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bradp191

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Everything posted by bradp191

  1. bradp191

    No nuclear threat please..

    There's been quite a bit of scientific speculation about drilling and fracking near fault lines in order to cause small earthquakes and thereby release pressure and prevent large earthquakes. I think it'd make a great story if Iran were pretending they were working on a weapon that could cause massive seismic events, but it was really a fake like our old "star wars" program. They could lure a massive NATO amphibious force into some tight waters where the Chinese lay in ambush with their submarines, thus marking China's first direct involvement in the war. As the player, you could send some signal about discovering plans for this new weapon, and that it is nearly complete. The Supreme Allied Commander dispatches the fleet and invasion force. Then you discover that the whole thing was a fake and have to get a signal out in time before the trap is sprung. If BIS doesn't make that campaign, I call dibs on it. :D
  2. bradp191

    No nuclear threat please..

    I'm guessing rail gun type supergun kinda like Saddam tried to build in Basra a while back. Either that or some kind of seismic weapon (Operation Magnitude). Is Limnos volcanic? Or maybe it's all a sham. Maybe they've built a dummy research facility in order to distract NATO resources and possibly even lure a large NATO contingent into a trap. I think that would make a really awesome story.
  3. bradp191

    They better have female soldiers...

    Well the thing about the Marine Corps is that there's the infantry, and then there's everyone else. Women are perfectly capable in the "everyone else" department. Most men couldn't even make it in the infantry. Certainly, there are some women who have the mental and spiritual capacity to be grunts. And they can maybe even train physically to carry a full combat load and keep up with us on patrols. However, they'd be the exception rather than the rule. It was 8 months, and I relive it almost every day.
  4. bradp191

    They better have female soldiers...

    Unlike me who spent 8 months living in Marja without running water. Stuff the snide remarks. Besides, what American has ever been stationed in Iraq? Last I checked, people were deployed there. I'm not "clinging" to anything. I'm talking about my own experiences. I don't appreciate you belittling my service.
  5. bradp191

    They better have female soldiers...

    Well if FET is getting rotated back because conditions are unsanitary for them, what is a unit with more females going to do? When women are all together, their cycles sync up. A unit made up of 20% females would be combat ineffective due to "cramps". Besides, the Sergeant Major of the Marine Corps said that women can't be grunts because their bodies just can't handle it. The authority has spoken. I only heard of FET being in one firefight, and they started shooting toward the other Marines because they were scared and freaked out. I think they should have females in the game. I just think you guys arguing that women are the same as men are ignoring biology.
  6. bradp191

    They better have female soldiers...

    FET went back to Dwyer for one week a month. Draw your own conclusions from that. That is, they returned to the regimental headquarters, which had showers, beds, real food, and the like. They were in the operating environment for no more that three weeks at a time.
  7. bradp191

    They better have female soldiers...

    Hygiene facilities available in a combat environment are also not adequate for females. They'd be at huge risk for infection. Reason given by SgtMaj Kent.
  8. bradp191

    They better have female soldiers...

    ^^HILARIOUS! Is that an MP5 under your burka or are you just happy to see me?
  9. I meant real life :D. Mortars can be very accurate if you've got first rate people running them. 81's are portable too, by the way. Steel-on-steel hits with 60's in hand-held aren't unheard of either. I did that a few times at SOI. Although I think our current mortar systems were first adopted almost 30 years ago. Given that ARMA 3 is set about 15-20 years in the future, I hope there'll be new weapon systems. Lighter weight and less awkward to carry would be the first improvement I'd make. Longer range as well, of course.
  10. It's been done many a time by yours truly. #1 FDC Chief, son! On that note, some way to work plotting boards and such would be a cool mod. Ballistic computers are for dummies!
  11. bradp191

    They better have female soldiers...

    I've seen some of them wear pink cammies on libo. As froggy noted, I'm behind the times.
  12. bradp191

    They better have female soldiers...

