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habnor
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Posts posted by habnor
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I only play on Veteran, and now no autotrim is available for that difficulty, so manual trim set is much more important than before. Landing is now harder in that the heli will drift significantly, even in autohover and at low speed. The drift (trim?) can possibly be corrected with manual trim set and/or just using the mouse to roll a little.Is there a new third patch or something Im missing? Autotrim works even on expert as far as I know.... even has a bug where its already on...
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Thanks. What is the difference between turbo and E which is like "go real fast"? Is turbo faster?Not sure it has any effect in TKoH, havent tried it though. It's the equivalent of hitting the afterburner on a Jet.
For other vehicles it gives extra boost to get thru some tough terrain, think thats the point of it as the terrain can cause issues that are not neccessarily real life perfect
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Now with the latest preview my helicopter is violently rolling and rotating right as well as pitching down.The only way i can stop it form going nose down in a spin is to push pedals max left and hold my joystick in the bottom left all the time. And that sort of makes it hard do do any other maneuver than going nose down in a spin.
Anyone know what I'm doing wrong. Flew fine last time.
From what I have learned Angle, you might be taking the copter to high cyclic too fast, try to find the right amount of thrust increase if using a throttle stick (please don't confuse throttle with in game throttle).. while applying left rudder is key to counter the torque, then set your trim when stable to put your pedals back to "normal" position...
Also check your version, to make sure you have the latest one... The older initial release seems to have more trouble than the latest one, unless you apply the weight reduction hack...
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Is it in english? Is it digital download or boxed copy?
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Take On?Should be Take Off as in GTFO!
:n:
Seriously tho, may be a bit vague but these other titles have far worse names:
Just Cause: Talk about lazy game title.
IGI: I'm Going In? Something about a counterintelligence spy infiltrating an std filled mexican brothel....?
Zork: Really, why not just call us Dork to our face for playing text-only adventure titles :(
According to your poor debate, I now like the title more than ever.
And don't F with Zork! Zork rules.
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I agree 100%. It's also a better overall value to buy CO rather than A2 and OA separately.Naah, Modules never add value to MP gaming... segregation = bad.
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Naah, just buy Arma 2: Operation Arrowhead, the only reason you would want Arma 2, is for the original Arma 2 campaign. no other reason to have it.
Better yet, buy the Anniversay edition, Arma X and have everything including OpFP: Cold War Assault (Err sorry, Arma: Cold War Assault) :D
I have to admit, they are getting silly with their releases and products..
And then to top it off, only this is available here, not here. and the price differences at places is different, then some things you can get on steam but others you cant.. Becomes quite a joke..
I never seen a game title that where I would want to purchase things, but never do because of the bullshit
involved, the pricing, availability, and the confusion as well. Its also segregating the community
Hint though, Arma 2: CO is on sale right now for $23 USD, and $20 USD for Arma 2: OA
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Sounds to me like you don't have the brake part set up correctly with the analogue throttle.Naah the game has some problems, I think that was caused from the payload hack -250, I use -125 now and seem to be doing ok now flying on expert mode with no auto trim
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You have head bob on? Head bob is the most unrealistic game feature I have ever seen implemented. If that's what you feel like when you are running in real life, you must be one serious clutz. I can run full speed and I'm in complete control of my body and vision, and it's as steady as a mounted tripod. Quite frankly even the gun sway is a bit over exaggerated, at least to my skill level. That I could live with.. head bob, pfft waste of code
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JzHLMsvuejM
http://www.youtube.com/watch?v=JzHLMsvuejM
Yup, Expert Mode, Take off, Flight and Landing..
Newbs can fly too ya know, but you can guess the ending.. although my next one you'll be surprised... Now if someone can clue me in on how to use fraps so these vids don't look like complete crap :D
---------- Post added at 04:49 AM ---------- Previous post was at 04:22 AM ----------Mf7rqtZDqeo
Haha, I learned a lot from my last landing attempt, so I went right back into the sky with a new bird and "TADA", I nailed the landing!!! It was not the least bit pretty, but my first time ever to land the helicopter! To top it off, I am in expert mode, with NO AUTO TRIM.
Beat that you vets!! This Newb just got promoted. -
Did Ivan say that no real soldier would ever use suppressive fire or was it translated wrong? If he did I am a bit scared that the developers have no military experience or even ever seen a combat war clip. Sorry for some reason that just stuck out like a sore thumb to me.
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Thats how I have it, just so odd, i can never descend.. takes me like 5 minutes to go down and i can fly for like hours on 0% thrust. if i do get it to go down its impossible to stay level, flopping out of the sky like a fish out of water
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Multiplayer is not yet available for ToH: CP, but you can always hang out share your experience and expert tutalage with your gaming friends on TeamSpeak 3
The ToH TS 3 is located at
ts3.nobotters.com port 4111
There are tons of slots available, and channel is easily located in the Aviation section..
Enjoy my friends...
