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antoineflemming

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Everything posted by antoineflemming

  1. antoineflemming

    when all 3 episodes are released...then what

    I'd like North Africa. Tunisia or something. Play as Germans vs Iranians...
  2. No problem. The issue was the classnames. The faction class names were all lowercase while the groups faction names were all caps. Also, I've got this issue of groups raining down at the start. Not sure what that's about but it's entertaining.
  3. antoineflemming

    Hate the BLUFOR helmet changes

    The regular helmet isn't the FAST helmet. It's the ECH helmet. I think there's something odd about the shape of the plain helmets, and I think it'd help if they had a multicam cover. Also, I've never had issue with all the SOF gear on the ECH. Why? Because the vanilla US forces, with their vests not matching their uniform, their Crye Combat Uniforms, and with their SOF helmets, looked more like what you'd expect of 75th Rangers than 7th Infantry. They've never looked like regular infantry to me, from the first time they showcased them in 2011.
  4. antoineflemming

    Bohemia Interactive's ambitions are always set too high.

    Yeah, I'd say that was a large part of it. IDK, it's just that information was flowing regularly about the game, the community seemed real excited about the game, and the new prospects, there were the weekly dev blog updates, the frequent teases, could just be because I had a lot of enthusiasm about it (part of that was about the story, which I feel was more interesting than what the campaign has turned out to be).
  5. antoineflemming

    Development Blog & Reveals

    It was related though. And sequential, and in the same region. Given that, I'd expect either another Mediterranean terrain (unlikely given that BI said they were doing something different) or, more likely, a Pacific terrain. Sure, forests have been done before, but have tropical jungles with Asian architecture?
  6. antoineflemming

    N'Ziwasogo A3 terrain (Released)

    A question: Why didn't you ask to just include those 3 Duala files?
  7. antoineflemming

    @A3MP - ArmA 3 Map Pack

    Because some people don't like Arma 3, and therefore don't want anything of theirs associated with Arma 3. That's what I always assume.
  8. antoineflemming

    when all 3 episodes are released...then what

    Yeah that's what he means.
  9. antoineflemming

    Bohemia Interactive's ambitions are always set too high.

    This I must agree with. However, I don't think that's justification for giving them a pass, as Windies asked. I think that, when they're tired and burnt out, that they need to work on trying to expand and get bigger, and with that, bringing in someone new, someone fresh, who can approach the project with fresh eyes, who isn't burnt out with the series, and they need to start passing it on for new developers and new leadership to continue. I say they should try to expand and get bigger, because for those who are burnt out with the engine in general, and anything Arma related, they could move on to new project, and others within their company could take the reins if they have enough personnel to do so. Because part of why their ambitions for Arma 3 were too high, I'd say, is because they didn't have either the manpower, the skill, or both, to match their ambition. But I too get the sense that they're burnt out and not enthusiastic about Arma 3 as they were in 2011 and 2012. I'd say they need to try to pull in talent from elsewhere, guys who have passion for the project. Someone who will revamp SP and MP as well. Create something that the community can be enthusiastic about. Because, as much as we may say that the developers seem to have a lack of passion, for the community that's even more so. SP more in the vein of AAA SP stories (focus more on story, not on showcasing mission types, well acted stories as well) while maintaining that core Arma gameplay and realistic story. MP, well, we need the developers to have a viable multiplayer component at launch. It's great to have these separate, private communities, but enough with leaving it up to the community to make the games what they are. Having a complete multiplayer component like other AAA games already have (not suggesting the exact modes, but having different types of public MP servers and modes, maybe matchmaking too, would be good). Suggesting this because it's what would make me more passionate about Arma. Not sure for others. To do any of this, BI needs fresh talent and fresh leadership. And, since we've discussed the engine, that fresh talent and leadership would feel burnt out by the game, and would hopefully be up to the daunting task of revamping the engine. Other studios have done the same, and certainly it wasn't an easy task, so I'm not suggesting it'd be easy for BI. But knowing that BI were taking on that task of addressing RV's issues would make me a bit more interested in the game. As of now, I'm only interested because of the modding aspects, really. If I couldn't make mods, and if it weren't a sandbox, I wouldn't be here. As much as I love the realism and simulation nature, that's not enough to overshadow the glaring issues with the engine. Being one of the last almost fully moddable games does help keep me engaged. But I don't think that another Arma game can survive this engine, not in it's current state. It needs some work. And I'm not really too enthusiastic that there will be an Arma 4.
  10. OK one more question. Got everything else to work, but what unit weight setting for the MP is the SpecOps? Is it Airborne? None of the others seem to be for SpecOps. Because I can't get my SpecOps faction to work. Should I change SpecOps to Airborne?
  11. antoineflemming