    What about openly gay soldiers?
  13. bradp191

    They better have female soldiers...

    This thread is completely ridiculous. There should only be women if there are also sammiches. End of discussion.
  14. bradp191

    Stealth Kills?

    ^What he said. A suppressed Mk12 sounds just like a .22 rimfire.
  15. bradp191

    Multi-optics support?

    In practice, it does affect it a little but not significantly. The torque you put on the screws can throw it off just a tiny bit, and the rails allow for a little play before you tighten it down. However, there's nothing stopping you from re-zeroing on the go either.
  16. bradp191

    Multi-optics support?

    We had something called an ATWS (I think we dubbed it the PAS-24. Not sure if that's proper nomenclature.) that we mounted in front of our ACOGs when I was in Afghanistan. It worked great. Your sight zero carried over, and I guess they made the pixels really small, because it had image quality through the ACOG comparable to that of the PAS-13 normally.
  17. bradp191

    ArmA3 Wishlist and Ideas

    You just need to get a bunch of boots together for a working party :D And then haze them for not doing it fast enough.
  18. bradp191

    ArmA3 Wishlist and Ideas

    I'll take three.
  19. bradp191

    Thoughts on using enemy uniforms

    I don't think switching uniforms should work that well. You tend to know the people in your unit. Once you've been operating with the same people for a while, you can identify them by the way they stand in their gear, the way they hold their weapons, the way they walk. Not fitting into that isn't enough to shoot someone, but it's certainly enough to walk up and see who they are.
  20. bradp191

    Thoughts on using enemy uniforms

    "Superfluous injury or unnecessary suffering" is completely subjective, though. Like I said, it's deliberately vague. When you get right down to it, none of that shit really matters.
  21. bradp191

    Thoughts on using enemy uniforms

    I'm pretty sure the Hague Convention says something about not using weapons or ammunition that cause horrific wounds or unnecessary suffering. I don't believe .50 cal is ever referenced specifically. Those conventions are all deliberately vague so that everyone can still do whatever they want, but they get to feel better about it. My battalion's JAG officer told us that you can use any weapon the government gives you. This is getting rather off-topic, however. Regarding the use of enemy uniforms and civilian clothing, that is why the "Tier 1" designation exists according to one of my friends in MARSOC. As I understand it, they don't have to wear uniforms and such, but they also enjoy a little less protection in case of capture. They're not supposed to be classified as spies, though.
  22. bradp191

    AI quirks we'd like to see.

    The whole idea is just kinda meh. What Sigint is talking about would mostly just be useful in more built up areas. That brings us back to the most common AI gripe which is how they handle urban environments.
  23. bradp191

    AI quirks we'd like to see.

    I think perhaps a better solution would be to tweak the "danger" setting so that the AI don't start the "I'm up. They see me. I'm down." business until they're actually in contact. As I said, they should be looking around much more than they do in "aware", and they should maintain a much higher level of situational awareness.
  24. bradp191

    AI quirks we'd like to see.

    Aware is for normal walking around, though. You should always be aware every time you step outside the wire. Try doing a 6 hour patrol with your rifle at the ready the whole time. I agree that they should be looking around a lot more and have more situational awareness, but they shouldn't act like they're under fire the entire time. That's what would really kill the immersion. That's why they have the "danger" or "combat" behavior.
  25. bradp191

    AI quirks we'd like to see.

    Ah, I see. For our static defense, i.e. posts at our patrol bases, we used the basic range card stuff. We had our primary direction of fire laid out in mils as well as a couple known points. I think by the book its supposed to be in degrees, but like I said we were a mortar platoon so we used mils for everything. Maybe if you trained to use a clock system on the move, you could use it more effectively. We always used compass directions because it made it much easier to coordinate with other units. We'd often break down into fireteams and conduct satellite patrols, so compass directions were necessary as each team was acting semi-independently of the others.
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