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evil_brownie

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Everything posted by evil_brownie

  1. evil_brownie

    Mando Missile ArmA for ArmA 2

    Has there been any recent progress on that fix/workaround for the ACE2 1.10 + MMA Javelin?
  2. evil_brownie

    F/A-18 Super Hornet

    Love the new features you're adding. Can't wait to join this to the F-18C i already use : D Keep it up and good luck!
  3. evil_brownie

    Sti A-10

    Going a bit on the loadouts, i'm actually glad the ace one's didn't work for me... That way i had default loadouts everytime with mma working Mavs :P
  4. Little issue that i've come across. I've been doing some compatibility tests of my mods with the MOAB and i've come across a few results: 1- I am fully capable of using it and deploying effectively IF i start it already armed in the c-130. 2- For some unknown reason to me at the time i write this, i apparently have a mod (which i annoyingly have to track down for the last few that are possibly guilty) that is keeping me from getting the load message if i start with the empty MOAB next to the plane. Also, i can't get those command lines on page 31 that you wrote to work. Would you mind explaining it a bit more thoroughly? EDIT 1: Found the 3 possible mods that are in someway interfering, ill reedit when i have full confirmation. EDIT 2: I just confirmed that the RAV Lifter mod is somehow not letting me load the bomb in the C-130J. I shall now see what i can do. I suspect that in a way RAVLifter looks up certain airlifting criteria it somehow stops the C-130 from loading it, which would make no sense since the airframe is completely capable of lifting it.
  5. evil_brownie

    Sti A-10

    It works : D One minor thing though: Since i use ACE2 i used the ace one, but for whatever reason it didn't load the textures, so i had an invisible plane with guns strapped to it :confused: so i tried using the non ace version and it worked like a charm. Thanks for updating it.
  6. evil_brownie

    Sti A-10

    Thanks for the update :) Gonna check it out later today.
  7. evil_brownie

    Sti A-10

    I have the same problem as ArmaholicBR. I have CO + a lot of addons + ACE 2 1.10, and as it happens ACE 2 its the guilty one, because i can load these with all of them when ace isnt present. Surely just an incompatibility issue :/
  8. evil_brownie

    B-52 Buff - Bomber

    i apologize if this may sound stupid, since i know nothing of coding, but how can i do that? Edit: I don't think its the coding, but rather an incompatibility issue with ace2 1.10, because i tried using it with other mods like mando missiles and glt and they didn't give me the error "no bin.config bin gntmk82launcher" (or sth very similar to this). Re-edit and the end of this shenanigan: No need for further intervention, i found the root of me not being able to use the B-52 full potencial. Since both your b-52 and the waves pack, wih frigates and such, theey both brought with them two separate gnt_weapons pbos. however, the one that came with waves was smaller, and for some reason the game was reading it instead of the bigger one, causing the lack of config file error
  9. evil_brownie

    B-52 Buff - Bomber

    i've been trying to work my head round this, but why with CO, the B-52 works perfectly fine, flares go off, but i can only use the Harpoons? When I try to load either the unloaded or the preloaded mk82 versions, I get an error saying no config file found for gntmk82 launcher.
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