asuseroako
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Posts posted by asuseroako
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I'll be sure to add some infected textures at some point.That would be great! Something to look forward to. Thanks in advance. Infected textures plus blood-stained clothes would complement.
but it seems smith is having some rig issues... I'll need to check that out ASAP. I wonder how that slipped past testing... :/Maybe its Quereshi causing the rig issue ? The most recent vid I made below utilizes this code for the faces...
_faces = ["Cheung","Mason","Oakes","Smith"]; _face = _faces call BIS_fnc_selectRandom;
... and it seem to work well. :)
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Indulgence zeealex for using your units with gulozwood's script. The ladies still look beautiful despite being 'infected' :inlove:
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Hey man how do you get custom heads on infected? I tried changing the O_soldier_F to another but nothing happened.Try below:
1) Enable FEMAL3 heads module by zeealex (add @FEMAL3 to your target line)
2) Look for the file fnc_stuff.sqf inside the sample mission folder provided by gulozwood then:
a) After the line _randomHeavy=15; // 1/_randomHeavy chance de spawn un blindé , add the following
_faces = ["Cheung","Mason","Oakes","Quereshi","Smith"]; _face = _faces call BIS_fnc_selectRandom;
b) After the lines _me forceAddUniform _chosenmil; and _me forceAddUniform _chosencloth; , add
_me setFace _face;
3) Open Arma 3, Go to Editor, useStratis map then load the sample mission (InfectedScript_ExempleMission).
I hope that helps :)
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Hi gulozwood,
Thanks for sharing the script. I'm liking that the infecteds attack other Blufor units and vice versa plus of course the player. For a twist, I have them use female heads.
It's not being lucky dude getting chased by women considering they are infected. :D
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Trying out some advanced voice commands on the official ArmA 3 Showcase: Vehicles
There are different approaches to accomplishing objectives. Mission starts around 4:50 AM. For purposes of being able to see the surroundings, I moved the time
. I took down a civilian driving a pickup truck with the intention ofso I can approach the rear end of the camp disguised as a civilian. Armed with a suppressed rifle, I then approached the 2 sentry guards and neutralized them. After which, Iand grabbed some gear so I can penetrate the Camp Rogain disguised in friendly uniform.to the stolen rifle and took down every single enemy inside the camp thenand some ammo before stealing the car (MRAP). Objective 1 complete.I then drove the to the second objective. En route, I encountered soldiers on roadside barricade but they are no match to the MRAPs main weapon. I then moved further to the next camp and wrecked several MRAPs to accomplish the second objective.
Then I was given a side objective to sabotage the communications tower which I gladly complied. Finally, exfiltratation. I drove near the coastline to met an ally. It was foggy so I
. A motor boat was available to take us out of the battlefield.You see, voice commands / voice control in Arma 3 is not limited to commanding AI troops or squad members. Its also about conveniently controlling the player character and the game itself. Thanks for reading and watching. :cool:
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Steal enemy or friendly uniform in Arma 3 with help from GlovePIE voice commands (advanced script).
Order player character in Arma 3 to steal uniform using your own voice.
No inventory interaction, no function keys, no action/scroll menu interaction, no keybindings, no radio triggers. Easier this way! :cool:
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Bohemia Interactive bossman Marek Španěl. Awesome! :cool:
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Shift_E says to try it first with Notepad as active Window since VAC sends all keys to the active Window. Now trying it out myself using the 'ARMA3_INT' profile, voice recognition is toggle on/off using Left Alt+V key combination. If you would open up the VACBuilder under Profiles tab, you will notice that PTA and PTD (push to activate/ push to deactivate) are both set to NONE on that mentioned profile.
Very important: see to it that your machine is able to hear you. You can check your mic settings via Start > Settings > Control Panel > Sound. Under Recording tab, click Microphone. The Microphone settings window opens up then under Levels tab, slide Microphone level to 70 and Microphone Boost to +20db then apply settings.
Switch ON VAC first using Left Alt + V combination. You will notice a green O icon on the VAC notification icon.
Now, with a blank Notepad currently being the active window, say some activation phrases like 'One'. It should open up Windows Help and Support since the profile is programmed to press F1 button. In Arma 3 game, it would not open up Windows Help and Support but instead, selects soldier one. Trying out the phrase 'Select Team Red', it should type on the Notepad window, <space>991 and 'Select Team Yellow', sends <space>994
Therefore, on ARMA3_INT profile, using the phrase 'Select Team Red' sends space 991. I do it differently on GlovePIE. Instead of space 991, I use:
Left Shift + F1 for Team Red
Left Shift + F2 for Team Green
Left Shift + F3 for Team Blue
Left Shift + F4 for Team Yellow
Left Shift + F5 for Team White
And the code below is the exact GlovePIE profile codes that I use for Team selection (referring to my A3 GlovePIE Basic.PIE file)
//--Begin Calling your Teams commands if said("team red",6) then press(key.LeftShift) press(key.F1) wait 50 ms release(key.LeftShift) release(key.F1) end if if said("team green",6) then press(key.LeftShift) press(key.F2) wait 50 ms release(key.LeftShift) release(key.F2) end if if said("team blue",6) then press(key.LeftShift) press(key.F3) wait 50 ms release(key.LeftShift) release(key.F3) end if if said("team yellow",6) then press(key.LeftShift) press(key.F4) wait 50 ms release(key.LeftShift) release(key.F4) end if if said("team white",6) then press(key.LeftShift) press(key.F5) wait 50 ms release(key.LeftShift) release(key.F5) end if //-- End Calling your Teams commands
My suggestion: Try above combinations for Team selection instead of space 991, 992, 993 etc.
