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[evo] dan

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Everything posted by [evo] dan

  1. [evo] dan

    PBO Woes

    thank you for your help guys, I finally got it working, seemed the problem in the end was with the rvmats that were loading the wrong place.
  2. [evo] dan

    PBO Woes

    Ok, I have changed the config to what you said but I am still getting that error in editor with it not loading xxtravijh.paa and so inveitably I still get that hanger sized white spot following me around. ---------- Post added at 09:55 AM ---------- Previous post was at 09:54 AM ---------- Do you think its worth removing the clutter and surfaces hpp for now and see whether that makes any difference?
  3. [evo] dan

    PBO Woes

    this is what i updated the config to before so you can easily find where I have gone wrong: class CfgPatches { class tryout { units[] = {tryout}; weapons[] = {}; requiredVersion = 1.03; requiredAddons[] = {"Utes"}; version = "2009-9-1"; fileName = "tryout.pbo"; author = "SgtScuba"; mail = "scubanutter@googlemail.com"; }; }; class CfgWorlds { class CAWorld; class Utes: CAWorld { class Grid; class DefaultClutter; }; class tryout: Utes { description = "Tryout Map"; worldName= "\TUT\tryout\tryout.wrp"; pictureShot = "\TUT\TUT_SampleMap\data\SM_Picture_ca.paa"; centerPosition[] = {2720,2462,500}; seagullPos[] = {2720,2462,500}; longitude = 30; // positive is east, in degrees? latitude = -45; // positive is south, in degrees? class Clutter { #include "cfgClutter.hpp" }; class Names { #include "tryout.hpp" }; }; }; class CfgWorldList { class tryout {}; }; class CfgMissions { class Cutscenes { class TUT_SampleMapIntro { directory = "TUT\tryout\data\scenes\Intro.TUT_SampleMap"; }; }; }; //SURFACES #include "cfgSurfaces.hpp"
  4. [evo] dan

    PBO Woes

    Ok, i have done what you said bush and the terrain shows up in arma2 now aswell, unfortunatly that hanger sized white spot that follows on the floor by the player is still there, it says it could not load 'ca\tryout\data\xxtravajih_mco.paa', which I guess is quite a major thing and that is what controls the local rezzing?
  5. [evo] dan

    Visitor 3 Crash Win 7

    does it actually crash or just go unresponsive? If it goes unresponsive just go and make a cuppa and it should be done by the time you get back with your drink
  6. [evo] dan

    PBO Woes

    1) which config? the main config cpp file in my directory? think it may be the main config.cpp file, i forgot to change the things inside it since i copied and pasted it from the tut_sample mission. 2) Yes I used binpbo as always 3) heres the log file: ---------- Post added at 01:21 PM ---------- Previous post was at 12:17 PM ---------- Ok, I have changed the config, and it now shows up in arma2, unfortunatly the terrain looks like snow, instead of the greenery that it should be (and looks like in buldozer). How would I go about fixing this? add a background image of something? ---------- Post added at 01:37 PM ---------- Previous post was at 01:21 PM ---------- it comes up with an error when i load up editor saying it is could not load s_000_000_lco.paa. I looked in the folder where its supposed to be and its there so I do not know why I am getting this error.
  7. [evo] dan

    PBO Woes

    I have done the above process, but it still seems to not be working for me, yet it runs in buldozer, anybody still know why (maybe i might be missing some files because i am using the same setup style for the binpbo as before)
  8. [evo] dan

    PBO Woes

    Made myself a map, follwing alexies tutorial and using what I learnt from sgtaces tutorial. When I run it in visitor 3 in buldozer it runs and has the terrain, but when I make it into a PBO, it only makes the file 7mb (for a 5x5km map) and then when I move the pbo and logfile to an addon folder in my arma2 directory and boot up aram2 with the addon selected, I cannot find the map in the editor list for me to use. Does anybody know where I went wrong? Added the config.cpp. Still not showing up in the editor list and yes i have exported the world. So I still do not know why it isn't working for me in the editor list, whilst it shows up in buldozer perfectly fine, is it because of paa png conversion in the rvmats is still needed possibly and that is whats stopping it from porting into arma2?
  9. [evo] dan

    ZGM Mapmaking Tutorial

    I did sgtaces tutorial, but then I decided I wanted to use my own background so I did this trouble. Got a quick question, I am using Alexies tutorial, in part two, on page 15 he says to go into the file tab and do what he does in the picture, this is not on 7, but I figured out you can use the open with the script for one (open with -> find windows folder -> the bat file), and then just use open for all of them selected and it will do it for you.
  10. [evo] dan

    ZGM Mapmaking Tutorial

    Never mind, figured it out, To convert from the default to just degrees go into tools -> configure -> general -> position display format and then change it to LAT/LONG dd.dddd(degree sign)h Got an issue to. I am taking the point from wm and putting them into UMD and it says that the left longitude should be less than the right longitude. I do not understand why I am getting this message as I did what the tutorial said and got the top left marker and the bottom right markers coords. And yes I have made it a square. Does anybody know how to fix this or what map download mode to have it in to fix this possibly? It seemingly is bigger, and so I change the longitude around but then it said error, found blank image in the log. Please help. Here are my coords Top left corner: Lat - 18.26263441° N Long - 63.15769149° W Bottom Right: Lat - 17.89234468° N Long - 62.77067926° W This should give me the Map for a acrhepelio in the caribean, but like I said it just says longitudes are wrong because left is greater than right (which makes sense), and I have rebuilt the map twice to make sure.
  11. [evo] dan

    PBO Woes

    yeah, I also have be laying roads, gonna start on another map for our clan, got the part one and part two tutorial to help me out so I am going to start once we have decided what map to build. Quite simple once I read some of the really old topics in the forum.
  12. Chernarus's main airport has this issue too, you can't actually taxi the c130 around some of it without struggling, mostly by the control tower, if you use anything bigger then you will struggle on most of the taxiways there, so don't forget to make sure you can use taxiways and not just the runway!
  13. [evo] dan

    PBO Woes

    I had a look at that and that was part of my source, I used that xcopy command posted there, and the copy_cpp but the xcopy just copied files from my document and not P drive and the copy_cpp did not copy anything at all, despite me putting the file in the P:\ca folder and running it in both admin and non admin mode, it said no files found. ---------- Post added at 09:56 AM ---------- Previous post was at 09:10 AM ---------- All working now, just had to unrap the config files and then run the xcopy cmd
  14. I did the terrain tutorial posted elsewhere on this forum and so I have been left with the island, I have now done the road laying tutorial aswell. Unfortunatly when I load it up into buldozer the roads load up white, no matter what road I use, It also happened when I laid a runway on the island. When I load the map up in buldozer its comes up with the error message 'cannot load texture ca\roads\data\sil_new_ara_ca.paa'. Everything else on the map loads fine, the buildings, the sat imaging and trees, but the roads and runways always load up white, can anyone help me with this problem? ---------- Post added at 05:24 PM ---------- Previous post was at 05:14 PM ---------- never mind, just found it. Some maps don't seem to allow me to add roads in the way that it normally does, anyone know a workaround for it?
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