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evil_brownie

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Everything posted by evil_brownie

  1. evil_brownie

    F/A-18 Super Hornet

    I can't confirm the if you run out of fuel you can't eject, because i never let the plane's fuel reach zero. As for ejecting issues in the f-18, well i believe it's been fixed for the upcoming version.
  2. evil_brownie

    Mando Missile ArmA for ArmA 2

    Not sure if anyone has brought this up, but with the lastest version there is duplication of the HUD on/off, hud color and change keys actions on the RAH-66. EDIT: While i'm at it, a couple of other concerns. GLT's F-16 has a few Exocet AShM variants, but they aren't linked to MMA, so you can't really use them as an anti-ship missile like the Penguin. Then, are there any actual chaffs? Because trying to evade radar-guided missiles with the MMA flares is impossible (then again, it's obvious why >.<) (I did read the readme, didn't really find anything relevant).
  3. evil_brownie

    Seahawk Addon By YuraPetrov

    Well the "bounciness" is still there, although it seems to be smaller now. Thanks for considering my suggestion : D And also, the battlecats and warlords reskins that you made became all buggy with this new version.
  4. evil_brownie

    F/A-18 Super Hornet

    Landing with it on the carrier has been one of the main issues, but i'm sure Meatball's on it ;) Back when the plane had no dampers, it was fairly easy to land on the carrier without too much trouble. In the latest versions the accident rate pretty much went through the roof, but we'll just have to wait for the next version.
  5. evil_brownie

    Arma 2 Addon request thread

    I don't think this exists, or if it does i'm sad i didn't find it yet. Has anyone made full woodland BDU units with older load-bearing gear. Example pics ;) http://www.fas.org/man/dod-101/sys/land/bdu-woodland-19990609-f-2095r-017.jpg http://afidie.com/allblog/wp-content/uploads/2008/01/660px-bdus-forest_army.jpg
  6. Mo' juice truck looks great :D
  7. CH-54 Tarhe with Airlift capability you say? Must...control...urges xD
  8. evil_brownie

    F/A-18 Super Hornet

    Do you use any other mods related in any way to how planes will work? Let's say, to name a few: glt's missile box (update it to 3.5 perhaps) glt's real air weapons mma You could try and do some tests like this: start by only putting this plane and its required addons and see if everything works, and then add your additional mods (one by one) that you use and try to find the mod that is causing said errors (this is a bit tedious i admit, but it has worked for me more than once).
  9. evil_brownie

    Cook. American Big City

    I guess some people just can't deal with something (whatever it may be) and feel the need to call it offensive. So it happened, ok, move on please, no need to bash a new idea for a map.
  10. evil_brownie

    USS Nimitz

    Are you using Meatball's F/A-18F? (version 1.8) IF SO, it's an issue being adressed by him.
  11. evil_brownie

    Seahawk Addon By YuraPetrov

    If its dark and rainy (best combo for seeing absolutely nothing in front of you ) use nightvision or fly only using instruments, you don't really use a helicopter as if it's a car using headlights :D
  12. Yay : D Ever since i saw this thread with all those pictures of...god i've lost count...so much good stuff, i wanted to try them out. Can't wait for the first release. Small question, i'm guessing the M88 is going to have the BIS Repair function right?
  13. evil_brownie

    Seahawk Addon By YuraPetrov

    Don't really get the no-door and headlight thing, but that's just me o.0 The thing i would like to see would be animated windshield wipers :P Ihave no idea why, but i love flying your seahawk through heavy rainfall and having them moving would be pretty cool.
  14. evil_brownie

    Mando Missile ArmA for ArmA 2

    Why are you trying to use another javelin mod on top of mma's? :confused: The mma javelin works fine if you follow the firing procedure.
  15. i may be stupid, but having an attached object wont make you collide with stuff? I guess i forgot it gets deleted, in which case, give me a wall to bang my head against :banghead: EDIT: You know what?...please ignore my silly talk, it's for the best :D
  16. evil_brownie

    Cook. American Big City

    So do I... but i support the idea of a modern, evolved city map for Arma, even if the idea comes from that "game".
  17. evil_brownie

    Harrier GR.9 W.I.P

    Oooh thanks! : D
  18. evil_brownie

    Harrier GR.9 W.I.P

    Please do not remove them. I went on the MMA thread yesterday to ask for a fix related with using MMA's GPS targeting system with the Stormshadow, which i'm happy to say Mandoble fixed quickly, providing a test version there (check the latest posts), so one could actually use them as cruise missiles.
  19. evil_brownie

    USS Nimitz

    use setposASL instead of normal setpos example: this setposASL [(getposASL this select 0),(getposASL this select 1),18]; with "this" being whatever you what to place on the carrier deck.
  20. Really happy to see the M88 coming back to life. The Wolverine is looking good so far! Don't think a having permanent, invisible bridge glued to the front is a good idea, just saying :rolleyes:
  21. evil_brownie

    ARMA 2: OA beta build 84467

    Any reason why with this patch vehicle animations (let's say, a door) stutter while the animation is being performed? It moves as if it was in several, small bits instead of a "flowy" way. EDIT: Just found the DH Ticket about it.
  22. evil_brownie

    Mando Missile ArmA for ArmA 2

    Just saw the post, tried it out and it worked straight away. Thanks for the quick fix ;) EDIT: Also tried out the latest beta patch and it fixed the other problem as well, another thank you!
  23. evil_brownie

    Mando Missile ArmA for ArmA 2

    Nope, doesn't work. I'm thinking its because the hud says (ground) so you can only lock on the surface, a bit like the agm65, you got several hud modes for it.
  24. evil_brownie

    Mando Missile ArmA for ArmA 2

    On that f-18 thing, not really, you'll have to download it all, and then copy the relevant pbos (being these for the plane: air, men, sounds, sounds_c and weapons) (all of this because of the plane and pilots). On another topic, i've found that MMA is causing some rather wierd mid-air unwanted loadout changes (ie. weapons on a certain pylon move out of them if i use the weapon in the pylon before that one) It has only happened on a few vehicles, namely on the new SH60 with penguin missiles, where after i used the torpedoes the penguin switched its pylon for the first torpedo's one. Another one was the SR1 variant of RKSL's Typhoon. After using both Stormshadows (which i need to mention sth about them after this), the Paveways take their places leaving the inner wing pylons empty. After deploying both bombs, the center fuel tank takes the place of where one of the bombs was. Finally, i can't seem to use Stormshadow with GPS targeting, all i get is the stormshadow (ground) option on the hud, but the gps targeting prompt still appears on the bottom left (this of course is all relevant to the afformentioned Typhoon, the only plane i currently use with Stormashadows in its loadout).
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