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gizz46

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Everything posted by gizz46

  1. @Gliptal yeah I also play it with sakura's Key mod. but when Im using it, the Menu is not centered any more.:( :confused: does this happens also with you??
  2. Hi folks, it has been a while but finally my mod is ready. I hope I'm able to offer you a more easier and accessable Command Menu as the clunky BI's ones. features: - easy and and streamlined menues - logical allignment - quick keys/quick commands - icons instead of words My main scope with this mod is the SP. so I not tested it in MP don't no if it works. multiplayer compability is a later goal. I dindt noticed any bug so far but please inform me if you found one. requires CBA DOWNLOADLINK : http://www.mediafire.com/download/5f87madh8ru6xqv/%40COM_MOD.zip Tutorial http://www.youtube.com/watch?v=mtE7c6YQsNQ&feature=youtu.be recomended Keybnding: prevAction = mousewheel Up nextAction = mousewheel down Back = leftmousebutton select all Units = Tab User11 = Capslock Keybindings *to scroll inside the menu release Key. Hold* Key 1 + mousewheel Up = Unit selection Menu. Hold* Key 1 + mousewheel Down = Teamcolor selection Menu. Hold* Key 2 + mousewheel Up = Rules of engagement. Hold* Key 2 + mousewheel Down = Combatmodes. Hold* Key 3 + mousewheel Up = Interaction (Communication,Radio,Support) Hold* Key 3 + mousewheel Down = Stances Hold* Key 4 + mousewheel Up = Movement (Flanking) Hold* Key 4 + mousewheel Down = Formations Key 5 = Backup menu (if you more confortable with the old menu style) Key 6 Hint for keybinding quick keys/quick commands: Hold User11 + 1 = combatpreset aware. Hold User11 + 2 = combatpreset danger. Hold User11 + 3 = combatpreset stealth. Hold User11 + crouch/standUp = lets all units (or selected units) go crouch. Hold User11 + prone/standUp = lets all units (or selected units) go prone. Hold User11 + Combatpace Toggle = lets all units (or selected units) go auto. Hold User11 + Light On/Off = lets all units (with IR) enable their IR. Hold User11 + Compass = opens Watchdirectionsmenu. Hold User11 + GetOver = unstuck unit. If units are selected and coursortaget is at a building, an Icon will apear, if pressing user11 selected units will clear/ take position in that building. ---------- Post added at 15:27 ---------- Previous post was at 15:26 ---------- quick update !!!!!!!!!!!!!! Important renewed the download link previous version was a false upload. So please update this new version than it works. put the wrong config in the pbo. Sorry
  3. Great job there Sakura, never gonna play again without this mod! Thanks for all the hard work you put in there. I noticed one small bug with RobertHammers M4/16 Pack, I can't acces the ammobox, with your mod, there is no Icon is displayed. But can't wait to see more of your stuff
  4. @Bad Benson I will upload a video soon. Most part of the UI is the regular CommandMenu.I just used Icons instead of words and set the backroundcolor to transparent :cool:
  5. HI folks, It has been a long while, but here comes the first update on my mod. So even after the Beta, BIS did not improve their Command System. In a Game the CommandMenu should not be the challenging part. The only challenging part, should be the Game itself.( The Game is still Awesome ;)) So I started this mod complete new from scratch (afer a while, I wasnt realy happy with my old one). I also will rename the mod from 'Command Improvement MOD' to 'Command Overhaul Mod'. Features: -At first to Simplify the Command of your Squad. -Interactive Commands. Just one Key and Your Cursor can Order your Squad to clear a Building, Attack a Soldier, Get in a Vehicle and many more. - Combatmode Presets. - Interactive Unit Selection. don't need to use the F1-12 Keys anymore. -Simplefied Menu only uses the Keys from 1-4. -Icon instead of Word, and not more than five at once. No body needs a overloaded Menu to find one comand. -Command are logically located. So all movement related Commands are in one, Combat related in another and so on and so on. -One Key holds two Menus. You hold down the key and toggle through the Menus with the Mousewheel. Release the Key and scroll through the Menu itself. Mod will hopefully be released in the next few days. And will be at first only for Singleplayer. A longterm goal is defenetly a MP use. Here are some Pictures. [/img] This is still Work in Progress. So the Icons will be Optimized and Changed.
  6. gizz46

    KEYS: No action menu

    Hie everybody, Im just want to inform you all, that I still working on my mod, made a complete Code changing and got ver good progress so far, speaking for a release in the next weeks / days will upload some screenshot soon in my thread @Sakura_Chan this mod is sooo awesome, keep up the good work!!! can't wait for this coming!!!!!!!!!!!!!!!!!!!
