asuseroako
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Posts posted by asuseroako
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;2449968']New update available in the files section to make AiA work with the new stable version.Pushed to SIX networks too' date=' yet it must be published first by Sickboy.[/quote']
Downloading v15. Thank you for all your hard work.
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Awesome mod,he give us chance play Dayz on Arma 3 =3Superb lighting, ragdolls, vehicle physics, and undeniably impressive graphics are some good reasons to consider playing it on A3. Very much
. Thanks so much to kju's AiA! :) -
@kats
The way to I do it is thru mod folders then I modify my launch code accordingly.
It would help kju and other forum members if you could post the specific name of the mission/campaign you are trying to load (if available to public), the exact steps made, the error messages encountered (provide screenshots or video if possible), and most importantly the RPT log file.
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Splendid mod package!
It was mentioned in SITREP #00019
http://beta.arma3.com/sitrep-00019
Thanks for sharing.
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Thanks for the update! :)
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Thanks for the updates! :)
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What mod collection, or what mods do you use to make your single player, or co-op experience amazing, or at least fun?I'm an SP-laptop guy and a fan of setup diversity in Flashpoint series of mission. I love it being dynamic and unique every time. Playing it on ArmA 3 is easy, thanks to the awesome AiA mod. Amazing experience so far with the lighting goodies, ragdolls, and hi-res textures at least
. Go lonewolf or as a squad member/ leader. I almost always play the mission with voice commands enabled, gives me control of the game and my squad members.Others may have their own definition of 'fun'. :cool:
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a rectangular low pixel count glitch in the middle (slightly upper left) of the screen that is always there whenever I load AiA. Does anyone know what is causing this?Are you referring to this one?
http://s17.postimg.org/4ogp090a7/cbadash.jpg
If yes, then you are not alone. Several members have reported such issue; check here. Its there when I load AiA with CBA for A2.
http://s18.postimg.org/tg0yugae1/arma3_2013_04_23_12_07_07_94.jpg
---------- Post added at 07:27 AM ---------- Previous post was at 06:58 AM ----------
Can I play arma2 missions with this?I believe you can. Below are some example Arma 2 assets playable via AiA:
Arma 2 campaign (Operation Harvest Red)
Single player scenario (Village Sweep)
Single player mission (based on A2 Flashpoint series of mission)
So by AiA definition, you can use A2 vehicles, weapons, maps, or even another mod within A3. Like kju said...
;2399341']AiA makes a DayZ port to A3 quite easyIndeed!
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Hello thereKilling an enemy armed with an SVD caused a CTD AFAIK.
Hi LoK
I tried it with a home-brewed DZSP FP:Stratis mission file and fortunately, there were no Crash To Desktop. I observed 3 instances of killing enemies (zeds) with SVD in that game session: first
, anotherand lastly.I'm pretty sure they were using SVD based on the following screenshots
http://s11.postimg.org/64p4jq7tf/arma3_2013_05_22_08_23_39_59_19_58_56.jpg
http://s14.postimg.org/s7za10uj5/arma3_2013_05_22_08_23_39_59_19_59_50.jpg
http://s14.postimg.org/9r4va7ekx/arma3_2013_05_22_08_23_39_59_20_00_43.jpg
I will closely observe on Chedaki snipers. :confused:
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Here is
of 2 Arma 2 contents (DayZ mod plus Flashpoint Chernarus mission) made to work in the Arma 3 engine via the 'All in Arma' mod. Derivative work for personal use only. A proof of what AiA can do.Thanks again, kju! :cool:
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Specific files being 3rd party addons the ones that i do have permission to port. My initial install paths are C:\Program Files (x86)\ArmA 2 for both arma 2 and OA. and C:\Program Files\Bohemia Interactive\Take On Helicopters. I tried it with the Bat file and it loaded it all crazy and such idk if i did something wrong on my part but it was unplayableIs your bat similar to the code below?