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Somewhat a fix, works so far for me anyhow..
I started Take On Helicopter community preview, when into options and changed character to another player that was defined but not used in Take on Helicopter... Then closed down game and restarted Arma 2: OA normally and it booted... I then went into options and chose my main character and voila, back to playing Arma 2.. The ToH:CP must do something to a player config file that causes a problem.
---------- Post added at 09:36 PM ---------- Previous post was at 09:34 PM ----------
Does that mean you using the PMC shortcut or running the game with PMC?Forgot to mention I am running Arma: OA on steam and have PMC as a separate DLC purchase and use that launch from steam.
But a fix is posted above for those peeping in...
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I get the error compiling pixelshader PSSSSMSpecularAlpha:1 and then CTD
Researched this error, problem existed long ago and unrelated, so starting a new thread.
Take on Helicopters beta preview works fine.. I have Arma 2 Free installed and it works fine... Just my Arma 2: Operation Arrowhead, (also booting as PMC) is getting this problem now, and it worked fine yesterday before installing the helicopter community preview...
Not sure what to try???
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Hmm - about 4 pages ago this thread was pretty interesting. Anyway, in an attempt to get it somewhere in the vicinity of on-topic, perhaps one of the real-life pilots could explain the following phenomenon....I've noticed that when flying fast (~100knots) and level with high collective, the anti-torque pedals start off by inducing a small amount of yaw but this very quickly turns into a steep bank in the direction of the pedal. This is so pronounced that it's almost possible to fly along twisting roads using just pedals and a bit of cyclic to increase pitch in the turns. At first I thought I'd inadvertently mapped the pedals to bank or turn but this isn't the case so I'm assuming it's an actual aerodynamic effect. If so, what causes it ?
Well from the little that I do know... over 60 knots the rotor is basically uneffective no?
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I think you are confusing _throttle_ with _collective_. The engine _should_ be at full-throttle (ie, producing maximum power) at take off. However. collective should most definitely applied smoothly. You may be confused because if you have a HOTAS, the controller which normally is the 'throttle' for aircraft is actually used to control the collective on helicopters.Ok, so in short, what I think is a command is just the game telling me I am at full throttle and ready to fly? Then indeed I think it should be better worded. e.g (Helicopter is now at Full Throttle)
In my setup,
I have no stick configured to add/reduce thrust, i only have applied stick to analog thrust and analog break... I assume that is correct way of this?
What about my toe rudders, should they be set to anything?
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-Ziggy-;1971871']If you have something to say to me' date=' take it to PM. Go ahead, cuss me out. your privates message wont be reported.However, just because you may not agree with someones opinion doesn't mean you should try to shout them down with personal attacks, stating no one likes me, or will listen.
Any future topics or threads that directly attack me will be reported. :j:[/quote']
Report em all dude.. seriously you are of no power here and maybe its time you learned that.
---------- Post added at 06:51 PM ---------- Previous post was at 06:46 PM ----------
OK, I figured it OUT!!! And I can tell the developers a tip to help fix it so newbs dont get started on the wrong path... The problem was answered by the guy who was helping explain the slow takeoff, that is the KEY!!! See, the problem was that the game instructed me to go FULL THROTTLE, so i would jam the stick all the way to full throttle... In joystick mode this I guess is EASIER than holding down Q for example.. and go much FASTER.. The text is what made me become a BAD PILOT.. if you slowly work the throttle to full, you will not OVERTORQUE and GO CRAZY.. and with a little bit of trim setting, I was able to actually complete this mission albeit i landed hard as heck... but i completed it with AUTO TRIM OFF.. I'm so excited hehe..
Thanks too all who inputted..
DEVS, i would suggest a change of game output text on the system saying to go "FULL THROTTLE" to something else, as newbs like me follow commands to the exact T :D
Or perhaps some code can alleviate too much generated torque because of the enhanced speed of going full throttle compared to what the arma game expects from its keyboard method
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No problem, thanks for the feedback, with learning what trim is and how to use it, I may get this bird soaring shortly.. going in to set my trim and see what happens ;D
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Manual trim allows you to compensate for the 'offset' you need to apply to controls. You already know that due to the torque of the rotor, you need to apply quite a bit of left pedal just to stop the aircraft starting to rotate (yaw) to the right. If you press the 'manual trim set' button at the point you have the left pedal down enough to stop this rotation, you can then move the pedals back to 'neutral' without inducing huge amounts of right yaw and the same amount of left pedal you previously used to prevent any yaw at all should now cause a left yaw as you would expect.If you set manual trim a second time the effect is cumulative(1). It's quite easy to build up massive amounts of trim by accident through a succession of manual sets so the 'release' button is useful to zero the offsets and return the controls to the settings they were when you got in the aircraft.
Bottom line is this.... if you take off slowly and carefully add enough left pedal so you aren't spinning before pressing manual-trim-set you should be able to get away with a lot less left pedal from that point onwards.
