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SP33Dkt

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Posts posted by SP33Dkt


  1. GVAR(reserved_slot) = "RESCUE";

    GVAR(uid_reserved_slots) = ["alpha_1", "bravo_3"];

    GVAR(uids_for_reserved_slots) = ["1234567", "7654321"];

    Is this how you use it?

    Hey, nah not really. That was what got stated above but I have another way to prevent others to access the vehicles/planes instead, like I've done so my clan's Air Force crew can fly the combat fixed/rotary-wings, and only my army "ground" units can use the armors etc.

    But it would be good to also get the reserved slots up because it is quite annoying that guests enters a slot even thought it says in the name/description for example:

    "SP33D *RSERVED*"

    So yup.


  2. Hello,

    I'm having a bit of a problem. I added the support scripts to domination ACE West and my editor crashes when i load the mission. I found out that the problem that was causing it to crash was the Rsc titles line when i added it to the desc file ---> #include "scripts\NEO_radio\hpp\titles.hpp"

    I removed all other rsc titles and tried just that line alone but it still didnt work. Any help would be appreciated. Thanks

    Maybe this is the wrong area to ask a question like this due to that you're having a problem with description.ext?

    You might have corrupted some data, also in the Mission file itself. Can't help you too much due to I don't really know what you added or changed, sorry.


  3. @SP33Dkt: I think i'll fix some bugs for the next 3-4 weeks and then i should be able to come out with a version.

    You would simply have to call the script:

    [1] execVM "\CHN_TroopMon2\scripts2\MonInit.sqf"

    Great to hear mate! Thank you, and thank you for using your time on creating this tool. :)


  4. Hey, would it be possible to somehow do so only 1 person can "Talk with Pilot"?

    I have currently done:

    RESCUE addAction (NEO_radioLogic getVariable "NEO_radioPlayerActionArray");

    So only the unit "RESCUE" Gets the ability to call in the support, BUT, if others enter the choppers, they still get the options to "Talk With Pilot". Anyways to remove this?


  5. What you could do is, add a special slot and kick the player who connected into this slot when he doesn't log in with the server password after some time, let's say 20 seconds, with some onscreen warnings.

    There are ways to detect if a player has logged in as admin and there are ways to kick a player from the server with scripting.

    Xeno

    So how do you do this? :)


  6. Please answer him we at T.A.L.O.N. Server are having the same problem we had an attack from a hacker with darkie mod and there was no way to ban him ingame it just doesn't do anything

    You go to map hit server control then select player and click ban it does squat!

    Please someone give us a hand or suggest an alternative!

    Doesn't look like we get any future.

    Like seriously, in normal hosting there is a file called Ban. in your documents, just type in the player ID and he is banned. But for this server, you can't do that, i tried to make a Ban file in the ArmA2 installation but didn't work either.

    Is there ANYWAY anyone is able to say how to get this ban thingy up, or doesn't TA2DST support banning???


  7. Okey, i tried the high command, but still doesn't work.. Maybe it is my keybindings which is wrong, i try CTRL+SPACE but nothing.. Anyone know what the keys are called for CTRL+SPACE in the options?

    ------

    Also, When I am the US Army Special Forces, and set my self as Commander, it says: "Com. SP33Dkt is already assigned as CIV commander" ... Eeeh


  8. Btw Shay, is it possible to do so the evac has unlimited Ammo? For us several times instead of spawning new once.. They get empty quite fast.

    -----

    Also, if the chopper goes down/Get shot, it just floats forward without the rotor spinning.

    Takes around 5min before it actually finds out it have no engines and then it lands and the crew goes out, then i spawn a new one but the crew is still there. lol, i even recorded it, it was funny =D


  9. LOL, k, btw, issues:

    1 i got everything to work again, GREAT!

    2) Now comes the issues.

    When the Evac chopper is landing, it bumbs which i hate, standard BUT, sometimes, it's glitching like the front is pointing left, then right, then left, then right like the hole choppers direction is glitching. Not a big issue but looks kinda.. F'ed.

    3) That you have done so the chopper hovers and stays with the engine is GREAT! but, the chopper is lifting slightly when just staying there. I was testing it, i made it land, it hovered, about 30sec, the chopper was in an altitude of maybe 10.. It is like lifting, and we can't enter when it's so high =D

    I was wondering on till the next update if you could fix these things, or try, at least issue number 3. Also, add a new option. Turn off/on the engine of the chopper.

    Because there is times i want the chopper to stay there and wait for me to get back so we can get out of the zone, but the engine is on so 1) we can get compromised, 2) it might be no fuel when we arrive back xD

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