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Splintert

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About Splintert

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  1. Splintert

    Standing Orders

    What would be nice, considering the futuristic setting, would be an item you can carry, something like a small laptop, that would give you a satellite view of your area, with allies and known enemy positions pointed out. You can then give your allies paths to follow simply by dragging the mouse. Those allies would then follow that path, in a certain level of engagement, so they don't shoot guys 1KM away or something.
  2. Splintert

    Czech magazine in studio

    They work for a living removing bugs from others' code. Of course they aren't happy!
  3. Splintert

    High Command AI

    This would be great. I wouldn't want to be the HC but I do want to follow his orders blindly, then laugh at him when he sends the army on a suicide mission.
  4. Splintert

    Non Lethal Force and Restraint System

    While we're at it, why not the ability to actually shoot the gun? It seems odd to me that rifles are able to withstand hundreds of bullet impacts. Carrying a HMG actually works as armor, in the current system.
  5. Splintert

    More CPU threads

    I agree with the core of the main post, all spec arguments aside. ARMA needs to utilize multiple cores and hyperthreaded cores better.
  6. Splintert

    Non Lethal Force and Restraint System

    Rather than non-lethal weapons, why not disarming? Shooting someone in the hand is likely to make them drop their gun. Must less being able to shoot back semi-effectively. Shooting someone in the foot should make them drop to the gound in pain, and crawl around. Also, they should be able to get 20 bullets to the leg and being totally immobilized rather than dead. Legshots are hardly fatal instantly.
  7. Splintert

    My Suggestion: K.I.S.S.

    I think battalion vs battalion battling is, for the most part, unrealistic. In arma ii Warfare, the most you ever fight is a few terrorists or some OPFOR. There's no real reason for each player to have to command 50 soldiers, or AI to control themselves. It's really a server option to allow the player to control 24 soldiers. Those soldiers can be effectively commanded by someone with an overhead view of the battle, rather than being inside the battle.
  8. Splintert

    Stealth Kills?

    A weapon attachment system would be lovely. Something like it brings up a GUI image of your gun with slots for each attachment. Different attachments are attached to the gun in different ways, such as the rail system or whatever the old AK's used. The ability to mix-and-match attachments would bring a whole new level of fun. Close combat with a M107? Strip the scope!
  9. Splintert

    Stealth Kills?

    More variety in silenced weapons.
  10. Splintert

    Attidude of many forum members regarding Arma 3

    I don't see the point of this thread. It annoys everyone to see some idiot post an idiotic idea, sure. So what? Just ignore it and let the idiots have their threads.
  11. Splintert

    Vehicle Mirrors

    I'm sure the lowest setting would see RTT off.
  12. Splintert

    Armed Assault 3: Keeping it Real

    The number one job of a soldier is to stay alive. He is told by his commanders where to go, what the mission is, but in the end, he goes there then struggles only for survival. He completes the mission in an effort to get out of the area so he lives. War is not fought by soldiers, but by commanders. Soldiers are in a struggle for survival.
  13. Splintert

    Limit map size

    Maybe using a minecraft-like chunk system? Minus the cubes, tiny view distance, and mining.
  14. Zombies should be lumbering idiots only killable by headshot. And there should be hundreds of them.
  15. I believe a zombie mode would act best as a sandbox survival sort of thing. This would require advanced AI pathfinding, spawning mechanisms, and the ability to make barricades out of any object. I also think that slow, extremely dumb zombies are the way to go, rather than smarter, faster zombies. They are dead, after all. The actual mission would have to simulate not only zombies and survival, but a living, breathing world. Things would have to change dynamically, not be the same every time. A combination of rescues based on player action, ammunition rarity, and free-for-all player activity could provide for an interesting time.
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