(1) I'm assuming that in real aircraft the system works a bit differently and just changes the position of the centering springs on the control so that rather than having to move the control back to neutral, it just _feels_ as if the control is at neutral. Perhaps someone who knows a bit more can confirm this?
Thanks, that's great info..
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Might be an idea to master the Arma 2 flight model first. It's very similar but less complex. Also I assume you used 3rd person for the sake of filming? It's much easier to fly from first person, Arma's 3rd person camera is far from ideal.I have been playing Since OPFP Days, I am very familiar with Arma 2 and flight.
Well for filming yes, but third person is really the only way you can get off the ground because you have no "REAL BODY FEELING" and can't notice you are tipping over when in cockpit like you can in 3rd person, 9/10 times its a crash and burn most of the time before getting 1" off the ground, although i do notice maybe I wasnt warmed up fully... I'll have to go back and replay as 1st person a few more times.
I wish I had recorded my first videos where i was spinning in circles like seriously 180 times per second... its that crazy of a torque to the right
---------- Post added at 06:27 PM ---------- Previous post was at 06:25 PM ----------
Auto-trim looks after your anti-torque rotor so you doin't have to worry about it as much. It basically makes flying less realistic but easier. It should definitely stop you spinning as much.Thanks, I mean a little bit more LOW LEVEL in SOFTWARE sort of speak :D
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-Ziggy-;1971814']we have a stickied video thread. please use that instead. thanks.http://forums.bistudio.com/showthread.php?t=121441
I understand you are seeking help with the manual trim feature' date=' but your thread title says to me - look at my video, and not - help me with this issue. ;)[/quote']
Seriously go away already Ziggy, if you have not noticed, no one likes you, and or so no one is going to listen. Mod consider Ziggy as trolling since he is very aware of what his is stating here and past problems with him trying to moderate this board..
---------- Post added at 06:22 PM ---------- Previous post was at 06:18 PM ----------
It would be worth checking your controller sensitivity (particularly rudder/pedals). Go to Options/Controls/Controller then choose the pedals and choose Customize. Then set the sensitivity on all axes to maximum.Not sensitivity related, its awesome and responds well in all features including tests.. Not to mention if you actually do edit controller in Arma 2 and have a X65F, you most certainly will crash after hitting OK. I have drivers that can control all that including dead space. The sensativity is easily tested using auto trim on.. So maybe if someone explained what auto trim in this game actually does, might give more insight and provide tips and suggestions :D
Definitely throttle related though...
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Guess it dont work, there's the link
Shows on take off how chopper just immediately turns right with excessive
torque...
Things to note when watching this video.
1. I am a newb pilot.. But I have just spent 4-5 hours tweaking my controls to even get this bird off the ground and to stop it from spinning like a top...
I am heavy on the left rudder... When i finally fly straight I had to totally gain forward momentum somehow getting to tip the nose down.. it was pure luck that I got it started, and the first time i ever flu that straight so i guess there is hope...
2. When flying somewhat straight I am 85% left rudder and constantly pushing the nose down
3. My hand is hurting from massive force applied to my stick to counter for feedback from game
4. I have to constantly move rudders back and forth to fool the system i guess and not have my bird rotate totally on its right side.. but maintain 85% left rudder
Dunno what else to say, just want some advice, opinions, feedback, tips,
etc, as I don't want to fly with auto trim on :D
Collective feels very strange, i show you in game when warming up that my collective is setup and working right... Just seems like the feedback takes way to long to register in game, thus maybe why everyone complains they can't land soft... Surprised anyone can land at all, i sure cant...
---------- Post added at 05:24 PM ---------- Previous post was at 05:18 PM ----------
yes i need serious help creating and converting videos too, sorry about the 240p. I record in fraps, and then dunno what to do to make it look good?!?! -
For those that have Steam and having problems getting the game to load.
Here is a how-to if you have Steam in the default location.
This is for Windows 7
Step 1: Install the Community Preview Download.
Step 2: Create a new shortcut on your desktop. Right Click desktop area and create new shortcut
For Location type in the following
"C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\tkoh_preview\takeonhpreview.exe" -mod=tkoh_preview
then click next.
Step 3: Now type in your name for the shortcut
"Take on Helicopters"
Hit ok. A shortcut has been created on your desktop
Step 4: Right click the shortcut and choose properties
Step 5: Look at the target area, it should state what we entered...
"C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\tkoh_preview\takeonhpreview.exe" -mod=tkoh_preview
Now look under that in the Start in Section. Modify this so it only points to the arma 2 operation arrowhead folder..
It should look like the following...
"C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead"
Step 6: Now click apply, and click DONE
Step 7: You are ready to play.. double click the shortcut and Enjoy!
Can someone explaint Manual Trim and Setup
in TAKE ON HELICOPTERS - COMMUNITY PREVIEW
Posted
Oh cool, have something to do tomorrow now :D