Andy007
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Wasted an Hour of My Life on This Game So Far
Andy007 replied to MrsAcademy's topic in ARMA 3 - BETA DISCUSSION
Ha....guys... why bother answering to this meaningless trolling.... he is better off on Farcry.... we are better off without him (him/it... gotta be PC). -
Model cant load textures in game
Andy007 replied to Andy007's topic in ARMA 2 & OA : MODELLING - (O2)
Yeah paths are OK... I hadnt changed path for textures in O2.... didnt know I had to (it was working last week.... must've changed it somehow when tinkering with settings..?) Anyways.... here is some images of my Tornado WIP..... :) http://i48.tinypic.com/21j7wxu.jpg (117 kB) http://i48.tinypic.com/2jeu3o2.jpg (112 kB) http://i50.tinypic.com/o8vy36.jpg (106 kB) -
Model cant load textures in game
Andy007 replied to Andy007's topic in ARMA 2 & OA : MODELLING - (O2)
DOH......... stupid me! How did I not notice this...... thanks m8.... sorted. EXCEPT....now the textures dont work in Buldozer..... duh? Presume this is something wrong with my buldozer cfg..... (you would not believe how many times I have changed my files around, guess I stopped checking paths after the zillionth time) oh well, at least that is easy to sort out. thanks again :o -
Hi all I have been working for some time on a model plane and have gone through nearly all the tutorials and forums looking for advice. I have created a plane.p3d and textured with UV mapping (although I didn't do a complete seamed unwrap...too complicated !) All my animations work in buldozer and the textures look fine. I run BinPBO and create a PBO, then start up the game ARMA2OA, using my model.... except the textures are all missing (error "cant load texture XXX\XXX\XXX.paa"). I am packing with BinPBO without binarizing (as the model crashes to desktop if it is binarized ???!!!!). Also all the texture .paa files are copied straight over without binarizing. I thought initially it might be BinPBO cocking up.... so i used Eliteness and CPBO.... both create a working PBO, but the textures still dont work. I thought that if the model worked in buldozer.... it would work in game...... clearly I am missing something here :confused: .... if this is covered elsewhere, I am really sorry for not finding it on the forum or google: please could someone point me in the right direction. Any pointers would be most appreciated.
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Bush's Geotypical Microterrains - Source Files & Beginners Guide
Andy007 replied to bushlurker's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hi.... Bushlurker you go well beyond the call of duty in helping us all..... really superb tutorial.....Thankyou.... I too have been having the binarizing problems that others had (still to work out my problems, but I have a few ideas now). I wanted to let everyone know of a source of terrain files for the whole UK.... for free.... legally..... legit... (http://www.mapmaker.com/downloads/gb/Download.htm#start) In each .zip file you will discover 7 files all geo-coordinated to the OS GB national grid. One of them is a .ter file which is the terrain file (contour height map). I used the mapmaker free trial version (30days) (http://www.mapmaker.com/download.asp) to convert them from .ter to xyz. format, then use L3DT (http://www.bundysoft.com/L3DT/downloads/) to export a .bmp (convert to greyscale and 16bit , make a .pbl file) and import into Visitor 3 .... simples ???? A bit convoluted, perhaps someone will find a more direct route.... Then you can use the .tif file (or bmp or jpg, maps of the area) from the same .zip as a satellite drape.... I also took satellite screenshots from google maps and draped those over as well. VERY quick once you have worked out all the resolution/ import issues.... I can do a 20km x 20km terrain (USING REAL DATA) in half an hour; and imported (without any objects of course) into ARMA2. Seriously freaky to fly a Merlin over your own house, while sitting at the PC.... I only hope that all this terraining will be useful for ARMA 3 when it comes out. Anyways... thanks again Bushlurker -
Grebbeberg - WIP terrain
Andy007 replied to DualJoe's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
will this be useful in arma 3??