  7. Hi folks, I have a short question regarding this "(findDisplay 46) displayAddEventHandler ["MouseZchanged","_this call COMScrollWheel"];". The script Im working on is working. But I have a little problem where I could use some help. this is what I've got so far. My problem regars to the last part of the script. At the moment I can only call two actions. One for scrolling the mousewheel up and one for down. How can I archive that if I scroll the mousewheel further up, another Menu gets open. Hope somebody can help me
  8. @tortousit ok thanks for the info:); Im Wokring at a complete new version of this Mod at the moment, with a new concepts and scripts. so there will no updates for this one :( . Will send some pictures or videos (hopefully) soon. But thanks so far, for using this mod. if you like it, the new version will be awesome:cool:.
  9. @windwalking yeah defenetly, this sounds awesome. i opened your pbo and had a look into it and i liked what I saw : -). very usefull stuff. When I have enough representive stuff together. I will definitly PM you my stuff and we can work on this together (If you want to). I
  10. yes indeed. Im working on some Ideas (trial and error:) ) Sakura chan with hist Keys Mod and Windwalking with his WWAI Menu Mod, inspired me alot to get me back to work after a long Break. My goals are to realy overhaul BIs Existing Command Menu, By cleaning it up and reorganising the Menu entries to a much more logical way. Also an Idea ist to use Icon instead of words (just to keeo it frech and new). Also I want to create an a user/function key like in the "Keys" Mod, so you can give quick commands (like "supressive fire" or "antitank soldier attack this tank") to your team without to have open up the menu or need to select the soldiers before. Thanks to Windwalking houseclearing is oround the corner and i will implement something like this. I will also Improve the Unit interaction system, so that every Unit has Menu entries depending on there class. So MG has other entries than Medic. I hope I can post up some Pics or Videos in the next few days/weeks :)
  11. hi everybody ;) i have a question regarding a custom cfg. config entry. It looks like this I want to create my own custom addaction Menu by a key press, for this I'm using the setKeyeventhandler. Main reason for this is, I want not add or replace the existing one ,and also that no other actions interfere with mine. So is there Any Command to call this up ? For the commandMenu I can use the command "showCammandingMenu" wich i used in a previous mod.:confused: Or if anybody/somebody knows how to script a autonomic addaction Menu,this would helpme also. any help is highly appreciated. Thanks
  12. Hi everybody, The Armaverse has some incredible and awesome mods and / modders but I recognized that nobody before tried to overhaul the Commanding menu. When Arma3 came out and there still was no change (from the dev. side ). I decided to start this project After taking some timeout from my previous CIM – Mod. I still had some ideas that I wanted to implement. So I get back to work and after a long time of trial and error I can finally present you my 3.0 Version of that mod. So what comes new with version 3.0 ?! At First it replaces the main menu with my custom one, via a Config file. That also fixed the bug “-that when you were resuming a game/mission the menu wasn’t load-â€. All other BIS Menus are still functional and can be used as before. I moved the Menu more in the center of the Screen. So you can keep an eye on the “action†and still have the menu better in sight. A new feature I also added, is the Unit Interaction System. This gives you the ability to select a Unit of your group with the Mouse cursor. [/url] This Time I didn’t Sign this Mod because it works with a replacement file and it is also mainly designed for the Singleplayer-mode of the game. I tested it with a lot of mission and campaigns and it just works fine. So I Hope you all will enjoy this little mod. If anybody with some scripting knowledge has interest in joining/Help/be part of this Project can PM me and his help is highly appreciated Please feel free to give me your feedback and let me know of any bugs or errors. Install: Copy the @mycontrolmenu modfolder to your preferred mod location, and call it via command line or mod launcher. DOWNLOAD LINK: http://www.mediafire.com/download.php?edc9v85v1ou9p94 Features : -Team color/member presets -Unit Interaction System -Overhauled Menu System Changelog: V 3.0 -added some Features /Improvements -replace Original Menu with custom -resuming a mission/game works now V2.0 -added some Features /Improvements v1.2 - changed displayseteventhandler to displayseteventhandler - some other small changes v1.1 - Fixed spelling mistakes Rights The Mod works just fine so far, but to be save. I take no responsibility for any damage on your Savegames, Game or Computer by using that mod. You are allowed to use this mod in a Mod collection (like COwarMod ect.). (This is my official permission). You also allowed to modify this mod for your personal use (at your own risk) or use it as a tutorial. You are not allowed to modify/ copy/ port that mod and release it, without my permission.
  13. hi mihikle, here just a short info but I hope it will lead you to your solution a. to run a script use something like this; http://community.bistudio.com/wiki/User_Interface_Event_Handlers further information are in this link class RscButton_1600: RscButton { idc = 1600; text = "Rifleman"; action = execVM "your script!!!!!!!!"; x = 0.46093 * safezoneW + safezoneX; y = 0.396253 * safezoneH + safezoneY; w = 0.0592196 * safezoneW; h = 0.0349775 * safezoneH; }; b. you could do that via an addaction menu http://community.bistudio.com/wiki/addAction c. use a description.ext file for your mission. also there are planty of tutorial for GUI's, give google a try ;) hope thi helpes you
  14. @.kju At first a big thanks to you to put this lot of work in there, its an awesome mod!!!!!! I found a little problem, the MXM 6.5 and the P07 have no recoil. Also the starting time from arma 3 with this mod takes a while, after that the loadingtime (from Islands/ missions) is normal. Is there a way to get this optimized ??