Just for info, code below is from ArmA3_INT.xml, taken from JoJoTheSlayer's profile (ArmA 3 VAC v308)
<command name="Select Team Red" phrase="Select Team Red" category="Red Team"> <key extended="SPACE" extended2="NONE" pause="100" repeat="1" duration="20"/> <key value="9" extended="NONE" extended2="NONE" pause="100" repeat="1" duration="20"/> <key value="9" extended="NONE" extended2="NONE" pause="100" repeat="1" duration="20"/> <key value="1" extended="NONE" extended2="NONE" pause="100" repeat="1" duration="20"/> </command>
Notice the SPACE 9 9 1 for 'Select Team Red' ? That's 4 keys pressed. Using Left Shift + F1 does the same in game. 2 keys only. Works with the latest ArmA 3 game version. :)
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Guys i had a script a while ago saved,found it SOMEWHERE on forums.To remove smoke grenades from all sides on map.
I cannot find that post anymore its buried deep.
Does anyone know a script line for all sides to remove smoke grenades from mission?
Like this one?
Guess who started that thread :)
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Run VACSystem.exe with administrator rights. Have you tried that? There is an instructional video
which may be related to your problem.I didn't know that VAC now needs to change a few keybindings for it work with Arma 3 (referring to
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If I remember correctly (was once a VAC user), VACBuilder got this 'Test Phrase' button where you can test if your activation phrases are recognized. Try playing with that feature first before testing the actual profile in-game.
As a tip just in case you haven't done so yet: Train for accuracy. As with all other programs which use Windows speech files, to achieve more accurate speech recognition, you have to train your machine to better understand you. You can do so by going to Windows Control Panel > Speech Recognition Options then click the 'Train your computer to better understand you' link
Check your microphone settings also. On my machine, I have to enable Microphone Boost to about +20db and use Mic level of 70 in order for a voice recognition program to better hear me.
In-game, I have to adjust certain audio levels to a minimum so as not to interfere with voice recognition (ie Music, Effects, Radio). Try adjusting your settings and see if it would also help.
Voice control in ArmA 3 be it with VAC, Articulate or GlovePIE have a lot of conveniences to offer. Have fun with it. :)
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As it says in the title, it would be nice to know if there's some way to get tanks to fire main gun at infantry, even if it's just a looping script. As of now I haven't even been able to find a script that makes them fire their main gun at all, with or without a target.Have you tried attaching an enemy car to the target unit then do a deleteCollection?
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Female combatants as reinforcements? Why not.
Thanks again for sharing, zeealex! :)
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Rocket booster for FLAY HangGlider mod (by Sabre[Dust])
Easy lift this way :cool:
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Played with Arma 3's ParticleEffects and got this landing thrusters thingy working on the Wander Panzer.
Thought it would match the parachutes of the epic armour drop script.
Why scroll through an action menu when you could just say: Drop bipedal support! ... easier this way. :)
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Wanzer zero six ... Why interact with the action menu when you can just say what you want. The convenience of voice commands! :cool:
Played with ArmA 3 Particle Effects and Killzone_Kid's epic armour drop on Wander Panzers. Somehow got the particle effects working this time. Pleased with the result.
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Thanks for sharing! :)
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I updated!:)Changelog:
v1.11
- Added Kyojun's new joke weapon "BEAM-RIFLE"
This weapon is NATO's prototype weapon for oppose CSAT's G Frost.
- adjusted G Frost's weapons
Thanks for the update, gmwo.
Very destructive weapon. I think the beam rifle would benefit from a shortened reload time.
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Order your squad member or AI troops to drop weapon or take weapon on ground using voice commands. One of the many conveniences voice control can do in game with help from GlovePIE script (advanced).
Undeniably easier this way! :)
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@Chillroy
Exactly. That's the code. Size 1 and size 2 dust respectively. And I thought you have a pbo extractor with you. :)
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On a similar topic about ParticleEffects, here is a demo of spawn clouds and death clouds. Arcadey? Will serve purpose in my project as some sort of visual indicator.
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Alright gents. Here's the download link to the sample mission. 5 targets, each with different size of dust cloud on death. I hope that helps.
:)
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No, I do not want an explosion. Simply a small dust cloud would do the trick.Something like this?
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I updated!!:)Changelog:
v1.10
- Fixed some bug.
- Changed Frost's pattern of color.
- Added joke unit "S Kyojun"(Height is about 2 meters like a human.S Kyojun have a HMG only.
Thank you!
I like these mini WAPs. Makes good companion in battlefield.
:coop:
Infected Script by Gulozwood
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
I don't know if this code will serve the purpose, try experimenting with setObjectMaterial command and injury rvmats
The effect is that the spawned infected would have a 'wounded' appearance particularly on their clothes with the units not actually injured. The video below shows what I mean.
Note though that some clothes are not showing the 'injured' model despite using the same setObjectMaterial code earlier posted. Not sure if there is actually an 'injured skin' model we can play with. I hope that helps.