    Community Upgrade Project

    Seriously? Not everyone has Arma 2. Unbinarized files were just made available for use. Meaning you're not required to own Arma 2 to put that content in-game. Meaning you don't have to spend money on it if you don't own it. That's the whole point of A3MP, to bring the maps over. A Standalone AiA would be that, plus all the units, weapons, and vehicles, might even leave out the maps since A3MP already does that. Didn't think I had to explain this. Really hope you were being sarcastic.
  12. AntoineFlemming's [RELEASE] ************************* Version 1.51 ************************* Required Addons: Cunico's Hidden Identity Pack, Astast's Pakol Hat Installation: -Put the .pbo files in your ArmA3 AddOns folder. The use of mod folders is strongly encouraged. *NOTE: ALL INCLUDED PBO FILES NEEDED ************************* Here is my Mediterranean Operations bundle, which features uniform, vest, and helmet reskins. Story: Tensions rise as NATO and Iranian forces stand-off in the Aegean: the strategic fault-line between crumbling European influence and a powerful, resurgent East. But when a key radar facility drops off the grid, a Mediterranean flashpoint risks escalating into global conflict. Background: ************************* ************************* Credits: -Bohemia Interactive -Kiory (balaclava) -AlexF1 -Cunico -astast -andrewmarley from TurboSquid ************************* Classnames: Heads: BlackHead_Beard01 BlackHead_Beard02 BlackHead_Beard03 WhiteHead_Beard01 WhiteHead_Beard02 WhiteHead_Beard03 WhiteHead_Beard04 WhiteHead_Beard05 WhiteHead_Beard06 WhiteHead_Beard07 WhiteHead_Beard08 NATO Special Operations Command SCO Joint Forces Command Mediterranean Alliance Faction Classnames: *make sure they are in all caps A3_NATO_MEDJFC - Motorized A3_SF_NATOSOC - SpecOps A3_JF_SCO - Mechanized, SpecOps A3_INF_LAF - Mechanized A3_INF_MASS - Motorized ************************* Changelog: v1.51 -standardized faction classnames, fixed ALiVE compatibility issues -added US 10th SFG (Alternate) group with desert snakeskin camo v1.50 -added SCO Pilot Coveralls for SCO Pilots -gave SCO pilot fighter pilot helmet -restored Takistani/Raven/Hezbollah uniform (clipping too much through other vests) -added short sleeve OMCP uniforms -changed Russian MEDVED Woodland and Arid to Russian Armed Forces Woodland and Arid with 6b9 Helmets, class names now INF_RU_AFRF_WDL_* and INF_RU_AFRF_Arid_* instead of SF_RU_MEDVED_* -changed Akhanteros' Front uniform to black (really, gray) coveralls -fixed Hezbollah and Akhanteros' Front technicals not showing up in editor -removed extra passenger from NATO SOC ARV -added new icons for all gear -added icon for MASS faction/folder -replaced boonie hats with boonie hats w/ headsets -standardized groups IOT satisfy compatibility requirements v1.30 -replaced US 7th ID TF Aegis patch with official campaign patch -all units now use black MX rifles -redid Chinese Type 09 camouflage, removing the old, and adding Type 09 Transitional, Arid, and Black PASGT helmets, tactical vests, gorka uniforms, and units/groups -US Army 7th ID faction/group class- and display-names now reflect full name (i.e. "inf_us_army_7ID_OM", "US Army 7th Infantry Division (OM)", "OM" = "Operation Magnitude") -tweaked Takistani/Raven/Hezbollah uniform -added Iranian and Takistani L-159 jets -fixed Helmet (Foliage), replacing old Beta model with A3 vanilla model -added SCO L-159 pilot to crewman class "inf_sco_crew" -added US OSHKOSH M-ATV to US Army 7th ID group -fixed Crewman and 7th ID Engineers engineering ability v1.25 -redid black combat uniform with new snakeskin pattern -added ranger green and desert snakeskin combat uniforms -improved black Crye Chassis texture -fixed Kerry and Miller voices -moved Lemnos Armed Forces to new group faction of the same name -added Czech ACR MTP uniform, vest, helmet, and boonie hat (from template pack) -improved splinter camo for CTRG units and NATO camo aircraft Previous Updates: ************************* Download [481.67MB]:
  13. Ok, so ARJay helped me out with this. The issue was that the factionclassnames and the group classnames didn't match cases. So I'll fix that and put it up tonight. Then, it'll work. And I'll update the classnames here as well. It'll be all uppercase. And I'll add in a green camo variant. This'll probably be the last update for a good bit. After that, I'll announce the first expansion pack for this mod. :)
  14. Is there a guide on how to configure a mod for ALiVE? Because I thought someone had linked me to one, but it was really just a config standardization page, and after following that (basically, naming the groups the same as the cfgfactionclasses classnames), my units still don't work with ALiVE.
  15. They aren't in coveralls. They're in a black version of the snakeskin camo. It's the Crye combat uniform. The other uniforms' classnames are listed under classnames in the update post and first post: U_B_CombatUniform_blk_crye - Crye Combat Uniform (Black Snake Skin) - This is the one they wear. Meant for night ops. U_B_CombatUniform_rgr_crye - Crye Combat Uniform (Green Snake Skin) U_B_CombatUniform_desert_crye - Crye Combat Uniform (Desert Snake Skin)
  16. Well, I wish I could test it out to see if it actually worked, but I can't get ALiVE to work at all, even with the sample missions they provide on the website. So I hope it works. EDIT: So I got ALiVE to work (wasn't editing my mission through MP). That said, I still can't get my factions to work with it (not sure what's wrong). Only the vanilla factions work. So I've still got some work to do in that regard.
  17. Uh, the British voices work if you are playing as a British character. My mod already has this set up, as do some others I believe. It's the same as if you play as an American character, you hear the American voice, an Altian character, you hear the Altian English, as a CSAT character, you hear the Farsi. That's how it works. It's just that the profile only previews the American voice. But the other voices, including the British, still work. It's just that there are fewer British, Farsi, and Altian English voices, only like 4 each. I think with the episode, they added a Scottish voice.
  18. antoineflemming