rem rem Adjust the path with your local path rem set ARMA3_PATH=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 set ARMA2_PATH=C:\Program Files (x86)\Arma 2 set ARMA2OA_PATH=C:\Program Files (x86)\Arma 2 Operation Arrowhead set TKOH_PATH=C:\Program Files\Bohemia Interactive\Take On Helicopters rem Define your additional modfolders set CUSTOM_MODS=[color="#FF0000"]@dummy1;@dummy2[/color] rem Adjust your parameters set DEFAULT_PARAMETERS=-nosplash -skipintro -world=empty -noFilePatching set DEVELOPMENT_PARAMTERS=-window -showScriptErrors set PROFILE_PARAMETERS="-profiles=%ARMA3_PATH%" "-name=UserName" rem rem DONT MODIFY ANYTHING BELOW rem cd /D "%ARMA3_PATH%" arma3.exe %DEFAULT_PARAMETERS% %DEVELOPMENT_PARAMTERS% %PROFILE_PARAMETERS% "-mod=%CUSTOM_MODS%;@AllInArma\ProductDummies;%TKOH_PATH%;%ARMA2_PATH%;%ARMA2OA_PATH%;%ARMA2OA_PATH%\Expansion;%ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3" exit
@dummy1 and @dummy2 being your '3rd party addons that i do have permission to port'. @dummy1 and @dummy2 mod folders should be inside the root Arma3 folder.
It would really help if you can post your actual launch codes here so that others may spot what could be causing the problem.
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Anybody care to help out one who is using play with six? Don't want to have to redownload all my files so how would one put them on six? All I can load is AiASir, it would help if you could provide more info like what specific files are you referring to, what are your install paths ? I'm not well-versed with PWS. Custom mods can be launched with a batch and that's what I'm using.
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Hello thereKilling an enemy armed with an SVD caused a CTD AFAIK.
I've buggered about a bit with my own stratis port now with no SVD but it still regularly locks up. (Personal use only)
I am enjoying playing with "old" arma 2 missions/kit in a3 but there are so many little niggling issues due to clever scripting in complex missions breaking etc. Regardless, I rarely boot up Arma without AiA
it really is a "game changer".
I check the post and the six updater now everyday to see if any new versions have been released. We need to strap .kju to his keyboard.
Rgds
LoK
Ei LoK,
I'll give it a try myself and see how it goes. I hope it won't crash to desktop like you guys have observed. Sticking to 'personal use only' is, I believe, the right move when tinkering with a code. As for launching A3, I'm comfortable with the 'batch file' method. As long as it loads the game right, I don't see any problem using such method.
This thread is included in my frequently visited, reading back posts and trying to help whenever I can. AiA mod continues to amaze me with the many potentials it can do. We hope to hear again from .kju for updates. Hats off to .kju!
Ptr
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@orlok
There isn't any official 'Flashpoint: Stratis' SP mission yet. Its just a home edit for personal use based on thomsonb's 'FlashpointA2Chernarus' code. As far as I can recall, its just simple Chernarus to Stratis substitution. What do you mean by SVD death? If you are referring to an SVD weapon, consider my answers below.
There is an SVD Dragunov weapon in my enemies' weapon list as depicted in the codes below and it is assigned to a Chedaki sniper.
WPN_SVD = ["SVD","10Rnd_762x54_SVD"]; CH_MAN_SNIPER = [CH_SOLDIERS,[WPN_SVD],[WPN_MAKAROV],"SmokeShell",[8],CH_GRENS,WPNS_NVG_BINO]; [east,[CH_SOLDIERS,[WPN_SVD],CH_PLAYER_PISTOLS,WPN_GRENADE_E,CH_AMMOS,CH_GRENS,WPNS_BINO],"ChDKZ Insurgent SVD"],
Whether or not a Chedaki sniper was spawned during the gameplay, that I cannot tell. Also, I haven't bothered inspecting my kills one by one so I can't tell if a "ChDKZ Insurgent SVD" was one of my kills. Player invincibility was enabled for demo purposes. One instance I spent more than an hour playing with 90 kills and there is no problem loading a saved game even if I have already exited A3.
I spawned as a USMC medic but changed my weapon via voice com to a TRG-21 (actual spawning not shown in the video)
US_MAN_MEDIC = [["USMC_Soldier_Medic"],[WPN_M4AIM],WPN_NO_SEC,"SmokeShell",[5],[3],WPNS_NVG]; [west,[["USMC_Soldier_Medic"],[WPN_M4AIM],WPN_NO_SEC,"SmokeShell",[5],[3],WPNS_NVG],"USMC Medic"],
Flashpoint in Stratis is so much fun and the ragdoll effect on Arma 2 units adds a 'wow' factor to the game. Well, to each his own. :)
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Can you tell us about your FPS ingame,please?BTW the game looks much better with good weather and looks bad while playing in rainy conditions.
