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Everything posted by PFC Magician
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COWarMod Release
PFC Magician replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i know all mods because someones are old ,and use for separate for tests,vfladder?the player got one in the pocket?that is weird and is in options menu but....report Anyway, need a solution with AI ,as i said remove all AI mods and try only SLX, very fun play report: Replace DisabledWeaponSway_Gameplay_C_PvPscene.pbo for EnhancedWeaponSway_Gameplay_C_PvPscene.pbo (because if use ReducedFatigue_Gameplay_C_PvPscene.pbo you need that pbo. The other pbo suprime all weaponsway and no need reducefatigue) check this pbo: DisabledSavingAltogether_Dev_C_PvPscene.pbo (no autosave or suspend save) try to help here with my time and playing the game but is too dificult detect or found the source of the problems.Only sharing the experince maybe get something good for cowarmod.peace man -
RH Hk416 Pack ver 1.0
PFC Magician replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
incompatibilty hk 417 20 SD PM II 10X and SMK animations (walk fast with weapon down) and if a tierone character, the weapons blinded shoot animations dnot work. please checkout. -
COWarMod Release
PFC Magician replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
wanna show my settings for enhanced gameplay in single player arma co and some modifications in cowarmod for a base and more compatibility removed: @asr ai (removed all no work fine in single player and with others Ai mods) @ard (can be optinals for the player) @asc (can be optionals, i use rh pack) @bc6 (for low sripts and increase performance i disable it not important) @clay_carradio (can be optinals for the player) DisabledInfantryWeaponDispersion_Gameplay_C_PvPscene.pbo (after heavy test standalone games i decide use SLX AI and remove all others skills) DoubledGetInRadius_Gameplay_C_PvPscene.pbo (for Günter Severloh)(remeber less scipts, harddisk better loads times) DoubledSupplyRadius_Gameplay_C_PvPscene.pbo (for Günter Severloh)(remeber less scipts, harddisk better loads times) FasterHandGrenadeThrowAnimation_Gameplay_C_PvPscene.pbo (i use slx_anim_grenadethrow.pbo) FasterStepOverAnimation_Gameplay_C_PvPscene.pbo (no need if use @smk) @fthud (can be optinals for the player, i dont liked) gam_clockfacingreport_co.pbo (can be optinals for the player,i dont use,so an other useless scipt for me) gdtmod_anti_tank_grenade_launcher_ironsights.pbo (no needed if use @fnc ballistics) gdtmod_binocular.pbo (i prefer originals) gdtmod_grass.pbo (for Günter Severloh will replace for @asr_lowgrass-1.0) gdtmod_car_mg_zoom.pbo (coincide with Günter Severloh prefer originals) gdtmod_hdr.pbo (tweaks activate with key, can be optional, i never use) gdtmod_plants2_xxxx.pbo (for Günter Severloh will replace for @asr_lowgrass-1.0) gdtmod_rifle_zoom.pbo (coincide with Günter Severloh prefer originals) gdtmod_under_barrel_grenade_launcher_sights.pbo (i prefer originals) glt_opa_backpacks4all.pbo (i removed but can be keeped) jtd_fireandsmoke.pbo (weird flames and smoke duplicate with @blastcore making lower performance) ldl_ac130.pbo (other script optinals no need in singleplayer) mbg_creationism.pbo (library no need in singleplayer) mounted_mg_dispersion.pbo (i decide use SLX AI and remove all others skills) pistolfiedtracers.pbo (coincide with Günter Severloh prefer originals) @radio_discipline (operation arrowhead incorporate stealth radiotalk, this mod is old and no work in DEVGRU campaign) @radio_streamlined(operation arrowhead incorporate stealth radiotalk,no sure test but i disable for DEVGRU campaign) @RUG_DSAI (dinamic shout, disable for better performance because are actives cycling scripts and paused or crash sometimes) @sam_handsignals (maybe usefull in Multiplayer, but useless in singleplayer) sap_clutter.pbo (for Günter Severloh will replace for @asr_lowgrass-1.0 no tested yet) @sar_krik (disable for better performance because are actives cycling scripts and paused or crash posibilitys) @truegameplay (all mod removed animations speeds is working in SLX_animations and @smk, for nigthvision use S_NVG.pbo) @VFladder (coincide with Günter Severloh, is weird no needed in singleplayer) @zeus_AI (removed, i only use one AI pbo and choose SLX_AI) @zGuba's Gameplay Modifications (removed, i only use one AI pbo and choose SLX_AI) about: ----- @fnc_scopes i use my own because @rh_weapons need more pbos @tgw i use my own because @anzins need more pbos added in my cowarmod: --------------------- @tcp_rf (visual realism work in mision and campaigns) @jtd_flies (visual realism work in mision and campaigns) @ADO_Boussole (visual transparent Compass work in mision and campaigns) @Water Colour Mod Arma2 ANZACSAS (visual work in mision and campaigns, my favorite color litebluewater2) @asr_lowgrass-1.0 no tested yet (recommended by Günter Severloh) SLX added: --------- slx_aiskill.pbo + slx_ai (core) slx_ai_diff_armor_balance.pbo (one shoot, one kill, in single player the mission use their own heal system but in armory no need be in dirt dying forever) slx_ai_difficulties.pbo (ignore class skill making a disperse shooting for fun play) see picture link for all actives SLX pbos: http://imageshack.us/f/833/slxz.jpg/ see picture link for my settings: http://imageshack.us/f/14/modsllist.jpg/ -