    Development Blog & Reveals

    I want that, and a winter-time Afghanistan-type terrain (not that Takistani crap). Or, better yet, seasons so that with the winter-month settings, the terrain and it's ground texture will reflect that terrain during that month. So, snow for some places. That'd be cool. That, and wet surfaces. ---------- Post added at 12:27 ---------- Previous post was at 12:26 ---------- Yeah, but then you'd get all the people who'd say that BI is copying COD...
  19. antoineflemming

    AV_IndUs (US Army inspired units)

    Wrong thread? :p
  20. I forgot to include the faction classnames. And they're motorized or mechanized because I wanted them always having the support of one vehicle. So far, no plans. For now, squad-sized elements with one vehicle for support. Classnames are as follows (and I'll update the first post as well): A3_NATO_MEDJFC - NATO Mediterranean Joint Forces Command A3_SF_NATOSOC - NATO Special Operations Command A3_JF_SCO - SCO Joint Forces Command A3_INF_LAF - Lemnos Armed Forces A3_INF_MASS - Mediterranean Alliance of Sovereign States (Independent resistance movement, my "AAF" + friends )
  21. There's something you're doing wrong on your end. I'm not getting that problem. There's not a problem with the 10th SFG. You're showing that you're not reading the texture for the LKA forces on the independent side. That'd be in the @MASS folder. That pbo is inf_lim_lka.pbo. Make sure you've got all files present. If so, then I'll just upload that pbo and see if it works. Also, the pic you put up shows nothing wrong... Let me know if you've got that inf_lim_lka.pbo file. If not, then redownload the rar. If you do, and it's still not working, then I'll reupload that file. Also, try putting down the Lemnos Kinema Antistases under MASS, under Independents, and see if they show up. May be a corrupted upload to, so I'll reupload the whole file later today. MediaFire was giving me some issues yesterday.
  22. antoineflemming

    Bohemia Interactive's ambitions are always set too high.

