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drunken officer

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Everything posted by drunken officer

  1. drunken officer

    need a explanation to model.cfg, bone selektion

    Thx for the help. I will try it with one wheel (create a own part om model.cfg, (rotation & steering), than a second one. I think this is the best way to understand it totally.
  2. Hello guys. I need a explantion to the model.cfg / bones selektion. After buildings, i try to create some vehilces. I know, there must be a different between skeleton[]={"bla","","bla2","","bla3"}; and skeleton[]={"bla","bla2","bla3"}; I found a tutorial about damage glass (cyborg11) and damagewheels. I named my windows glass 1 - 5 The tutorial shows me ..{"glass1","damageHide","glass2","damageHide"}; After 100% damage, the windows is gone. They "work" together with damageHide. DamageHide is an animation source=damage, type=hide.Thats why, the windows is gone. That i understand. But it's doesnt show me the half and full broken pics. And yes, i load it up with my config.cpp. I can only see the pics, if i damage the hull. When i copy the glass inside my bone selection at the first postion, my bluelight is not working, because i've a bluelighthelper in this skeleton. ...{"glass1","damageHide"....","","bluelighthelper","","breaksleft","","breaksright",""}; So i know, if the bones doesnt have a "", they "work" together. But i dont understand it totally, how! Thats why my broken wheels dont switch (mirror effect), because it's tricky. Can someone explain it to me (in german or english)
  3. drunken officer

    Squad Logo Problems

    is your XML working right? I mean, is the tag, the clan name, maybe your ICQ, bla bla in your player discription to see and is only the XML black? Are your working with ALPHA-Channels? I use gimp. 1. I start up and save it as *.psd (because it's better to work with it) 2. When it'S done, i save it as .png (jpg file is not working with alpha channels) 3. open texview2-> load *.png (drag & drop) -> save as (options: RGBA [with alpha-channel] & DTX5 4. load it up in your xml Make sure a) the size is 256x256 or 512x512 (with this i had never problems) Bigger is senseless. I use this one. I can change pictures and names, add or delete members without any problem. <?xml version="1.0"?> <!DOCTYPE squad SYSTEM "squad.dtd"> <?xml-stylesheet href="squad.xsl" type="text/xsl"?> <squad nick="SOA"> <name>Sick of it all</name> <web></web> <picture>soa.paa</picture> //512x512 <title>Bad Ass</title> // small letters under the xml- pic <member id="*****" nick="Drunken Officer"> //your ID and name from player profil <name>Drunken</name> // <icq>N/A</icq> <remark>the grandpa</remark> </member> <member id="*****" nick="the next member"> //member 2 <name></name> // <icq>N/A</icq> <remark></remark> </member> </squad>
  4. drunken officer

    Glass problem

    Here i found this one in english language. http://forum.armedassault.info/index.php?showtopic=1144 BTW: I did it by the same why. IDK why, i worked arround because destroyable wheels. So had binarized the model sometimes. Now, the outside is working perfect, the innerside is what i post.
  5. drunken officer

    terrain makers caves and tunnel

    Can you release the video WITHOUT sound? It's blocked in germany, because we have hard rules because copyrights. With "hidemyass" is a very very bad quality
  6. drunken officer

    OA - Shooting out Glass

    delete, because is a very old link.
  7. drunken officer

    Glass problem

    Here are the pictures. You can see it, what i mean. [/img] Uploaded with imageshack.us
  8. drunken officer

    Oxygen 2 - OBJ Import

    PuFu, i want to open it, because to create a car. And the owner of the model give the permission to downlaod and work with it...
  9. drunken officer

    Oxygen 2 - OBJ Import

    Pufu, idk norhing about this model. I found it on a webside with open models for free downlaod. Maybe i can contact the artist
  10. drunken officer

    Glass problem

    I will post a picture, when i'M at home. Maybe in 2 days.
  11. drunken officer

    Oxygen 2 - OBJ Import

    Important Error. Value fault in line xxxxxx Today i found one model, that i can open. I think it's a "memory" problem. But with 8GB, strange
  12. drunken officer

    How to load own engine sound?

