've got the same problem. That code to end it does not work for me either
  19. Does anyone know how to get these two types of text as seen (Camp Maxwell) in the campaign?
  20. thetrooper

    Camera effects

    Ok cheers for that. Any ideas about text effects for intros, credits etc?
  21. Hi guys, I'm looking for camera effects while doing intros and text effects used in the campaign etc. Does anyone know of any or how to implement them?
  22. thetrooper

    Camera effects

    Nah, i can do camera stuff and run it. Looking for effects like grey scale or colour alteration. Text wise I'm after something that is featured in credits during the game or when 'camp maxwell' turns up. Stuff like that really
  23. this relates to the below page http://forums.bistudio.com/showthread.php?171059-Camera-scripting If I have created my intro using the following button: I now want to jump to the actual mission? Any ideas what code needs to go to the intro.sqf, intro.sqs? Or am I missing something else?
  24. thetrooper

    Camera scripting

    Ok this is what I've got now. Updating this so others can use it. _camera = "camera" camcreate [0,0,0]; _camera cameraeffect ["internal", "back"]; // SETS BLACK BARS ON THE TOP AND BOTTOM OF THE SCREEN WHILE THE INTRO PLAYS showcinemaborder true; ////////////// Scene ;comment "camera1"; _camera camPrepareTarget [-71174.95,-24918.88,24195.28]; _camera camPreparePos [17032.84,15512.55,0.48]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0; ~7; //Length of scene ;comment "13:36:25"; _camera camPrepareTarget [24290.19,-84221.80,17.17]; _camera camPreparePos [17013.46,15513.09,1.22]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 10; sleep 12; //Length of scene ~19 // FADE OUT TO ACTUAL GAME titleCut ["", "BLACK OUT", 3]; sleep 3; camdestroy _camera end1=true; exit; _camera cameraEffect The only thing that doesn't work now is the ending. Someone else will probably have to join in now, as I have no idea. 2 options: skip to next scenario section in editor jump to next mission (campain creation) I want to stick to skip scenario section in editor. Can anyone help?
  25. Hi guys, I'm trying to learn how to cemera script. Found a video on youTube (link below). Seems like I'm not the only one who's have trouble with it. when I preview the intro.sqf all I get is the ocean that pans a bit and then fades out :confused: // I HAVE NO IDEA WHAT THIS DOES, BUT IT WORKS ? ((paramsArray select 0) == 0) : goto "del" _camera = "camera" camcreate [0,0,0] _camera cameraeffect ["internal", "back"] // SETS BLACK BARS ON THE TOP AND BOTTOM OF THE SCREEN WHILE THE INTRO PLAYS showcinemaborder true; // PASTE SCENES HERE! ;comment "scene1"; _camera camPrepareTarget [-60653.53,-46722.35,9530.27]; _camera camPreparePos [17036.50,15516.87,0.62]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 9 //Edit this ~0 //Length of scene ;comment "scene2"; _camera camPrepareTarget [-31676.80,-66852.97,29089.11]; _camera camPreparePos [17022.95,15506.21,0.45]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 9 // ~10 //Length of scene // FADE OUT TO ACTUAL GAME titleCut ["", "BLACK OUT", 1] ~2 // ABSOLUTLY NO IDEA WHAT THIS PART IS ABOUT. SEE FIRST COMMENT player cameraEffect ["terminate","back"] camDestroy _camera #del {if (count crew _x > 0) then { {deletevehicle _x} foreach crew _x }; deletevehicle _x} foreach _this ? ((paramsArray select 0) == 0) : goto "end" titleCut ["", "BLACK IN", 5] #end skiptime (((paramsArray select 1) - daytime + 24) % 24); exit
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