    It's not the engine in it's current state that would make a AAA developer more able to make a better engine. It's not the tax bracket. Again, everythings up to choice, and my point is that if a AAA developer from the top decided to make a game on an engine that had ALL the features of the RV engine, that they'd be able to do that much better than BI because they have more people to work on different parts, and probably access to a wider variety of talent. Frostbite or Outerra or Cryengine aren't better. But they'd probably be able to turn those engines into RV clones if they wanted to, simply because they have more manpower that can work on different parts of the engine. Again, the other way to look at it is that if BI had the number of employees of DICE or IW or Treyarch, I bet it'd be a lot easier for them to address multiple issues. That's not illogical. A couple of people working on specific parts of the game can only do so much at a time. It's not a ridiculous notion. It's ridiculous to suggest the opposite. Oh, and people who simply scream CryEngine, Outerra, Frostbit, Unreal Engine are naive as well. I'm not one of them. Because I don't want one of those engines. I want the RV engine to be improved, and if it can't be improved, then I want it to be rebuilt from the ground up. I'd be up for foregoing an Arma 4 until major improvements are made to RV or until it's remade. To put it simply, I don't want to look at another tree in Arma and watch my FPS drop simply because I'm looking at a tree.
  23. antoineflemming

    Bohemia Interactive's ambitions are always set too high.

    No, it's that 1) BI isn't a big company. 2) Big companies have more manpower, more money, more resources. YES, they could do much more. Why? Because they have more manpower, more resources, a large variety of employees who have worked in the industry for a while. That's what I mean. It's "my 100 builders could build this house much better than your 20 builders because we have more, but we've chosen to build different kinds of buildings". Or, my 1000 developers could work on all of your game issues simultaneously, much more efficiently than your 100 developers. Or, IN OTHER WORDS, if BI were a large AAA company, they'd be able to do a whole lot more in regards to improvements to the engine, if not make a completely new engine from the ground up that uses the same file formats and such. Is that acceptable to you? Because obviously you and Neurofunker believe that BI has the most skilled developers in the world. Yeah, I doubt that. BI's engine, and it's vast simulation, isn't a product of the skill of BI's devs. It's a product of the choice to make the engine a simulation engine. You're not being a pragmatist. You're being naive. You act as if every FPS/TPS developer is just trying to make a military simulator, but can't because they aren't skilled enough. That's a very naive and childish notion (and I don't care how old you are). COD is an arcade shooter, not because IW/Treyarch don't have the ability to make it anything else, but because that's what they've CHOSEN to do. EA has their Frostbite engine that's built for an arcade game with vehicles and Hollywood destruction, not because they can't make BF4 a simulator, but because they CHOSE TO! That is not ridiculous! That is simply a FACT! DAYZ has steamrolled NOTHING. They are Steam top seller, but in no way have they surpassed the amount of money that AAA games have brought in on PC, not to mention on consoles as well. And it's not as if they are making a dent in the arcade shooter market. Drop this delusion that BI is the most profitable, most skilled group of developers in the world. Drop this delusion that AAA developers can't make a simulator. Drop this delusion that simulators are the most profitable gaming genre. They are not. DAYZ is not popular because it's built on the RV engine. It's popular because it's a survival game WITH ZOMBIES. People aren't flocking to that game because it's a simulator. I'm pretty sure Activision and EA have proven that there's more financial reward in arcade shooters. COD is a billion-dollar franchise, and from 2009 till now COD has been the best selling game period. It only got beat this past year. Neither Arma nor DayZ is anywhere near that. And no matter how dull COD gets, it will continue to sell very well because it caters to a very popular market. And, no, the people who buy those games are no dumber that some people who buy Arma. They buy those games because they prefer those games. It's not player apathy. It's not some mental fault of theirs to choose COD/BF over Arma. You aren't somehow smarter for playing Arma over those games. People continually put up with this 12-year old RV engine, yet they aren't considered apathetic. What pisses me off is when people dismiss logical, factual statements because they want to further this elitist idea that their game/developer preferences are superior to others' simply because it's their preference.
  24. antoineflemming

    .

