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Everything posted by gizz46
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Dear BI Developers, I would like to request,if it is possible to add something like an config entry or a function, which allows you to enable Player movement while a dialog is open. This is desperatly needed and shoudl be very easy to Implement from your side. Anybody who thinks that this is a nice feature can vote for this on the following link. What I'm trying to achieve is, the ability to walk (W,S,A,D ect.)while I'm also able to open an Interactive Dialog (with Buttons). For example the Ingame Gear/Inventory Dialog allows you to walk around, http://feedback.arma3.com/view.php?id=20109
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ai command dlc C2 -Command And Control
gizz46 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Congrat on the realese. Good improvements there. One suggestion though. Could xou consider to use createDisplay instead of CreateDialog because the inability to walk is realy annoying. Thanks for your work. -
HI, I've tested your mod, Its just awesome. Found no Bug so far even I've one suggestion though. The distance to interact with doors and ammoboxes seems to be a little short for my taste. Keep on this amazong Work.
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Vcom AI V2.0 - AI Overhaul
gizz46 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi genesis92x, nice Mod unfortunately i have the same problem as above. All units starting to running around and do not behave in the way they should. Im talking about the script version.Which i want to use in my scenario (to spice up the mission). Hope you find a fix for this. Keep up your (good) work !!!! -
ai command dlc C2 -Command And Control
gizz46 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really nice Mod! I've send you an PM don't kow if you've get. Since the forum update may account haves some problem. -
Hi everybody, I’m proud to present you the first part of my Weapon mod. Which I’ve been working on the last two month. The intention with this mod is to provide a variety of quality sniper rifles for the community in one pack. At first this pack contains only the M40a5 but other Models are W.I.P - next model will be an mk12 mod 1. However this Weapon pack will include a variety of different Sniper-and Marksman rifles (and their accessories) in the future. Like the - Mk12 mod 1 - Dragunov (customized version with rails and different Buttstock) - Tac. 50 or 300 - G3 (customized version) - MSR - And further More……. All weapon types come in three different camo’s like woodland, desert and Winter. Including custom reload animations for each weapon. Every Bolt rifle will have their proper animation. All models and textures are done completely by myself. Modelled/designed and measured as close as possible to their real life counterparts. So if anybody can provide detailed pictures or other resources for this rifles, this would be great. Hope you’ll enjoy this pack. Every constructive feedback or help is appreciated and needed to improve the experience. [/img] DOWNLOAD LINK http://www.mediafire.com/download/ss381cczsqwcj8v/GSP_Sniperpack_Ver_1.3.zip Features ________ - useable Bipod - Bolt Hand animation - custom Reload animations Content: ______ g_sniperpack.pbo g_sniperpack_anim.pbo GSP.bikey readMe.txt Requirements: _____________ @CBA @ASDG Joint Rails classlist __________ M40A5: "GSP_M40A5_Base" M40a5 Desert "GSP_M40A5_wdl" M40a5 Woodland "GSP_M40A5_win" M40a5 Winter "GSP_10Rnd_762x51_B_Stanag" Magazin "muzzle_M40A5" Suppressor "muzzle_M40A5_win" Suppressor Winter __________________________ "GSP_MK12_SPR_Base" Mk12 SPR Mod1 Desert "GSP_MK12_SPR_win" Mk12 SPR Mod1 Winter "GSP_MK12_SPR_wdl" Mk12 SPR Mod1 Woodland "GSP_30Rnd_556x45_Stanag" 30 Rnd Magazine "muzzle_Mk12_SPR" Suppressor "muzzle_Mk12_SPR_win" Suppressor Winter __________________________ "GSP_Tac50_des" McMillan Tac 50 Desert "GSP_Tac50_wdl" McMillan Tac 50 Winter "GSP_Tac50_win" McMillan Tac 50 Woodland "muzzle_Tac50" "muzzle_Tac50_win" "GSP_5Rnd_127x99_B" Magazine WeaponBox: "Box_Gizz_Sniper_Pack" or in the Editor under --> Gizz Sniper Pack Weapons/Ammo Box name for Bolt animation _______________________ "GSP_M40a5PullBolt" example: player playAction "GSP_M40a5PullBolt"; CHANGELOG: _________ Version 1.3 - Tweaked Rvmats - Various Tweaks (Texturing) - Tweaked Animations - added McMillan Tac 50 - optimized ammunition Version 1.2 - Retextured the M40a5 - Tweaked Bolt animation - added Mk12 SPR - useable Bipods Version 1.0 - First Release Special THanks To: - Hjohnson - toadie2k - Alwarren - Spartan0536
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ai command dlc C2 -Command And Control
gizz46 replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ Mad_Cheese, Hi Really Interessting mod you've got there, looks realy nice. For the Combatmode problem you could youse something like this. Cause I've been working on a mod, where I need to archieve the same thing. I'm not on my Home computer right know. So this just a peace from my memory. I can send you my Function via PM later, when I'm back home. If you want to contact me I'm also speak german.-) -
Please BI add player movement while Dialog is opened
gizz46 replied to gizz46's topic in ARMA 3 - GENERAL
@defk0n_NL Thanks for the info. But I would like to have it a nother way. It would be very nice to have the abiltiy to open a Dialog and also the ability to walk via W,A,S,D or change the stance ect. -
