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deltafiveone

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Everything posted by deltafiveone

  1. deltafiveone

    TWIRL_Hide v 1.0

    This is a MUCH NEEDED idea/mod, thanks! Will test ASAP.
  2. Take your time. Making campaigns are difficult enough.
  3. No problem man! I look forward to your next version. Thanks for taking the time out to address what I found. Edit: Can I find the fix of the first bug on your first page or do I wait for v051b? Just want to get back to the action *haha*..
  4. Thanks for the reply, glad I can help debug the campaign in this manner if anything.. Outskirts of a smaller village. I should've took note which city/villa this occurred. I use JSRS sound, ASR AI v1.11, Proper Vegetation (Low), Fallujah v1.2 (probably irrelevant but used nonetheless), and ALL ArmA II CO files/installation are run off my Crucial M4 SSD if that matters. I am also using the A2 CO beta patches, always run up to date with latest release. Maybe that's what caused this? I was actually dropped off 3km away as I recall now, I was barely about to get to my insertion point next to a small house along a main road by BMP-3. Mission ended as normal, text stating I had completed my objective of clearing the stronghold then the normal fadeout to debriefing. On another note, the mission after that (mission 2, same campaign after bugged mission 1) I was tasked to raid a stronghold at a farmhouse, did my usual insertion around 2.5-3 km out, neared the objective around 500m-750m out went to my map and got a freezeup. No CTD but a straight-up ArmA II freezeup. Had to Task Manager out manually as my cursor was stuck as that specific map cursor even on desktop. My guess is I should've just restarted ArmA II CO completely after the first bug I encountered with the auto-ending objective. Just to state, I have tried your campaign other times before this situation with no errors at all. Nine times out of ten, I hadn't had any other bugs besides that last run through. Hope this helps, thanks again!
  5. King Nothing, first off I wanted to say that I absolutely love the campaign. The idea of all dynamic missions is something I always look for in downloading new campaigns and yours does a damn good job of invoking that unpredictable feeling of danger. I ran into a bug during my first mission of clearing a stronghold about 2 clicks out from the objective. After I was close to being dropped off by my BMP transport for insertion, the mission just upruptly ended without anything ever happening. Was this part of the unpredictability or did the enemy guerrillas not spawn correctly causing the mission end trigger to fire? Once again, thank you for the well done campaign. Was just wondering if I had witnessed a bug or part of the randomness I was supposed to play through? Using ArmA II CO (non-addon) v0.50b version btw..
  6. deltafiveone

    [SP]AdvancingPower - A 4F Dynamic Mission

    Another update, this time unfortunate but I'm getting constant CTDs ten minutes into the mission now. I'm guessing that there's just far too many things going on that it crashes the whole sim.
  7. deltafiveone

    [SP]AdvancingPower - A 4F Dynamic Mission

    Have you tried to turn off fast time? 0-0-9 in-game to basic options then time and weather then lastly fast time on/off? Just a guess but maybe that's what your problem may be. I turn that off first thing each time I run the mission. Update: I also tried to keep the fast time on and CTD'd out of the mission within 2 minutes. Seems fast time should be turned off so crashing doesn't occur, at least in my instance.
  8. deltafiveone

    [SP]AdvancingPower - A 4F Dynamic Mission

    Love the mission Dragon Zen! Runs great on my PC. I just wanted to ask a couple of questions, can the enemy AI push the frontline (FireCenter) back towards the player's base? I've seen friendly AI push the frontline forward but I'm not sure if enemy AI can do the same. Would be something special if the enemy AI could do that. Also, I wanted to ask as to how I can go about disabling the friendly/enemy jets and choppers? Sometimes I'd like to have a pure ground battle with only infantry and light/heavy vehicles. Great mission, can tell it took a lot of time to develop. Thanks!
  9. deltafiveone

    arma 3 warfare

    Tsb247, saw your thread a while back regarding Warfare MP. Good ideas as well.
  10. deltafiveone

    arma 3 warfare

    Exactly my thoughts about Warfare MP in ArmA 2, the bold/italicized words especially. Got tired of the bases being found within 1 hour or less of gameplay. Made me switch up to Insurgency after too many situations as such. Good post Valiant.
  11. deltafiveone

    Will you buy ARMAIII?

    Definite buy.
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