  15. @gliptal thanks for uploading the video! the flickering is an engine relatet thing because you cann not use an action, while using the menu (as this is also with the regular Menus, so Im afraid I can do nothing about that :( ). to positioning the menu somewhere else while in thirt person view might be possible but I do not know how to do that at the moment. but I also thougt about using a userconfig so that everbody can position it for there own tatse. I will see what I can do, Im no expert in scripting or config editing and have just basic skills there. so most part of my work is reading tutorials or sarching forums and proceed with an trial and error work. ;)
  16. @Gliptal could you provide an image or an short video of that problem it would be nice to have mor details. @SturmfalkeRDA can you give me also more details?? Then I can find a sollution for that. at the moment this mod runs with CBA "Extended_PostInit_EventHandlers" so its get loaded in at every missionstart.
  17. Hie everybody here is a short tutorial video for my mod, I hope this will be usefull for you, if not feel free to ask :) @Gliptal I hope it will answer some of your questions
  18. @Gliptal Hi, thanks for your questions , i will answer them asap im just a little busy atm. and Im very thankfull for your detailed Report. tomorrow I will also make a new Tutorial Video, how to use this mod properly;)
  19. Hi, Updatet to version 3.1 Changelog: V3.1 -adjusted colour to a more coservative look -redone the Radio Menu part -added the ability to add units in the main menu -all Commands are now in Capitals V3.0 - added Unit Interaction System - New Interface V2.0 -added some Features /Improvements V1.2 - changed displayseteventhandler to displayseteventhandler - some other small changes V1.1 - Fixed spelling mistakes V1.0 -initial release DOWNLOAD LINK: http://www.mediafire.com/download/lc4mtmkl82qcrs5/My_Control_Menu_A3_Vers._3.1.zip
  20. @Gliptal thats awsome news and yeah its pretty late :D 4 & 6 I alredy changed that, will be in the next update :) I will also make the colour less "intense" you have a watch direction by pressing the alt key. the youtube videos are all a littlebit older tho, I changed some thing here and there.
  21. my guess is, that it has to do with the devbuild. do you get this hint at the start ??? "Leader Interaction Activated"
  22. @gliptal do you use the devbuild or the normal version ? what other mods do you have running?? 1) -to bring the menu up you need to press the "^" ( standard layout) or a F1-12 key 2) -thas is weired maybe it has something to do with another mod??? or with the devbuild ??? (maybe you could upload a pic) :) 3) - the group must there from the mission start on this works not if a unit joins afterwards, make also shure you have the latest CBA A3 version befor the mod running. 4) I Can change that, thats no problem i will keep it in mind for the next update 5) see 2 6) will do that for the next update 7) Sorry dont know what you exactly mean?? a screenshot would be awsome to see the problem thanks for your feedback
  23. your welcome, so tell me what you think when you tested it :) I appreciate your feedback and any constructive criticism is welcome.
  24. @Foxhound Thanx you very much. @Gliptal this works with an actionmenu entry, this mod also gives each two members of your squad a colour (buddy system). when you press your "select all units button", the standard menu is replaced be mine. Here you can select different units by their colour, the F-key from 1-12 still also working. I hope my englisch is understandable for you. So you just throw it in your modfolder and you good to go. No further key binding or so is needed.
  25. Hi Everybody, This has been a while since the last time, but I was kept busy in RL. But I still was watching this forum as often as I could. There are so many good Mods out there atm for Arma3, this is incredible for just an Beta versionn:). So I hope my Mod will be usefull to you. I reworked the concept a little bit. This Time I didn’t Sign this Mod because it works with a replacement file and it is also mainly designed for the Singleplayer-mode of the game. I tested it with a lot of mission and campaigns and it just works fine. So I Hope you all will enjoy this little mod. If anybody with some scripting knowledge has interest in joining/Help/be part of this Project can PM me and his help is highly appreciated Known Problems or Bugs. - it might be sometimes that, when a new unit joins the group during a mission the Unit interaction system will not work on them. this is just a small problem an I will see what i can do in the future Changelog: V3.0 - added Unit Interaction System - New Interface V2.0 -added some Features /Improvements v1.2 - changed displayseteventhandler to displayseteventhandler - some other small changes v1.1 - Fixed spelling mistakes DOWNLOAD LINK: http://http://www.mediafire.com/download/33euoz86o889q7g/My_Control_Menu_A3_Vers._3.0.zip [/img]
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