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norlandis

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About norlandis

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  1. norlandis

    ASR AI Skills

    While AIs are in player's group, they will check their backpack first. But while AIs are not in player's group, they will scarch for ammobox first. And if there is no ammobox around, they will check their backpack-------after a very long time. During this process, AIs have no ability to fight back.
  2. norlandis

    ASR AI Skills

    Hi! After a little test, I found that AIs while try to find ammo around them instead of their own backpacks. If there is no ammo around, they will want a long time before they start to take ammo from their own backpacks. And if enemy attack them before they scarch their backpacks, they will dead with empty guns and backpacks full of ammo. Is there any way to speed up their process or make scarching backpack a higher priority? I'm using ASR_AI 1.7
  3. norlandis

    ASR AI Skills

    Hello, will this mod override skill slider setting in the mission editor?
  4. AI's small firearms accuracy is extreme low after apply the ACE OA 1.10 or 1.11RC4 It is reasonable a recuit AI can't hit a 500m away target with a m4. But it is pretty funny that a elit sinper can't get a 300m away target with a m110 after more than 20 shots. After I disable ACE OA mode, it all came back to normal. Is this a feature or a bug?
  5. While editing config.cpp, I came across follow texts: class T72_Base : Tank { displayName = $STR_ACE_VDN_T72_BASE; accuracy = 0.4; armor = 490; fuelCapacity = 1200; damageResistance = 0.00544; armorStructural = 2.5; cost = 4000000; irScanRangeMax = 1500; irScanToEyeFactor = 1; What does this "damageResistance" mean? Does the bigger value mean the vehicle can take more damage? While using ACE OA mode, during a tank vs tank fight, most crews died before their tank were destoryed. Is this have anything to do with this "damageResistance" value?
  6. norlandis

    some question about IR laser

    Got it, thank you!
  7. How can I make AI with a IR laser attached gun turn on his IR laser at night? I only found AIs turn on their flashlights at night while engaging the enemies. And while I'm using ARMA2 OA +CBA+ACE OA+ACE OA extra+ASR AI 1.6 ASR AI annouced that: - If using the ACE mod and when AI have weapons with both IR and flashlight, at night they will select IR if using NVG, otherwise switch to flashlight. but none of those AI turn on their IR laser, Anyone knows why?
  8. while editing config.cpp, I came across follow texts: class US_Delta_Force_Undercover_Takistani04_EP1 : US_Delta_Force_Undercover_Takistani_Base_EP1 { scope = 1; accuracy = 1000; anybody know what this "accuracy" value mean? And whether bigger value or smaller value makes AI's shot more accurate?
  9. norlandis

    ASR AI Skills

    Hello, I'm using 1.6 ASR AI+ACE2(1.3.0.373) with ARMA2 OA 1.59. I can see ASR AI and ACE2 icons in the main menu but the ASR AI don't seems to be working. AI never turn on their IR in the night, neither regular army troops nor D-boys, despite they all got IR in their guns. Any idea why?
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