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ramirez

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About ramirez

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    Lance Corporal
  1. Is there a way to turn off the shadows in Buldozer? I'm working on a map and I just find it easier to work without shadows on. Has anyone here ever done this before? If so, how can I accomplish this?
  2. So I'm creating roads on my map by the using the old fashioned method and for some reason the roads show in Terrain Builder and In-Game but not in Buldozer (which makes it very difficult to correctly place a road). So if anyone has has an issue with this and found a fix please let me know. But really, any input is welcome. Thanks in advance!
  3. I loaded up A3 after I had placed some trees down on my map and all of a sudden I got this message. Has anyone ever seen it before? If you have do you know what causes it? The map loaded fine prior to placing trees. Thanks in advance!
  4. ramirez

    Quick Terrain Builder Tutorial

    I have my terrain imported with my Satmap, mask, and have my layers set up. However when I open buldozer my terrain looks like this: http://i1222.photobucket.com/albums/dd494/RamirezLPD/Buldozer2014-04-1622-43-21-30.gif~original Any ideas on what could be causing this? Thanks guys! Edit: Here are my Mapframe properties: https://www.dropbox.com/s/g89xcfs8f4zfh4c/MapIssue_Mapframe_Properties.png Edit 2: Also note that it does not do this ingame. Only Buldozer
  5. I started this thread in the Arma 2 section on accident. It's for an Arma 3 map though so I figured I'd go to the right place. So for starters if anyone on here has the power to delete the thread in the Arma 2 Terrain section of the forums that would be of great help. Well, here we go..... So right now I'm having 2 issues with roads. Also note that this is an inherited project from another developer. Issue #1: This issue is exactly what you're about to see in the following pictures. For some reason these road pieces aren't connected and I can't seem to understand why. I don't know if its missing a segment, or if there's too many segments. I have no idea. Here are some pictures of issue #1. http://i1222.photobucket.com/albums/dd494/RamirezLPD/LifeProjectRPG/Secret%20Projects/buldozer2014-01-1912-35-50-42.jpg (132 kB) http://i1222.photobucket.com/albums/dd494/RamirezLPD/LifeProjectRPG/Secret%20Projects/buldozer2014-01-1912-39-21-47.jpg (123 kB) http://i1222.photobucket.com/albums/dd494/RamirezLPD/LifeProjectRPG/Secret%20Projects/invisitor.png (344 kB) Issue #2: The second issue is about when I add roads. I click on the starting piece (which is usually an intersection), click "Modify dir. A, B, C, or D, and then add in a piece. Even if its adding to the end of a road it still gives me the same issue as Issue #1 to all the other road networks. Here's a video: Issue #3: Is that I'm not quite sure how to start a new network. I followed a tutorial I found but the starting piece never showed up in visitor, it only showed up in buldozer (then I couldn't delete it, it was an absolute nightmare.). Heres a video of me attempting to start a new network. Here's a video: Please feel free to correct what I'm doing in the videos. I have almost everything else in visitor down pat, but these roads are being a pain in the arse. Also, thanks for all the help so far. Your help has been incredible guys.
  6. ramirez

    Road Network Issues

    Thank you for moving the post, whoever moved it.
  7. So right now I'm having 2 issues with roads. Also note that this is an inherited project from another developer. Issue #1: This issue is exactly what you're about to see in the following pictures. For some reason these road pieces aren't connected and I can't seem to understand why. I don't know if its missing a segment, or if there's too many segments. I have no idea. Here are some pictures of issue #1. http://i1222.photobucket.com/albums/dd494/RamirezLPD/LifeProjectRPG/Secret%20Projects/buldozer2014-01-1912-35-50-42.jpg (132 kB) http://i1222.photobucket.com/albums/dd494/RamirezLPD/LifeProjectRPG/Secret%20Projects/buldozer2014-01-1912-39-21-47.jpg (123 kB) http://i1222.photobucket.com/albums/dd494/RamirezLPD/LifeProjectRPG/Secret%20Projects/invisitor.png (344 kB) Issue #2: The second issue is about when I add roads. I click on the starting piece (which is usually an intersection), click "Modify dir. A, B, C, or D, and then add in a piece. Even if its adding to the end of a road it still gives me the same issue as Issue #1 to all the other road networks. Here's a video: Issue #3: Is that I'm not quite sure how to start a new network. I followed a tutorial I found but the starting piece never showed up in visitor, it only showed up in buldozer (then I couldn't delete it, it was an absolute nightmare.). Heres a video of me attempting to start a new network. Here's a video: Please feel free to correct what I'm doing in the videos. I have almost everything else in visitor down pat, but these roads are being a pain in the arse. Also, thanks for all the help so far. Your help has been incredible guys.
  8. UPDATE: The issue has been resolved. It was because I was using the Arma 3 tools to binarize the .pbo and it was conflicting. I binarized with the BinPbo from BITools 2 and it loaded without an issue.
  9. Yes the .pbo is loaded (they are custom roads). The roads were working in-game at one point but they're no longer showing up in-game (they're still in buldozer though). Also there is nothing in my Arma.rpt involving an issue with any of the roads.
  10. So the title pretty much explains it all. In buldozer and visitor all the road networks are there. However when I export the map, binarize it, and load it in-game the roads simply aren't there. You can't even see any road networks on the map and there are no road models when you load in. Yet they're still there in buldozer? I can upload picture too if you'd like. Just wondering if anyone out there has ever had the same issue and if you did, how it was resolved. Thanks guys! -Ramirez
  11. No worries man! Thank you for all the help guys, I really appreciate it! That made this whole process about 1,000,000 times easier! Thanks again!
  12. Just wondering if there's a way to move an object on the Y axis in buldozer. Instead of just X and Z. I know you can adjust the Y axis in Visitor but it would be much easier to do in buldozer so you can view it as you move it. Unless it's not possible then there's not much to do.
  13. ramirez

    New o2 Issues

    The problem I'm having is starting buldozer as Arma 3. It just keeps giving the "External Viewer: Unable to create viewer" error. I extracted the bin.pbo, core.pbo, and the languagecore.pbo to my P:\ drive and my paths are correct. Paths: External Viewer: "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" -buldozer -window -noland DLL Folder: "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3 Tools\Oxygen2" Path for textures: P:\ Originally it would give the "External Viewer: Unable to create viewer" error but it would still start A3 as buldozer in windowed mode which would cause the model not to load in the viewer. But now it doesn't open at all, it just gives that error. It's not creating an A3 rpt. Any suggestions?
  14. ramirez

    Rear Suspension Sag

    I'm inheriting the Car simulation as far as I know.
  15. ramirez

    Rear Suspension Sag

    Yes, the center of gravity is centered.
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