Please BI add player movement while Dialog is opened
gizz46 replied to gizz46's topic in ARMA 3 - GENERAL
@defk0n_NL can you explain this a little bit more. However I don't understand why BI's didnt already Implement a function or config entry which allows you to move around while you have a open Dialog. This would give us the opportunity to implement an interactive gui -
Please BI add player movement while Dialog is opened
gizz46 replied to gizz46's topic in ARMA 3 - GENERAL
hi I ment what jona33 have said. @Goodson It makes sence when want to create I dialog wich you can use while in Combat, without compromising your ability to move. -
Please BI add player movement while Dialog is opened
gizz46 replied to gizz46's topic in ARMA 3 - GENERAL
Hi neokika, I'm talking about an normal display with buttons for example (something you can interact with). But in my case it woult b extremly usefull if the player would be able to still walk around. -
GSP Sniper and Marksman Weapons
gizz46 replied to gizz46's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, here is a fix for the new Bootcamp update. I'm very busy at the moment, so there is no other improvement or fix on this pack. However I'm working on a reboot of my riflepack. So next update will have much more detailed models and textures. download link version 1.4 http://www.mediafire.com/download/vpkzrbrtcmqfmm0/GSP_Sniperpack_fix.zip -
Blender Toolbox and Oxygen Animations
gizz46 replied to Mattaustt's topic in ARMA 3 - MODELLING - (O2)
if you have imported it via .BVH give this a try. use this tutorial : from 1:50 min. also when you've imported the file, click to another animation phase, this will maybe get all the bones sortet -
Blender Toolbox and Oxygen Animations
gizz46 replied to Mattaustt's topic in ARMA 3 - MODELLING - (O2)
Hi, Make shure that your rtm file is loaded int the memorypoint sektion it could also be a missing model.cfg file. Another method is not to export the file as a rtm file, instead as a .bvh file. -
If you have interrest I can give you a little support (tutorial) with custom reload animations. Just PM me
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really (awsome) nice mod. I don't now why Bi's hasn't done it from the beginning.:cool: I notice one thing, don't know if this is intended or a bug. When I'm in stance mode, more precise in the combat stance mode, the leaning thing isn't working. For reliable use, I would also recommend to use a small Icon that shows when peak around a corner. :868: However really nice work never play without it again.
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GSP Sniper and Marksman Weapons
gizz46 replied to gizz46's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok thanks for the info, I think it has something to do with a mod interfirence then. I will look into that when i've got the time. -
GSP Sniper and Marksman Weapons
gizz46 replied to gizz46's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@ LSD_Timewarp82 do you have other mods running ?. I can remember that I had this options Bug yesterday,too. but I havent related it to my mod. Have Tested it again today and had no problems.:d: -
GSP Sniper and Marksman Weapons
gizz46 replied to gizz46's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thats weird. please look at your rpt file. and try another mod launcher. i think the only issue could be the script running for the bolt animation.:confused::confused: -
GSP Sniper and Marksman Weapons
gizz46 replied to gizz46's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for Uploading:cool: -
GSP Sniper and Marksman Weapons
gizz46 replied to gizz46's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok fixed it. Link is updated -
GSP Sniper and Marksman Weapons
gizz46 replied to gizz46's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ahh mybad forgott to change that. fix it right know. -
GSP Sniper and Marksman Weapons
gizz46 replied to gizz46's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi everybody, here I'm back again. It has been a while, but finally I can give an updated Version of my Mod. This Time I added an very Powerfull rifle the McMillan Tac 50. I Also tweaked the Ammo and damage values of the Rifles (thanks to Spartan0536). Also the rifles have no linked items anymore (Request from many Users). I'm working also on some other Rilfes, like the MSR/XM210 or the M107 CQ . If anybody can help me with some good pictures of the MSR this would be really nice. I also need better Sounds. Have fun and any feedback or constructive critisism is appreciated. New Pictures will come Later CHANGELOG: _________ Version 1.3 - Tweaked Rvmats - Various Tweaks (ReTexturing) - Tweaked Animations - added McMillan Tac 50 - optimized ammunition - removed linked items DOWNLOAD LINK: http://www.mediafire.com/download/ss381cczsqwcj8v/GSP_Sniperpack_Ver_1.3.zip Special THanks To: - Hjohnson - toadie2k - Alwarren - Spartan0536 -
@Raid looks really great.:cool: If you're interrested I can provide you some tutorial for an Bolt animation (or make one for you.) If youe interrested PM me.
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GSP Sniper and Marksman Weapons
gizz46 replied to gizz46's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks for your support :), I'm haven't worked on the m40 for a while cause I'm still busy on finishing the Tac 50. However I could use some nice sounds (gunshot,reload ect.)for the M40 , also If you could provide some picture of the real camo style used by the corps would help me alot.