Is the video laggy? :o
With FRAPS running, I only get ~22FPS maximum with all Video Quality options set to High. I still enjoy playing A3 though on my laptop despite that low FPS.
Good thing about Flashpoint series of SP mission is that you can play with your preferred settings. In the test video, game was set to 60% cloud cover, 0% fog. With that setup, its easy to show folks around Stratis map for demo purposes.
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Hello thereJust FYI, when I use no other mods, I'm having a fine old time playing many "standard" A2 missions with no issues *and* with A2 infantry. (whch seem to now ragdoll!) (Patrol Ops, Flashpoint, etc)
This is with using PWS. If I use other A3 mods I do get the occasional crash to desktop.
Rgds
LoK
Ragdoll is cool and AiA is really amazing even at this early stage of its development. Thanks again, kju!
Here is a test video showing ragdoll effect in Arma 2 units (Chedaki forces). I'm playing 'Flashpoint: Stratis' SP mission based on A2 'Flashpoint: Chernarus' code by thomsonb. I used a custom batch file to launch the game with some addons like CBA, anzins NoBlur, and voice_com. No crash so far. This is with the latest stable build 0.56.104778 of Arma 3 Alpha and v7 of AiA.
By the way, since 0.56.104778, -showScriptErrors is enable by default. Do you guys happen to know a parameter or a line of code to not show the script errors by default?
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No dice. Still gives me that shader compiler error.Are you running Steam.exe as Admin?
Here are related topics regarding that error message
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You dont have error messages with Arma 3, AiA, CBA;CbaA3,CBAA2,CBAOA ?No error message with CBA using that launch code as seen in this latest
.It could be that we are using different CBA build/version. I have @CBA_A3 v1.00 beta2. Then I just copy-pasted @CBA,@CBA_A2,@CBA_OA from my ArmA 2 install directory to Arma 3 Alpha. Unfortunately, I can no longer remember where I downloaded those old CBAs from.
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Allow me to lend some help...
Can anyone explain how to use other addons with AiA?Say for example you already have @AiA folder at the Arma 3 root directory and you want to use @CheesyMod and @AnotherCheesyMod addons:
1) Transfer the addons folder to your root ArmA 3 Alpha directory, default Steam install location is C:\Program Files (x86)\Steam\SteamApps\common\Arma 3
2) Configure an AiA launch file by indicating the custom mods used in the 'CUSTOM_MODS' section of the batch file. See sample below, modify to your preferences then save as 'AnyFileName.bat'
rem rem Since my retail, non-Steam A2 and OA were installed on same folder, I use the same path rem set ARMA3_PATH=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 set ARMA2_PATH=C:\Program Files\Bohemia Interactive\ArmA 2 set ARMA2OA_PATH=C:\Program Files\Bohemia Interactive\ArmA 2 rem Declare your modfolders in this section set CUSTOM_MODS=[color="#FF0000"]@CheesyMod;@AnotherCheesyMod[/color] rem Edit your profile name, define other mods used like CBA etc set DEFAULT_PARAMETERS=-skipintro -mod=@CBA;@CBA_A2;@CBA_OA;@CBA_A3 set DEVELOPMENT_PARAMTERS=-showScriptErrors set PROFILE_PARAMETERS="-profiles=%ARMA3_PATH%" "-name=YOUR PROFILE NAME" rem rem DONT MODIFY ANYTHING BELOW rem cd /D "%ARMA3_PATH%" arma3.exe %DEFAULT_PARAMETERS% %DEVELOPMENT_PARAMTERS% %PROFILE_PARAMETERS% "-mod=%CUSTOM_MODS%;@AllInArma\ProductDummies;%ARMA2_PATH%;%ARMA2OA_PATH%;%ARMA2OA_PATH%\Expansion;%ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3" exit
3) If you are also using CBA, then don't forget to transfer the @CBA A2, OA, A3 folders to your root ArmA 3 Alpha directory as well.
4) Launch the game using the *.bat file you have configured above.
Hopefully, A3 loads with the correct addons. :cool:
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With anzins_noblur_2013-04-12_dev and the last anzins_noblur_2013-04-18_dev i recive this error every time when launch de simulator. Im using normal 0.54 A3 Alpha, not dev.I also experienced that 'Error compiling shader PSSpecularAlpha' after messing with the 'bin.pbo' file at root Dta folder. Annoying, I thought my videocard was busted.
