Cocoa-Jin
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Where can I find tutorials on configuring a mesh into a working model in O2?
Cocoa-Jin replied to Cocoa-Jin's topic in ARMA : O2 MODELLING
I found one tutorial that provides a good start. It has missing images, but outlines how to set up the Geometry, Fire Geo and Shadow LODs. Mass is in kilograms correct? Still need more info on crew and passenger placement, damage model details, etc. -
Where can I find tutorials on configuring a mesh into a working model in O2?
Cocoa-Jin replied to Cocoa-Jin's topic in ARMA : O2 MODELLING
thx for the quick response! -
Where can I find tutorials on configuring a mesh into a working model in O2?
Cocoa-Jin posted a topic in ARMA : O2 MODELLING
I have my mesh complete and imported into O2, but where do I learn how to apply all the details such as sitting locations, mass, weights, hitpoints, etc? I see how to add the various LODs(fire, geometery, shadow, etc), but no way to create/add the required parameters to these LODs. Thanks in advance! -
New to modding...I'm in need of a roadmap for completing an add-on.
Cocoa-Jin replied to Cocoa-Jin's topic in ARMA 2 & OA : MODELLING - (O2)
Good to know! :bounce3: -
New to modding...I'm in need of a roadmap for completing an add-on.
Cocoa-Jin replied to Cocoa-Jin's topic in ARMA 2 & OA : MODELLING - (O2)
Regarding LODs, when doing view LODs for passengers and pilots/drivers, does the LOD have to be derived from the original mesh/LOD 0.00? Or can I build that (and any other LOD) from scratch? Also, can I use LODs that dont match the LOD 0.00 in order to "fake" some mechanics? For example, place invisible wheels or tank tracks on the LOD for ground interactions (make it drive), but use animated legs on the LOD 0.00 and the fire LOD so the legs look to move the unit and the legs would take damage. -
New to modding...I'm in need of a roadmap for completing an add-on.
Cocoa-Jin replied to Cocoa-Jin's topic in ARMA 2 & OA : MODELLING - (O2)
I figure all I need is an animation for walking, turning while walking, and turning in place....how hard can that be?! ;) That is a joke of course, i'm willing to take any advice anyone may have. -
New to modding...I'm in need of a roadmap for completing an add-on.
Cocoa-Jin replied to Cocoa-Jin's topic in ARMA 2 & OA : MODELLING - (O2)
I'd really like to get info on custom animations for units if it is possible. Edit: I just learndd what .rtm is. Now I need to learn how to rig the models for animations. I saw someghing about continuous, and I think, discreet animations. I hope I can do a frame by frame animation for walking animations. -
New to modding...I'm in need of a roadmap for completing an add-on.
Cocoa-Jin replied to Cocoa-Jin's topic in ARMA 2 & OA : MODELLING - (O2)
Thanks for the clarification. I saw that we could do pre-defined animations like landing gear extensions, but are you also saying that the Model.cfg can also be used to apply custom animations? I'd really like to see what the process is for building and including custom animations for units. -
New to modding...I'm in need of a roadmap for completing an add-on.
Cocoa-Jin replied to Cocoa-Jin's topic in ARMA 2 & OA : MODELLING - (O2)
Any ideas where I can go to get info how to pull it off? -
New to modding...I'm in need of a roadmap for completing an add-on.
Cocoa-Jin replied to Cocoa-Jin's topic in ARMA 2 & OA : MODELLING - (O2)
Blender can do animations...but I'm not sure how to port over animations...I assume I have to bake the animation and port it over, but I'm not sure how O2 handles that. If you are not careful PuFu, you'll end up having me attached to your hip. :bounce3: -
New to modding...I'm in need of a roadmap for completing an add-on.
Cocoa-Jin replied to Cocoa-Jin's topic in ARMA 2 & OA : MODELLING - (O2)
Is it possible to make a vehicle with legs that are animated for walking...four to be exact (though six would be cool too)? If not, could I make a four legged vehicle and then config it as a "person"? -
New to modding...I'm in need of a roadmap for completing an add-on.
Cocoa-Jin replied to Cocoa-Jin's topic in ARMA 2 & OA : MODELLING - (O2)
This is good to know. Perhaps I'll start dabbling in the next week or so. I'm going to need to try with some simple models to see how it works, but I look forward to it. In fact, I'd like to see if I can add a new ordnance to the game. I've been wanting to add Napalm...I modeled a nice napalm ploom in Blender, maybe I can see how to model a simple bomb and then see if i can export the animated explosion into ARMA2. -
New to modding...I'm in need of a roadmap for completing an add-on.
Cocoa-Jin replied to Cocoa-Jin's topic in ARMA 2 & OA : MODELLING - (O2)
Good info here, I learned a lot from them...i have a strong idea how iy all works now. My only concern is how applicable the config scripting language for OFP is for ARMA2...can I apply the naming and config values from OFP to ARMA2? -
New to modding...I'm in need of a roadmap for completing an add-on.
Cocoa-Jin replied to Cocoa-Jin's topic in ARMA 2 & OA : MODELLING - (O2)
LODs I get, I assume it just creating lower poly versions of the same model (I think Blender has a way to do that procedurally). But I'm not sure what Named Selections and Configs entails. Is Configs refering to states...like normal and wrecks...or gear down and gear up, flaps out, doors open, etc, etc? Then of course, how are configuration changes animated? No one wants to see gear instantly appear out, or disappear for gear up. Thanks for the input...I really appreciate the out reach of aid for what I assume is a constantly re-occurring question. -
New to modding...I'm in need of a roadmap for completing an add-on.
Cocoa-Jin replied to Cocoa-Jin's topic in ARMA 2 & OA : MODELLING - (O2)
Thanks, i'll take a look at them.