Brain
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Everything posted by Brain
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Upcoming tactical shooter from Blackfoot Studios: Ground Branch
Brain replied to Tactical Jerky's topic in OFFTOPIC - Games & Gaming
Looks awesome! How could I have missed in all the years? -
Anyone heard anything about RTI? Some rumors say it's cancelled, yet, there is no official statement. Funny, that Engine is not made for the area that arma is made for (Infantry combat on the ground), yet it still looks better than the current engine. I know the engine is the baby of BI, I'm not saying the engine is crap or anything, but I think it's time to start looking at other engines, especially CryEngine and Unigine. However, budgets for these engines compared to BIs Budget may vary. A lot.
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Love the new sound! However, IMO it's too loud and people shooting it 100m away sounds like they are standing right beside you.
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how do I spawn units on the transmission towers
Brain replied to acat0970's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wrong forum. Anyway, try this, not sure if it works. Place a game logic on the tower in the editor. Give the game logic the name e.g. "roofing" Place a unit on the flag, add this to init: this setPos [getPos roofing select 0, getPos roofing select 1, 5] Or, try this (add to unit init): player setpos (roofing modelToWorld [0,0,0]) -
Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
Brain replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Real-life, earning money and social interactions are totally overrated when it comes to anything related to STALKER :D :p Just kidding ;) -
I did say it, because I thought it would be like that. However, it's dependent on the Scope. For example, FHQ Accessories uses a more or less civil version (at least according to German laws) which is zeroed to 100m. If you use the FHQ Aimpoint, I think it's zeroed to 200m. If you use the MRCO from BI, it's 300m again. Did you check all Ammoboxes, maybe using VAS. Other way is to get the classname and add it to your unit. Also, a lot of people think they've done it right, yet they still f*** a few things up. Post your folder structure if it's not showing in any box or VAS or getting into your inventory when added with classname.
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I think zeroing depends on the optic/sight.
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As from reading I understood that it doesn't bother him and since he (Ardy himself) asked how to change it, I did it.
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[...]asking ardy first[...} This is the new pbo with hit power up to 7.5 @PMC: First step is to unpbo the .pbo which contains the config.bin. Then you have to unbin the config.bin - making the config content showing up in clear programming text and not cryptic signs. Done that, you can change the lines which contain "hit = XX" <- containing a number from 0 to 10. Save the, "bin" the config.bin again and pack the files to a new pbo. This may sound complete weird to you, but as soon as you read the editing guides or more into the tools (http://community.bistudio.com/wiki/ArmA:_Community_Tools) it should be easy.
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[CLOSED] FFAA V6 (Spanish Army Mod)
Brain replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I know the GAF Team and I know that they are without a doubt one of the best modding teams, but looking back on the GAF mod for ArmA2, it took a huge time until it was released/beta whatsoever. I guess FFAA will be released earlier than that. -
Inside the config.bin of your config-pbo are 2 times "hit = 0.5", which needs to be changed to something like 6.5 to 8.
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Where's the problem with it... it's coming closer to real-life than the default recoil/previous Mk18 recoil.
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Nice work. Keep it up!
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PG Services - Private Military Company
Brain replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Downloaded it... my CAPTCHA was "Mouth watering" :D -
You have to copy the folder userconfig from the archive into the main ArmA folder/the content of the userconfig form the archive into the userconfig folder inside the ArmA main folder.
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[CLOSED] FFAA V6 (Spanish Army Mod)
Brain replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sweet! Two of my favourite weapons! Since there's no BW Mod so far, I'm happy to see that the spanish are using them both! :D -
I'm not able to change it at all, I'm stuck with 100m, even if I use no optic or default optics.
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The weapon is zeroed to 100m, not like normal 300m. This is why using the optics of FHQ will not work out so much, since you have to aim on 400 to hit something in 100m distance.
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Did anyone had some success with the PiP Scope? There is a Ticket on the FBT, but yet nothing else. Is RO2 using the same technique to render it, or is it a way different technique?
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People want things in vanilla that enthusiastic players made as mods for the predecessors. Not too much asked, I guess.
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Private Military Contractors [W.I.P]
Brain replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
- First post - Telling him it's end of the week and demanding he needs it now I'm sure if you do pomigits house work and job work he has more time to work on the mod. go ahead. -
I can't see your problem, they are totally fine! :D
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Sweet as always Robert!
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And I'm stuck at work. Great. Nice work! Wow, I need these uniforms and hats! Awesome! :D
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No, we are playing on an Insurgency made by scratch, all other weapons work fine. We depbo'd the weapon, unbin'd the config, changed the hit to 7.5 instead of .5, bin'd the config, pbo'd the weapon and changed it. Works like a charm. Double-taping enemies finally works. We are playing on a dedicated server, sometimes we have desync and lags, but not as you stated and not with other weapons. 1. Download newest Mk18. 2. Download newest FHQ Acc. 3. Install Mk18. 4. Install FHQ Acc., there is a folder called extras or bonus and so on. Put these files into the folder where the mod files are, too. 5. Launch with both. May be broken when using mods like Sudden's Russians. Not all Mods work with each other. I used VAS to apply them, works with other boxes fine, though. Sweet Jesus calm down. I put around over an hour so far on working with a custom sound (and changing the gun from a BB-gun to a real beast) I apply to the Mk18/M4 and I will send them to you once they're done.