    Yeah, what I noticed about that was that, for me, it disappears when going to the camera and then leaving the splendid camera. Not sure why though.
  25. AntoineFlemming's [RELEASE] ************************* Version 1.50 ************************* Required Addons: Cunico's Hidden Identity Pack, Astast's Pakol Hat Installation: -Put the .pbo files in your ArmA3 AddOns folder. The use of mod folders is strongly encouraged. *NOTE: ALL INCLUDED PBO FILES NEEDED ************************* Here is my Mediterranean Operations bundle, which features uniform, vest, and helmet reskins. Story: Tensions rise as NATO and Iranian forces stand-off in the Aegean: the strategic fault-line between crumbling European influence and a powerful, resurgent East. But when a key radar facility drops off the grid, a Mediterranean flashpoint risks escalating into global conflict. Background: ************************* ************************* Credits: -Bohemia Interactive -Kiory (balaclava) -AlexF1 -Cunico -astast -andrewmarley from TurboSquid ************************* Classnames: Heads: BlackHead_Beard01 BlackHead_Beard02 BlackHead_Beard03 WhiteHead_Beard01 WhiteHead_Beard02 WhiteHead_Beard03 WhiteHead_Beard04 WhiteHead_Beard05 WhiteHead_Beard06 WhiteHead_Beard07 WhiteHead_Beard08 NATO Special Operations Command SCO Joint Forces Command Mediterranean Alliance ************************* Changelog: v1.50 -added SCO Pilot Coveralls for SCO Pilots -gave SCO pilot fighter pilot helmet -restored Takistani/Raven/Hezbollah uniform (clipping too much through other vests) -added short sleeve OMCP uniforms -changed Russian MEDVED Woodland and Arid to Russian Armed Forces Woodland and Arid with 6b9 Helmets, class names now INF_RU_AFRF_WDL_* and INF_RU_AFRF_Arid_* instead of SF_RU_MEDVED_* -changed Akhanteros' Front uniform to black (really, gray) coveralls -fixed Hezbollah and Akhanteros' Front technicals not showing up in editor -removed extra passenger from NATO SOC ARV -added new icons for all gear -added icon for MASS faction/folder -replaced boonie hats with boonie hats w/ headsets -standardized groups IOT satisfy compatibility requirements v1.30 -replaced US 7th ID TF Aegis patch with official campaign patch -all units now use black MX rifles -redid Chinese Type 09 camouflage, removing the old, and adding Type 09 Transitional, Arid, and Black PASGT helmets, tactical vests, gorka uniforms, and units/groups -US Army 7th ID faction/group class- and display-names now reflect full name (i.e. "inf_us_army_7ID_OM", "US Army 7th Infantry Division (OM)", "OM" = "Operation Magnitude") -tweaked Takistani/Raven/Hezbollah uniform -added Iranian and Takistani L-159 jets -fixed Helmet (Foliage), replacing old Beta model with A3 vanilla model -added SCO L-159 pilot to crewman class "inf_sco_crew" -added US OSHKOSH M-ATV to US Army 7th ID group -fixed Crewman and 7th ID Engineers engineering ability v1.25 -redid black combat uniform with new snakeskin pattern -added ranger green and desert snakeskin combat uniforms -improved black Crye Chassis texture -fixed Kerry and Miller voices -moved Lemnos Armed Forces to new group faction of the same name -added Czech ACR MTP uniform, vest, helmet, and boonie hat (from template pack) -improved splinter camo for CTRG units and NATO camo aircraft Previous Updates: Also included a preview of an upcoming expansion pack. This one's actually the second planned one, as that one includes the IAF (Iranian Armed Forces) Woodland camo. ************************* Download (MediaFire) [481.67MB]: https://www.mediafire.com/?whnqase3of4s3cc Download (MediaFire) [15.52MB]: https://www.mediafire.com/?jgtinn7iu6l6tha
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