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NullOrdo

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About NullOrdo

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  1. Ok, so what kind of code am I putting in playerinit.sqf? What would it look like?
  2. This script works great for me except for one issue I'm having. I'm trying to use this in the Warfare CTI module and it works great except when I die. After I respawn, I lose the ability to call in the AI chopper and I'm assuming this is because the "init" field of my unit is being wiped when I die. How can I change this to keep my Init field upon respawn? Likewise, the same issue when I create an Empty respawning Chopper for my personal use of fastroping troops in. After the chopper is destroyed once, it also respawns without the Init code, preventing me from further use the fastrope function. So basically, how can I get this mod to work with players/vehicles respawning? Thanks for any help.
  3. NullOrdo

    Basic Warfare Editing problems

    You're right, it is for ARMA 2, I didn't realize this was the ARMA 1 forum. I don't think there is a difference in the Warfare modding though, I could be incorrect. Ok, going by your advice: If I wanted to add a Barracks for example, I would insert the line, like so... ? With the Config_Barracks.sqf file being within the folders Common/Config from the main folder. And by saying "put the Init_Common.sqf in your mission folders", do you mean the main mission folder or in the directory of Common/Init? I apologize for making this more difficult than I'm sure it is.
  4. I've read the Warfare Editing Guide and numerous topics on Warfare editing, however, I seem to be missing something very basic on getting my editing to actually work in game. My overall goal is just to add some units and vehicles into the Buy menu in Warfare and change the starting loadout of a few players. Now, I understand to add units, you need to go into the Config_Barracks file and do it that way. That isn't a problem and I understand that part. My issue is: I'm attempting to edit the 16/32 player Takistan CTI map, which when unpacked, doesn't have any other files other than the basic Description, Init, InitMission, etc. There are no folders pointing to other config files or anything. I've tried adding them in manually but the game doesn't seem to register them and ignores any changes I've tried to make. So basically, how do I get the game to "read" the edits I've made in the Config files? Is there a line of command I need to add to one of the base files? Right now I have the basic files and the folder Common > Config > Config_Barracks, with my changes made but nothing appears different when I load up my map. Any help would be super appreciated because I'd love to dig into modding this but I'm getting pretty frustrated.
  5. NullOrdo

    Revive Script

    Ok, I actually figured out the problem. It seems to happen when I have the Warfare (OA) Module on the map. I removed it and the Revive addon seemed to work. The problem is that I want to use this Addon with a Warfare map. Right now I've removed the random HQ spawning and have my West base starting at the Airstrip in Takistan. I'm not sure how to go about trying to fix the Warfare module and getting it to let me use revive with it.
  6. NullOrdo

    Revive Script

    I went through all of these pages and followed the example solutions for other people who had this problem and I just cannot get this to work. I apologize for asking this when I know its been answered, I'm just at a loss as to what I'm doing wrong. Every time I start a map (trying to do this on a Warfare map), I get the "Unit is not conscious" error. The only way I found to fix this for myself was to set: I only have one soldier on the map and he is correctly named "s1". However, when I load the map, the Revive script doesn't seem to load properly. When I hit respawn, I get a 4 second countdown with a score screen and then I automatically respawn. I can't figure out why it's not working. Here is my Revive.init script. Thanks for anyone who can help me, I'm beyond frustrated at this point.
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