    Okay, the original sound is gone, but now i can hear nothing. I turned up the volume, nothing. Other question: I can hear my sirens and after 650 m it's quiet. Yes, that was i want. But when i'm inside my car or a other car, it's really really hard to hear. You must turn up the volume... The sounds are actived by script. cfgsounds { name = "sirene"; sound[] = {"\policecar\sounds\sirnebmw.ogg", db-5, 1}; titles[] = {}; };
  13. How can i load a own engine sound. I did it in my config.cpp, but it's not working Here is the code: class CfgSounds{ class motor1{ name = "motor1"; sound[] = {"\sportcar\sounds\motor.ogg", db-5, 1}; titles[] = {}; }; }; class CfgVehicles { class LandVehicle; class Car : LandVehicle {}; class VWGolf : car {}; class carbase: VWGolf {.... soundEngine[]={\ca\wheeled\Data\Sound\4WD_Loop4,db-35,1.2}; soundGear[]={\ca\wheeled\Data\Sound\shifter_v2,db-75,1}; SoundGetIn[]={\ca\wheeled\Data\Sound\4WD_DoorOpenClose1,db-20,1}; SoundGetOut[]={\ca\wheeled\Data\Sound\4WD_DoorOpenClose1,db-30,1}; getInAction=GetInLow; getOutAction = GetOutLow; .....}; class sportcar1 {... soundEngine[]= {"motor1"}; //here i tried the same folder like the cfgsounds, but it not working. I here the standart sound. ...};
  14. drunken officer

    Glass problem

    I've a problem to. I use a glass_ca.paa (is this _ca important?). And a glass_reflektion.rvmat (it was an bundle as download) I changed the folder, everthing was fine. At the beginning, it was working. But now a) Buldozer show me a nice glass b) in game, i see the triangles and squares, when i move me car. If the sun shining into the glass, then it's looks ugly. I disable me shadow lod, the problem was notfixed. I revmoved all faces and did it new, same one. Sharp egdes, trinagulate (all versions) , problem is still there. :(
  15. drunken officer

    How to load own engine sound?

    Okay, you're using this code class Sounds: Sounds That means, i've to define it before. What i've to do? Load it in the cfgVehilce as "basic sound" ? ... class Sounds; class cfgvehilce {....
  16. drunken officer

    Problems with a model

    I've BMW model. I use the same amor setting like a sedan. But my BMW is like a tank. I've hitpoints, a selction called "karoserie". But when i ram a wall, nothing happends. Only with a gun, i can damage the hull. Someone know's the problem and have a idea?
  17. drunken officer

    Problems with a model

    Solved. The problem was the armor value in the class hitpoint. 1 = tank
  18. drunken officer

