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colosseum

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Posts posted by colosseum


  1. I bought a MacBook Pro with OSX on it in October of 2010 for $1500, built myself a Win7 desktop computer using parts from Newegg for approximately $1000.

    Macs are a total racket and I feel like an idiot for owning what is essentially an overpriced netbook with "unibody construction" etc.

    Apple makes iPods.


  2. Buddy of mine goes hog hunting with a .22LR... in this case it's about shot placement, but hunting deer is a whole hell of a lot different than combat. Deer don't shoot back. A miss on a deer means it's just going to run away; a miss on an insurgent means he's going to run away and then come back later and kill you. I'd rather be able to hit the dude and kill him outright than wing him and piss him off.


  3. toyota1.png

    Model shown with dealership options, including but not limited to ARB heavy-duty offroad front and rear bumpers, Warn winches, roof racks, headache racks, tailgate spare-tire mounts, BFGoodrich all-terrain tires, running boards and rock sliders, toolboxes, fog lights, CB/Ham radio whip antennas, front levelling kit, and DShKM 12.7mm heavy machine guns (available on special request).


  4. I've always wanted a game like ArmA -- reasonably realistic ballistics (I shoot a lot IRL), mix of vehicles, planes, and helicopters that the user can fly given the knowledge, an inventory system, accurate weapons and equipment, and enormous world sizes. And zombies.

    I remember playing Nazi Zombies and wishing for some sort of "overland adventure zombie game with customizable equipment and weapons" -- little did I know that this game had been out since 2005, and I only found it in late 2010.

    This is the reason why I've started to really dislike CoD et al.


  5. The ArmA3 preview showed the character swapping a red dot sight for a long-range sniper optic.

    Please don't try to tell me that you will maintain sub-MOA accuracy at 800 yards because "you made sure to place it on the numbered spot on the rail". Sure it works when shooting cans at 25 yards with your friend's AR, but on a DMR shooting man-size targets at great distance I don't believe that for a minute.


  6. Being able to switch scopes and sights in-game is stupid. You'd lose your zero if you swapped out a scope in the middle of a fight. You have to rezero sights any time you fool around with them.

    Stupid feature based on lack of real world shooting experience.


  7. Ok, so your housemate sucks in CoD and you are great in ArmA...maybe your housemate should also try ArmA, maybe he is better in this FPS and will stop screaming...

    What about that ?

    I myselfe find CoD on high difficult level as hard as ArmA, i hate it...oh, and i scream and curse while loosing in PES but for some reason never while playing ArmA ! :yay:

    He said ArmA is too hard for him and he can't be bothered to play it.

    Guess it's because you can't clear bunkers with a scoped rifle in ArmA or shoot people with crossbows or kill them with Tomahawks.


  8. ArmA players are sooooo elitist !

    My housemate literally yells, screams, curses and stomps when he gets killed in CoD. Meanwhile I'm in my room fighting off squads of OPFOR by myself in a much more challenging game and I don't yell and scream about it, despite the fact that what I am doing takes a hundred times as much skill to pull off.

    Yes, ArmA2 is a game that turns you into a conceited, insufferable, elitist asshole because everything else just becomes child's play! :P


  9. Hi all,

    Been working on this after getting fed up with zombies.

    Basic idea is that you play as two downed pilots attempting to escape an enemy-held Lingor and get picked up at an LZ that's really far away. I've never seen any downed pilot scenarios available for ArmA (which is pretty surprising), but I have a feeling I'm not looking hard enough...

    The mission is challenging and can be played many ways. You can choose to just escape, using stealth etc, or you can fight a guerrilla war against the invaders.

    The backstory, which makes little if any sense and is primarily the way it is because I don't like to clutter up my co-op levels with addons:

    The Takistani Army under Colonel Aziz has invaded southern Lingor. Takistani regular infantry make up the backbone of the forces on the ground, with recruited locals acting as stooges. The locals are poorly armed and poorly led, but still fairly dangerous in large groups. Col. Aziz has taken up residence in the old Embassy northwest of the Bahia de los Mineros. The Lingorian government-in-exile has been forced onto an island to the northeast of the mainland. The US Army and Marine Corps have a base on the island, charged with protecting the government-in-exile until a settlement can be put in place. This morning, you and your co-pilot were sent on a reconnaissance flight to gauge the strength of the Takistani defenses west of Calamar in preparation for a possible amphibious assault. You were shot down en route by a Stinger missile launcher, and now you must try to survive while being hunted by countless enemy patrols who all want you dead.

    Features:

    - Celery's bandaging script (players start with 3 bandages apiece)

    - Very limited starting equipment

    - Enemy patrols around most of Lingor

    - Free-form environment... do whatever you want

    - A guerrilla hideout at a farm northeast of Mt. Peligron that can supply you with weapons

    Requirements:

    - ArmA2: Combined Operations

    - Lingor v1.3 and Lingor units addon packs

    I'd like for someone more experienced than me to take a look at this map and let me know if I'm doing things right, and what can be improved on. I'm fairly new to mission design. Post in here if you're interested.

    Thanks!


  10. I've made a few custom levels on Utes where a group of partisans attack the airfield held by the ChDKZ insurgents. The problem is that when we play it's normally only two of us vs. the AI, and that only lends itself to insurgent/guerilla warfare. I hate commanding AI subs so guerilla warfare it is...


  11. Exactly... they don't seem to understand that ArmA replaces Call of Duty, Battlefield 3, FlightSim, racing games etc.

    And yeah, since these guys are basically unemployed for all intents and purposes, it's difficult for them to drop that kind of money on a computer for gaming. But then again they're perfectly willing to waste $1500 on a Mac toy that does basically nothing except Google Chrome and Microsoft Office... but let's not go there...


  12. The biggest barrier to being able to play this game with friends is its CPU and video card requirements. Right now I can only play it with one of my friends (he has a decent computer we built), and everyone else just gets to watch or take turns playing.

    Two guys have said "playing a $30 game is not worth building a $1000 computer for".


  13. Once you learn how to play ArmA and get past the general derpitude of the action menu and some of the animations, it becomes very fun and a much cheaper (and IMO better) alternative to Michael Bay-produced Call of Duty games etc.

    ArmA requires patience, cooperation and being careful overall. It's one of those games where you can't expect it to take care of you.

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