Jump to content

-GNC-James

Member
  • Content Count

    4
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About -GNC-James

  • Rank
    Rookie
  1. Hello guys! Hope, someone is still reading this thread. I have a very strange problem with dac. As all of you now, DAC supports respawn via DAC-camps, which mean, i have to install at least one camp to use this feature. So thats no problem, i created 4 camps and they are working. My problem is: they are not respawning! After 6 hours of problem-finding, i figured out, that the problem is the description.ext. Whenever there is an entry like respawn = "BASE", DAC will not respawn own troops in DAC-Camps. If I delete the respawn in the description.ext, respawn in camps word. Is there any solution for this problem, cause i cannot think that noone uses DAC in MP with respawn.... I also tried the method with a game logic and "DAC_Pos_E" ans name. No effect. I dont know any further...
  2. No problem, thanks heaven you even think about my suggestion ;) Maybe we can find an easier solution or agreement. I thought just a second before why not just alter the order in which you clear the villiages. That would be enough dynamic for my purpose. So maybe in some distant future (yea yea ;) ) you may find a way to start your mission from two or more possitions. In a normal training mission with a duration about 2 hours we will never clear out all 18 possible cities. Due to our procedure and SOP we may get 5-8 done. So there is much potential left in your mission. Thats why i come up with the idea to alter the order. I know that you have planned your order carefully and that the markers right now are showing up one by another to guide the player. But maybe it is far less work to enable your mission to be played from two directions (just right now and from the other end) than to convert it into a dynamic spawn mission. However i appreciate your work and we like the mission. At least thats what you wanted to hear ;)
  3. Also want to thank you for this mission. We are using it in our coop-team for training intelligence and engage operations. So i have edited your mission in some details like ACE-Support and BW-units. But at least there is one big wish open and i think you would not like me for expressing it ;): Would it be possible (in some future) to remap/rescript the mission to be fully dynamic? Because now, only the markers are showing up one by one, but every city is fixed right from the start of the mission so there is no suprise having it played the first time. So my suggestion for a longtime development would be to script the appearance of the AI dynamically and by chance. But i understand, if you want to leave it the way you have done it so far ;)
  4. -GNC-James

    Medevac Module

    Only a short question for better understanding: Is it right, that u can only use this module in MP when every person on the server is also using this module, meaning that all player have to load the addon @Medevac right from the start on? Is there no possibility to active it only server-side?
×