    Problems with a model

    noone knows it?
  19. Hi community. I've created a car. So far so god. I can see it in the editor and on map. There are a strange thing, and i dont know what i've to do. Version a) I can shoot through the window, and the driver is dead, but no damage at car class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Car: LandVehicle { class HitPoints { class HitBody {armor=1;material=51;name="karoserie";visual="karoserie";passThrough=1;}; class HitEngine {armor=0.4;material=60;name="motor";visual="motor";passThrough=1;}; class HitRGlass {armor=0.3;material=-1;name="sklo predni P";passThrough=0;}; class HitLGlass {armor=0.3;material=-1;name="sklo predni L";passThrough=0;}; class HitFuel {armor=0.3;material=51;name="palivo";passThrough=1;}; class HitLFWheel {armor=0.15;material=-1;name="Levy predni tlumic";visual="Levy predni";passThrough=0;}; class HitRFWheel {armor=0.15;material=-1;name="Pravy predni tlumic";visual="Pravy predni";passThrough=0;}; class HitLF2Wheel {armor=0.15;material=-1;name="Levy dalsi tlumic";visual="Levy dalsi";passThrough=0;}; class HitRF2Wheel {armor=0.15;material=-1;name="Pravy dalsi tlumic";visual="Pravy dalsi";passThrough=0;}; class HitLMWheel {armor=0.15;material=-1;name="Levy prostredni tlumic";visual="Levy prostredni";passThrough=0;}; class HitRMWheel {armor=0.15;material=-1;name="Pravy prostredni tlumic";visual="Pravy prostredni";passThrough=0;}; class HitLBWheel {armor=0.15;material=-1;name="Levy zadni tlumic";visual="Levy zadni";passThrough=0;}; class HitRBWheel {armor=0.15;material=-1;name="Pravy zadni tlumic";visual="Pravy zadni";passThrough=0;}; }; }; class carbase : car .... Version b (with SkodaBase) I've damage, but my glass.rvmat is not working. I can kill through the engine but not through the door and the glass. For the metals i use a arma2 template. For the glass, i used my own rvmat and a aram2 template { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class LandVehicle: Land {}; class Car: LandVehicle { class HitPoints { class HitLFWheel; // External class reference class HitLBWheel; // External class reference class HitLMWheel; // External class reference class HitLF2Wheel; // External class reference class HitRFWheel; // External class reference class HitRBWheel; // External class reference class HitRMWheel; // External class reference class HitRF2Wheel; // External class reference }; }; [b] class SkodaBase : Car [/b] { class HitPoints { class HitBody {armor=1;material=51;name="karoserie";visual="karoserie";passThrough=1;}; class HitEngine {armor=0.4;material=60;name="motor";visual="motor";passThrough=1;}; class HitRGlass {armor=0.3;material=-1;name="sklo predni P";passThrough=0;}; class HitLGlass {armor=0.3;material=-1;name="sklo predni L";passThrough=0;}; class HitFuel {armor=0.3;material=51;name="palivo";passThrough=1;}; class HitLFWheel {armor=0.15;material=-1;name="Levy predni tlumic";visual="Levy predni";passThrough=0;}; class HitRFWheel {armor=0.15;material=-1;name="Pravy predni tlumic";visual="Pravy predni";passThrough=0;}; class HitLF2Wheel {armor=0.15;material=-1;name="Levy dalsi tlumic";visual="Levy dalsi";passThrough=0;}; class HitRF2Wheel {armor=0.15;material=-1;name="Pravy dalsi tlumic";visual="Pravy dalsi";passThrough=0;}; class HitLMWheel {armor=0.15;material=-1;name="Levy prostredni tlumic";visual="Levy prostredni";passThrough=0;}; class HitRMWheel {armor=0.15;material=-1;name="Pravy prostredni tlumic";visual="Pravy prostredni";passThrough=0;}; class HitLBWheel {armor=0.15;material=-1;name="Levy zadni tlumic";visual="Levy zadni";passThrough=0;}; class HitRBWheel {armor=0.15;material=-1;name="Pravy zadni tlumic";visual="Pravy zadni";passThrough=0;}; }; }; class carbase : SkodaBase {
  20. drunken officer

    Oxygen 2 - OBJ Import

    i cant import OBJ.... error message
  21. Hi guys. I try to create a bluelight, which is turn around all the time, when the player start it. It should stop the roation, when the player stop it. After a lot of hours, i know, that i've to use a script for that. SourceAddress="loop"; is not working with source="user";. I tryed it with source="time"; the loop works. So far. Now i want to write a script. My target is to start the animation and if the animation value = 1, then set back the animation to 0.1. Not to 0, because i've a sound with this rotation. But to set back the value to 0.1 is not working in my script. There i need help. if (isDedicated) exitWith {}; private ["_blah","_bommel"]; _blah = _this select 0; _bommel = _blah animationPhase 'bluelight'; hintSilent "script start"; //test while {true} do { if (_bommel == 1) then {_blah set [animationPhase 'bluelight', 0.1];}; sleep 0.1; }; Thx
  22. drunken officer

    set back the animation value by script

    if (isDedicated) exitWith {}; private ["_blah","_animVal","","_bl"]; _animVal = 0; while {true} do { _blah = _this select 0; _bl = _blah animationPhase 'bluelight'; waitUntil {_blah animationPhase 'blaulicht' > 0 }; player sideChat format["%1",_bl]; ... lightpoint.... // code for lightpoint _animVal = _animVal + 0.1; _blah set [animationPhase 'bluelight',_animVal]; };
  23. drunken officer

    Animate door of the LVTP-7

    config.cpp class AnimationSource { class puertalvtp7 { scope = true animPeriod = 3.7; initPhase = 0; };}; After your "radius" is a ; missing
  24. drunken officer

    set back the animation value by script

    It's not working. One turn, thats all :( At the first, i choose the way like Thromp and work around with hiddenselections. But this should not be the end of it.
  25. drunken officer

    set back the animation value by script

    no one knows the answer :(
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