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Andy007

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About Andy007

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  1. Ha....guys... why bother answering to this meaningless trolling.... he is better off on Farcry.... we are better off without him (him/it... gotta be PC).
  2. Yeah paths are OK... I hadnt changed path for textures in O2.... didnt know I had to (it was working last week.... must've changed it somehow when tinkering with settings..?) Anyways.... here is some images of my Tornado WIP..... :) http://i48.tinypic.com/21j7wxu.jpg (117 kB) http://i48.tinypic.com/2jeu3o2.jpg (112 kB) http://i50.tinypic.com/o8vy36.jpg (106 kB)
  3. DOH......... stupid me! How did I not notice this...... thanks m8.... sorted. EXCEPT....now the textures dont work in Buldozer..... duh? Presume this is something wrong with my buldozer cfg..... (you would not believe how many times I have changed my files around, guess I stopped checking paths after the zillionth time) oh well, at least that is easy to sort out. thanks again :o
  4. Hi all I have been working for some time on a model plane and have gone through nearly all the tutorials and forums looking for advice. I have created a plane.p3d and textured with UV mapping (although I didn't do a complete seamed unwrap...too complicated !) All my animations work in buldozer and the textures look fine. I run BinPBO and create a PBO, then start up the game ARMA2OA, using my model.... except the textures are all missing (error "cant load texture XXX\XXX\XXX.paa"). I am packing with BinPBO without binarizing (as the model crashes to desktop if it is binarized ???!!!!). Also all the texture .paa files are copied straight over without binarizing. I thought initially it might be BinPBO cocking up.... so i used Eliteness and CPBO.... both create a working PBO, but the textures still dont work. I thought that if the model worked in buldozer.... it would work in game...... clearly I am missing something here :confused: .... if this is covered elsewhere, I am really sorry for not finding it on the forum or google: please could someone point me in the right direction. Any pointers would be most appreciated.
  5. Hi.... Bushlurker you go well beyond the call of duty in helping us all..... really superb tutorial.....Thankyou.... I too have been having the binarizing problems that others had (still to work out my problems, but I have a few ideas now). I wanted to let everyone know of a source of terrain files for the whole UK.... for free.... legally..... legit... (http://www.mapmaker.com/downloads/gb/Download.htm#start) In each .zip file you will discover 7 files all geo-coordinated to the OS GB national grid. One of them is a .ter file which is the terrain file (contour height map). I used the mapmaker free trial version (30days) (http://www.mapmaker.com/download.asp) to convert them from .ter to xyz. format, then use L3DT (http://www.bundysoft.com/L3DT/downloads/) to export a .bmp (convert to greyscale and 16bit , make a .pbl file) and import into Visitor 3 .... simples ???? A bit convoluted, perhaps someone will find a more direct route.... Then you can use the .tif file (or bmp or jpg, maps of the area) from the same .zip as a satellite drape.... I also took satellite screenshots from google maps and draped those over as well. VERY quick once you have worked out all the resolution/ import issues.... I can do a 20km x 20km terrain (USING REAL DATA) in half an hour; and imported (without any objects of course) into ARMA2. Seriously freaky to fly a Merlin over your own house, while sitting at the PC.... I only hope that all this terraining will be useful for ARMA 3 when it comes out. Anyways... thanks again Bushlurker
  6. will this be useful in arma 3??
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