Here's what I did to resolve the problem:
1. Open Steam then Go Online.
2. On the left side, right click on 'Arma 3 Alpha' then click 'Properties'
3. Click on 'Local Files' tab
4. Click 'Verify Integrity of Game Cache'.
After it detects errors, it will re-acquire files then update corrupt ones, in my case, the 'bin.pbo' file.
I hope that helps. :)
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Hey, I will post some videos about the bugs.Bug02 CBA Error Message:
Its not clear in the YouTube video even at 480p what exact error message you are getting with CBA.
Anyway, if the error message is...
"Running A2 content but missing @CBA-A2, please install and enable @CBA_A2, or disable A2 content."
Then try the following:
1) See to it that you have @AllInArma, @CBA, @CBA_A2, @CBA_OA, @CBA_A3 folders inside the root Arma 3 folder (C:\Program Files (x86)\Steam\SteamApps\common\Arma 3)
2) Launch the game using this batch file...
rem rem If your A2 and OA were installed on same folder, use same path rem set ARMA3_PATH=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 set ARMA2_PATH=C:\Program Files\Bohemia Interactive\ArmA 2 set ARMA2OA_PATH=C:\Program Files\Bohemia Interactive\ArmA 2 rem Edit your profile name set DEFAULT_PARAMETERS=-skipintro -world=empty -mod=@CBA;@CBA_A2;@CBA_OA;@CBA_A3 set DEVELOPMENT_PARAMTERS=-showScriptErrors set PROFILE_PARAMETERS="-profiles=%ARMA3_PATH%" "-name=YOUR PROFILE NAME" rem rem DONT MODIFY ANYTHING BELOW rem cd /D "%ARMA3_PATH%" arma3.exe %DEFAULT_PARAMETERS% %DEVELOPMENT_PARAMTERS% %PROFILE_PARAMETERS% "-mod=@AllInArma\ProductDummies;%ARMA2_PATH%;%ARMA2OA_PATH%;%ARMA2OA_PATH%\Expansion;%ARMA3_PATH%;@AllInArma\Core;@AllInArma\PostA3" exit
I hope that helps.
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Without cba I havent any dot. Tried it with chernarus, utes, stratis and aliabad.Confirmed. I launched AiA without CBA and the dot (or dash) does not show up.
http://s24.postimg.org/8eb69asut/arma3_2013_04_25_21_02_23_17.jpg
This latest
however, shows the dot / dash since CBA was used. -
Seems like there is a small issue with BAF and PMC units, they use the low resolution LITE texturesNoticed that one too. :eek: Still, its awesome what this mod
. Thanks again kju!I get a small artifact with cba_A3 and/or cba_OA/cba_A2 enabled, its a little horizontal static dot like a small ufo in the left upper middle of the screen. http://steamcommunity.com/sharedfiles/filedetails/?id=140874450Yes, like this one.
http://s18.postimg.org/tg0yugae1/arma3_2013_04_23_12_07_07_94.jpg
Suppressed Scorpion EVO-4 9mm no full-auto/ burst
in ARMA 3 - BETA DISCUSSION
Posted · Edited by asuseroako
1) Added link to Arma 3 Feedback Tracker 2) Added another demo video
Hello everyone. :)
Some observations regarding the Scorpion EVO-4 9mm in Arma 3 Beta version 0.74.108135 Stable branch. I don't know if I'm the only one experiencing this. Particular issues encountered: no burst mode and no full-auto mode while Scorpion EVO-4 is suppressed. This was observed after updating to the latest SPOTREP #00008 dated 25th July 2013 from 0.72 (SPOTREP #00007)
The video below shows exactly what I am trying to describe:
Another video comparing behavior of suppressed Scorpion in version 0.72 Stable vs 0.74 Stable:
My questions:
1) Was the Scorpion EVO-4's burst and full-auto mode while suppressed intentionally removed in version 0.74? Why?
2) Why was such change not included in the SPOTREP #00008 changelog? I tried to look for similar issue but to no avail unless this was already posted before (Dev build section ?). I am 100% sure there were no other updates applied to my game via Steam after 0.72.107486 and prior to 0.74.108135 which could cause such findings.
3) If it is not officially included in the changelog, would it be considered a bug?
Quoting DnA of BIStudio forum:
Thanks for any info regarding this matter.
Arma 3 Beta Feedback Tracker ticket
http://feedback.arma3.com/view.php?id=12047