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Everything posted by thetrooper
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if unit has specific items
thetrooper replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hmm. I've managed the following in a condition player hasWeapon "arifle_mk20_f"; this it will do something. What if I want that but with a backback or UAV terminal? Like the follwoing... player hasWeapon "arifle_mk20_f" && player hasWeapon "UAVterminal" && player hasWeapon "backpack_blk"; The confusion is that UAV terminal is an item and a backpack is a backpack :confused: -
paint MH-9 different colour
thetrooper replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there any way to see the skins without extracting PBOs etc? That's really handy that. -
paint MH-9 different colour
thetrooper replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks. Just done my first one, thanks :) -
One thing I've noticed if I have a vehicle or ammo box with ammo and equipment in it the AI heads for it and starts to nick everything. Anyway I can get the to ignore it and carry on with norwal waypoints etc?
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addAction set to on
thetrooper replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm wondering if you have got a custom actions meny, such as beacons in a police car, how you would script them to have them on? -
Does anyone know of a way to put backpacks in a vehicle as part of cargo? I tried the following, but no joy. car1 addItemCargo ["B_AssaultPack_blk", 1];
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Vehicle colours and bits
thetrooper replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just an addition to this. I've worked out how to use images for my own skins. Anyone know of any vehicle templates anywhere? ---------- Post added at 07:58 PM ---------- Previous post was at 07:37 PM ---------- quality! Thanks a lot! -
I can't really find anything helpful. I'm initially trying to get police lights on my offroad like done in the vid. I've seen it in 'Stratis life' etc. Is there a list anywhere that shows scripts for vehicle textures and colours?
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Offroad Police sirens, lights and underglow?
thetrooper replied to progamer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Stuck straight away. If i put the code in somewhere, I'm guessing in the init file, what do I call the offroad? -
I'm stuck on something similar. Using the empty>backpacks list in editor I'm trying put a backpack on a table or even in a building is a mission in itself.
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Backpacks in vehicles?
thetrooper replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hmmm, just thinking about this. What If I had a backpack added from empty items in editor, added some items in in and then somehow added the backpack into the cargo in a vehicle? -
Hi everyone. Just wondering how to get a UAV terminal to link up with a particular UAV. If I got a UAV bag and player is carrying a UAV terminal, I set up the Darter UAV, but can't connect via terminal? ---------- Post added at 04:26 PM ---------- Previous post was at 04:22 PM ---------- Ignore my last. I got it working. I had to move around a bit in order to connect. Can close this.
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I shill can't believe the devs haven't added flashbangs yet. Current version 1.06. They are issued equipment of recent times Op tours), but never in Arma.
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check if unit sitting down
thetrooper posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there a way I can set a trigger, and in it check a condition if 'Soldier1 is sitting'? -
Guys, I have a task called tskobj_1. Trying to cancel it but comes up with an error. _null = ["tskobj_1", "Cancelled"] spawn BIS_fnc_taskSetState; Also my tasks succeeded are not working either :confused: Can anyone help? Not sure if I've quite grasped scripting tasks in ARMA3
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yep that works. Cheers ;)
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yeah even so, I still get an error. blank window pops up as though to say it's cancelled or succeeded but doesn't get closed down.
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Nope, not having it
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Hi everyone. I've got a quick question that's bugging me. I've got a vehicle which the player is the driver, however I don't want the vehicle to be able to move until after an event. The set fuel to 0 works fine, except unit says 'low on fuel' which kind of sounds a bit crappy. An Idea I thought about is to somehow Whitchurch off the voices for that unit maybe? Appreciate if someone could give me a steer. Thanks
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Make vehicle undrivable
thetrooper replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
working like a treat ;) Thanks for your help guys! -
Make vehicle undrivable
thetrooper replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Roger, I'll give this a go! I just had a look at the: 0 fadeRadio 0; This is good so far, however, if I script my own voices, will it cancel those out as well? Also to turn back on I'm guessing its 1 fadeRadio 1; ? -
I have the same problem. It's really snapping me
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British Armed Forces - Arma3 This is for Editor on existing content. British Armed Forces ARMA3 This was created and based upon current British troop sections, however this is set in future years. Feel free to edit. Contents Basic British Rifle Section SAS/SBS British Voices are located in the description.ext Feel free to edit and add unique faces. For multiple squads you will need to edit the description.ext. 1. Add file into Missions folder 2. Open ARMA3 3. Open Editor- Look for BAF_ARMA3.Stratis 4. Copy and paste units in editor into your mission. 5. Copy and paste contents of description.ext to existing file if created. Have fun. TheTrooper Download, extract into Missions folder http://www.mediafire.com/download/70m09zonnjo3497/BAF_ARMA3.Stratis.zip This should get people started.
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Make vehicle undrivable
thetrooper replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah that's what I was thinking. However, if you turn off radios, character still reports by voice. Was thinking about doing a unable simulation but allowing head movement, however a script provided for someone else doesn't work very well in a vehicle. It creates a bug. -
Brit classes: Survival
thetrooper replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
http://forums.bistudio.com/showthread.php?168631-British-Armed-Forces-Arma3&p=2558505#post2558505 British Rifle Section and Specops. Good for starters