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gizz46

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Everything posted by gizz46

  1. gizz46

    Action/Command menu mods?

    not that I know of. Best way is to try it out .-)
  2. gizz46

    Action/Command menu mods?

    Yes my arma3 version http://forums.bistudio.com/showthread.php?152224-CMI-Command-Improvement-Mod :cool:
  3. Hi everybody, it has been some time, but here I'm proudly present you an updated version of my mod. CHANGELOG: _________ Version 1.2 - Retextured the M40a5 - Tweaked Bolt animation - added Mk12 SPR - useable Bipods - optimized Supressor sounds Version 1.0 - First Release I luckely got into texturing a littlebit and was able to find out how to to some Uv mapping and supershader texturing. So in my opinion the models look a lot better now. Also tweaked the m40a5 model a little bit. Managed to get the bolt animtion less jerkey. If you look through the scope now it is way more calm. Still to do is, to get better sounds. Next Rifle will be for the BIG GUYS a Tac 50. Model is 95% complete just need to do some Texturing and animtion. DOWNLOAD LINK http://www.mediafire.com/download/uh16v59wc535o7h/GSP_SniperPack_VER_1.2.zip For classnames see first Post or Readme file Any feedback and constructiveritis criticism is appreciated
  4. @Warlord554 I created this textures by my self with a _co,nohq and smdi. Ofcourse you can do some tetxures I appreciate any help (also my knowledge is very limmited in this department). And thanks for the Info with the bipod luckely I knew this already but I think this is a feature which can wait a little longer. the woodland and winter version of the M40 are textured via hidden selection, so it is possible to apply diferent camo's easily.
  5. @twisted sorry this is not possible I think. Because the bolt animation is handled by the engine when a shot is fired. Also is the rifle affected by the animation because it is very difficult to get a sweet translation so the weapon does not jump. I will tweak up the recoil of the weapon in the future. But I also think that the pull animation interferes with the recoil. Regarding the Bipod it is more of an optical feature at the moment ( and so not deployable).
  6. thanks for your feedback :-) @kgino1045 the boltpull animation is handled via a script so it is possible to implement a variety of different animation which could be played randomly after every firing so it is not the same animation over and over again. My plan is to improve the sound and the textures in the future or to find somebody who can do tha for me. thanks for your feedback
  7. gizz46

    Arma 3 Bulldozer (O2)

    got the same error too. reinstalled it, still the same problem.
  8. Hi folks, it has been a while but finally my mod is ready. I hope I'm able to offer you a more easier and accessable Command Menu as the clunky BI's ones. features: - easy and and streamlined menues - logical allignment - quick keys/quick commands - icons instead of words My main scope with this mod is the SP. so I not tested it in MP don't no if it works. multiplayer compability is a later goal. I dindt noticed any bug so far but please inform me if you found one. requires CBA DOWNLOAD LINK: http://www.mediafire.com/download/j05l5s89ma1c6mm/%40COM_MOD_1.1.zip Tutorial http://www.youtube.com/watch?v=mtE7c6YQsNQ&feature=youtu.be recomended Keybnding: prevAction = mousewheel Up nextAction = mousewheel down Back = leftmousebutton select all Units = Tab User11 = Capslock Keybindings *to scroll inside the menu release Key. Hold* Key 1 + mousewheel Up = Unit selection Menu. Hold* Key 1 + mousewheel Down = Teamcolor selection Menu. Hold* Key 2 + mousewheel Up = Rules of engagement. Hold* Key 2 + mousewheel Down = Combatmodes. Hold* Key 3 + mousewheel Up = Interaction (Communication,Radio,Support) Hold* Key 3 + mousewheel Down = Stances Hold* Key 4 + mousewheel Up = Movement (Flanking) Hold* Key 4 + mousewheel Down = Formations Key 5 = Backup menu (if you more confortable with the old menu style) Key 6 Hint for keybinding quick keys/quick commands: Hold User11 + 1 = combatpreset aware. Hold User11 + 2 = combatpreset danger. Hold User11 + 3 = combatpreset stealth. Hold User11 + crouch/standUp = lets all units (or selected units) go crouch. Hold User11 + prone/standUp = lets all units (or selected units) go prone. Hold User11 + Combatpace Toggle = lets all units (or selected units) go auto. Hold User11 + Light On/Off = lets all units (with IR) enable their IR. Hold User11 + Compass = opens Watchdirectionsmenu. Hold User11 + GetOver = unstuck unit. If units are selected and coursortaget is at a building, an Icon will apear, if pressing user11 selected units will clear/ take position in that building.
  9. gizz46

    RTM Hanpostioning Problem

    at first thanks for your answer. I tried it also with alwarrens toolbox and armaRig. without porting it into 02. - no luck I found some tutorials and tried it exactly the way they describte it. So I've put the model.cfg in the folder also using just -5,0,1. But I will try it with the memoryLod Skeleton, sounds like an good idea ---------- Post added at 17:31 ---------- Previous post was at 17:12 ---------- Ok it worked with the memoryLod so far. Thank you very very much, I trouble with this for days now and have tried various things and it droved me mad. thanks
  10. Hi folks, I've a Problem with the Handpostioning for my Rifle. I created my own RTM file and Unfortunaly it lookes like this. [/img] here are my RTM and oxygen2 file and also my model.cfg. https://www.mediafire.com/?ft7yk99l2i21b7y I Packed (binarize) my addon with BI's tool Addon Builder. I,m trying to get this to work for days now. Can somebody else please check if this works. And yes I used google and found different Post and threats regarding this but no solution worked for me:( Thanks in adwance
  11. gizz46

