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su79eu7k

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About su79eu7k

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  1. Found a solution. I use KR Windows7 64bit and had a same problem. Change your system locale to 'English(US)' and install. It works fine now. :cool:
  2. Hello, shay_gman. Can I try to turn on F2 AI Skill selector(coop/A&D but especially A&D) based on HOWTO...? If it's not possible, what's the default value of AI skill of MCC Sandbox? (Just curiosity :)) Thank you!
  3. Hey~ I tested 1.6.1, It seems that 3D Editor problem perfectly solved! but undercover thing and typing error is still remain. (Actually the error formula of 1.6.1 seems little more complicated than 1.6.0 that I summarized above) I think this is not so serious bug, so please take your time. :) And while I testing 1.6.1, I found one more bug and one more typing error bug : construction HQ -> Funds -> + & - buttons not work (But this is also not so serious because user can select their fund by drop-down menu) typing error : if I deploy my HQ and select 'construction' action menu, there are many action menu like 'light factory', 'heavy factory', 'aircraft factory' etc. etc. ...among them, one of 'aircraft' is typed 'aircraf' (missing 't') Thank you again shay_gman! And I'm really happy about 3D Editor problem solved!
  4. Okay I double checked the bug and found this. Now I can summarize. When I play MCC with several people, 1-1. if 1 people play undercover agent, one 'draw weapon' action menu appears 1-1. if 2 people play undercover agent, two 'draw weapon' action menu appears 1-2. if 3 people play undercover agent, three 'draw weapon' action menu appears 2-1. if 1 people play U.A. and respawn once, two 'draw weapon' action menu appears (1+1=2) 2-2. if 1 people play U.A. and respawn twice, three 'draw weapon' action menu appears (1+1+1=2) 3. so if 3 people play undercover agent :cool:, and respawn twice, 6 'draw weapon' menu appears (3x2=6) :rolleyes: (So, many people play U.A. and respawn several times, MM's Action menu flood and couldn't find '>mission generator' menu anymore) and 4. character slot selection typing error : disgised > disguised Hope this could help you! :D
  5. Hello. I think I found a tiny bug. If we choose undercover agent, we can find 3 'draw a weapon' action menu. But If we killed and respawn once, we can find 6 action menu. If twice, we can find 9 and so on... The real problem is, If MM is undercover agent, and he respawn more than 4~5 times, He can not find '>Missions Generator' menu anymore because the action menu flood by 'draw a weapon'. :eek: Could you check this out plz? And thank you for your great work. :)
  6. su79eu7k

    Mythbusters ArmA edition.

    Okay, Now I agree. And may know why I felt like that. Maybe it's because of some geographical. When I testing that noise/ghillie suit/tube effect, (Even if it's not captured on that video) I moved once or twice my position. Maybe it's the reason of my misunderstood. :D Ignore about head position thing in my video. I will add comment about that. Thank you all and all your feedbacks. :)
  7. I need little help about using IED-IED or IED-Ambush_Party link system. I used about 90 IEDs for test this :D, but I'm still pretty confused. I linked IEDs(for example 2~5 IEDs) properly and could see gray line between them on the map. But entire daisy-chain mostly fail. Even if I success, the one of them always fail. And especially about IED-Ambush_party, there is also similar kind of problem above. Its about 'activated ambush_party behavior'. If IED explodes and linked ambush_party starts a fight, they never moves and just fire on their position. But if I Ctrl+Click the ambush_party marker manually, they stand up, start to move and assault their target. I think the latter is proper work of ambush_party link system that MCC Sandbox maker intend. If I'm doing wrong something or seems inexperienced, please feel free to give your tip about that. Thank you! :) (Or maybe is it a bug?)
  8. su79eu7k

    Mythbusters ArmA edition.

    Hey guys, I tried a simple AI awareness experiment after read this helpful mythbusters thread. During the experiment, I felt 'head position - up or down' is pretty important. can someone check this out?
  9. Okay. Enjoying this tool almost perfectly, but I found tiny problem. 1. If you respawn 'UAV+backpack' and take that backpack box, a small script error occurs. Anyway UAV works with no problem. This is just for your information. 2. If you respawn MISC > Line-keeper!'!s box, that point !'! makes code error when I safe my stuff. Sometimes it seems that the error makes whole code messed up. Yup! As I said. Very tiny problem. Just FYI! Keep great work please! By the way, I made some MCC Sandbox coop missions for my ArmA friends and played myself with them(sometimes one or two persons, sometimes way more than that). Everyone who played that missions with me, they really loved it! Why? they don't know...they just feel missions are very well balanced. But actually it's because flexibility. I can flex my mission anytime little more during the game session. And it's so simple. So even GM like me, I can also play and enjoy. Moreover, there are many interesting features of course! Really brilliant tool!
  10. Yeah that make sense, now I agree with you. And thank you about JIP para advice. That's a really good idea! :D Anyway what a surprise! 1.6.0 out! :eek: Keep great work please :)
  11. Hey, I found this MCC Sandbox tool 3 days ago and guess what I feel now? This is really great tool, very handy for build a new mission, moreover even if we start a mission its really flexible! Found a new world of ArmA2! Thank you so much shay_gman. By the way, I have 2 simple questions... 1st. I wanted to ask "Can I capture 'Evac feature' in trigger?", so I read all these 50 page threads :P. but... Problem solved! 2nd. Can I 'safe' SF HALO respawn point? I made a simple mission for SF team, expecting they start their mission in C-130. But when I load mine, they just start from ground. If I make a west respawn point, they start from there, If not, just default start point. So I analyzed my 'safe' code, but there was no code for SF HALO respawn point. (But not like SF HALO, WEST respawn point was there) 3rd. About armed civilian(IED), what is 'Order to Follow' action menu? When I pressed that action menu, it seems nothing happens. Yup! Anyway this is my simple question about this great tool and other features are so nice and well functional! Thanks for read.
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