but slx_modweapons_mgreload.pbo is too slow reload and no include all mg weapons (ukweapons RF3 FFAA RH) there is others mods making this better smk_anims.pbo (i use this one) good anim syncro with RH weapons pack
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Here is my selected PBOs compatible with others mods. thx to Solus and all comunity!!! http://imageshack.us/photo/my-images/856/stablemodslxplusstandal.jpg/
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Red Hammer Studios addons
PFC Magician replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yours last ver v0.6 rhs cargo system and arma 2 co (no ace active) make this test.i hope be help you 1 use editor put empy armors then test shoot them 2 use editor put empty armors add module rhs cargo system then shoot them no matter weapons use,scripted armors never destroy keep top people bye -
Mirage and etendard was planes of my country!!malvinas isles war !and the textures have the flag and the shield of Republica Argentina that is very nive.
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Red Hammer Studios T-80 Pack 1.0
PFC Magician replied to hitokiri's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi RHS i detect a problem in this mod, cause crashing armory game because this mod create empty weapon so in steal a item (armory game) the game crash if the item is a empty one, maybe the problem is in Heavyweapons.pbo please check,, bye and good work -
Red Hammer Studios addons
PFC Magician replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i use this update and when in my test adding the module the empty bmp and t72 become undestructibles -
COWarMod Release
PFC Magician replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi i m fan SLX mod,mm there is some redundant slx pbo: slx_radar.pbo (include in other cowarmod) slx_anim_at_lying.pbo (include in other cowarmod) slx_rpg7.pbo (include in other cowarmod) slx_anim_binocularmove.pbo (include in other cowarmod) slx_helicopter_ai_fix.pbo (include in other cowarmod) slx_bis_bc_fix.pbo (@lantex include so why this?) slx_dialogue.pbo (outdated and are include radio dicipline and others) slx_lights.pbo (outdated no sure but no diference for me) slx_modweapons_3d_optics.pbo (outdated, BIS patched) others pbos can remove for more stable(no frezee)in standalone with rh weapons and others mods: slx_netcode.pbo (freeze game) slx_shout.pbo (i m dying so shut the fuk up!!) SLX_Suppression_Effects (Dependencies: SLX_NetCode) slx_shoteffects.pbo (Dependencies: SLX_NetCode) slx_uav.pbo (no needed) slx_sincgars.pbo (no needed) slx_tankhatches.pbo (if order disembark then get out ,after get in.confusing screens) slx_anim_steeplying.pbo (no needed you have smk to walk for everything) slx_anim_pistolcivil.pbo (no needed, push ctrl key twice) slx_actions.pbo (useless for me in silgeplayer but optionals) slx_ai_xxxx (all AI removed,,village sweep mission never end) slx_modweapons_sound_xxxx (removed if use other sounds mod ) (im only use impacts) -
Ragdolls = In .... Realistic wounds ???
PFC Magician replied to guiltyspark's topic in ARMA 3 - GENERAL
Vbs2 is real simulation!!!!! -
hello people, i use noace version in briefing screen select unit, gear and desert eagle modern and others weapon are banished but in the armory play can be choose so isnot a mod problem. is that correct? need a order to load RH mods? :j: i use six updater for almost mods checking ver.
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COWarMod Release
PFC Magician replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
can get permission from ADO GMC? for Boussole Silva compass mod, is better performance (lesser map texture) and what about deployed bipod script? -
RH SMG pack for OA / CO
PFC Magician replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
a time ago have submachines like mp7 in sidearm but now i cant make work again,only load this mod alone,load with others mods and change order and no sidearm submachines. please help!!!RobertHammer -
COWarMod Release
PFC Magician replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i have a problem maybe a bug in some pbo but cant indentificate appears this error: No entry "bin\config.bin/CfgCloudlets.bloodbig" -
Ragdolls = In .... Realistic wounds ???
PFC Magician replied to guiltyspark's topic in ARMA 3 - GENERAL
gore is is good, in mp game, some nooby player can distract seeing dead gory corposes like in real life and die for that.about arma 3 system gore, i wish be better than slx mod, with real dismeberts limbs and burned corposes and with flies on deads.I play SP arma 2 co with ace + slx + rh weap + zeusace + mma + flies + othrs replaces and maps