    RTM Hanpostioning Problem

    So I tried diferent model.cfg and the rtm's from the arma2 samplemodels seem to work. I think it could have something to do with the binarization. But I don't know how i could fix this. Also the logfile from Addonbuilder shows no errors. I tried it also with BinPo no luck their, made it even worse
  12. Thanks for the quick answer, For Binarization I use BI's Addon Builder and the Binarize button is checked. I tried it also with taking the *.rtm out of the list for "files to copy directly" but this dint worked either. I use this one can you send me the model.cfg you use maybe this is the error ?
  13. Hi Alwarren, at first thank you for this realy great Toolbox with this Weapon modeling makes realy fun. So I created this rifle succesfully for my Weapon Mod. However I have a problem with an rtm file which I created with Arma Rig and exported with your toolbox . I have created this Handpositioning for my Rifle [/img] Have you any Idea what could be wrong I've read your User Guide (more than once), and I've a question to Page 13 of your guide. What does this RTM Motion Vector mean (or is this not needed for handpostioning?). Ofcourse I can PM you the blender or .rtm file If you needed this thank in advance gizz46
  14. gizz46

    BIS fancy hints

    Hi, you have to use BIS_fnc_advHint give it a try with google :) this also might help you http://forums.bistudio.com/showthread.php?158531-How-to-create-a-cfgHint-for-use-with-BIS_fnc_advHint
  15. Hi Im'm working on a mod/script lately and I want to use the displayAddEventHandler MousebuttonDown. unfortunately I can't use it, because whenn I attach my action to it, the standart action (firing your weapon) is still performed. My question is, is this a bug or is this an intended behaviour? I tested my script with Arma 2 also, and it doesn't work there neither. There is already a ticket on the arma3 feedback tracker, so I guess it is a Bug. http://feedback.arma3.com/view.php?id=10766 So please BI fix this as soon as possible sample script
  16. HI, small Update for the COM_MOD to version 1.2 chanelog: version 1.2 -added some visual stuff version 1.1 - added teamcolor Preset (its back again) - changed "User 11 Keydown" for Houseclearing to "User11 Key Up". and added a Menu to it - changed hint message - other small changes DOWNLOAD LINK: http://www.mediafire.com/download/38fvcr4sanzpka3/%40COM_MOD_1.2.zip Here are some Pictures [/img] The arrow left and right are free at the moment, due to the mousebuttonDown bug. I can't use this eventhandler.:( http://feedback.arma3.com/view.php?id=10766 please vote this up, so maybe it get fixed soon!!!!! I also working on an "Unit open this Door" command. Got so far to detect the door with the mousecursor. Now I only have to find out, how to order the unit to move at the pointed door. So anybody who has some scripting knowlegde is invited to help/join me on this one. Have fun with my Mod and any feedback is apreciated :)
  17. @Adanteh can you show me what you mean exactly ? I tried it so far, doesn't work either
  18. Small Update for the Command Overhaul Mod to version 1.1 chanelog: - added teamcolor Preset (its back again) - changed "User 11 Keydown" for Houseclearing to "User11 Key Up". and added a Menu to it - changed hint message - other small changes DOWNLOAD LINK: http://www.mediafire.com/download/j05l5s89ma1c6mm/%40COM_MOD_1.1.zip
  19. @cavmaj mhhm can you send me your PBO (per PM) I want to have a look into it. when do you have downloaded this mod ( wich date) ??? can you have a look in your arma rpt file maybe there is some information.
  20. @cavmaj No problem I want this mod working for you too:). can you please post a screenshot. and you need the latest CBA A3 Beta if you don't mean this with V2 already
  21. @cavmaj Have you redownloaded the file and from where have you downloaded it?? Do you start arma with a gamelauncher or with steam? make shure that cba is loaded first. also make shure that no other keybinds ar related to user11 or the other keys otherwise this could also interfere with my mod. for me to clearify. is the whole mod not working or ? or do you get this if you press the F1-12 keys?
  22. @cavmaj Hi this sounds not good,:confused: at first please download the version from this threat again and install it. Because when i uploaded the link at the first place, it was attached to a broken version (my fault). But I fixed this short time later(Just in case, if you had downloaded it immidiatly after release). else Deactive any other mods. See if this helps maybe my mod interfierce with an other mod. also to clearify, as example you hold key 3 down and scroll the mousewheel up or down and nothing happens??
  23. @NikoTeen thanks for your feedback, yeah have this script for teamcolor somewhere on my harddisk. will add this in the next update. a long term goal (not a promise ;)) is to bind teamcolor to unit type, as example ,sniper and spotter are team red, MG is team blue and so on and so on have to see how this works. for the houseclearing you have mainly to thank Windwalking. I just modified and integrated it to my needs
  24. @ Sakura_Chan thanks for fixing this. tested it and now everything works how it should.Your mod is realy awesome @Niko Teen with presets you mean the combat presets right? thought about this too, while I was building this mod. But this had a lower priority at that time, so it didn't get in this version. i could bind them to userkeys also, so you can change them ingame the way you want. I think I put it in the next update. I will defenetly change the working of the Helping picture. My thoughts on this was just, that everybody has more help at the beginning and know all the time which menues are on which Keys.
  25. @gliptal not yet, when i use sakuras mod the menu generaly is of centered. dont know why this happe
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