nimrod123
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Everything posted by nimrod123
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does anyones headset sound like this with gunfire?
nimrod123 replied to Fetzer's topic in ARMA 3 - GENERAL
i have some g35's as well, open the g35 control panel and see if surrond sound is turning itself off. mine stuff out when it starts over sampling (did the same in A2). i also have issues in the KA60 whenthe heli turbine noise makes the DD turn off -
looks to me as if the mine wasn't in the odd patch bit slightly further up the road, so i think it was just under the texture of the road and invisible.
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So,what is going to be the OPFOR equivalent to the F-35? [Suggestion!]
nimrod123 replied to Alistair's topic in ARMA 3 - GENERAL
and then there's the carrier variant that the pilots hate because its got the shortest distance between tailhook and the rear wheels. and that distance directly corrosponds to screwed up landing where it either overshoots, or rips the rear wheels off -
Helicopter physics impressions - simplified
nimrod123 replied to v8_laudi's topic in ARMA 3 - GENERAL
read the above -
Helicopter physics impressions - simplified
nimrod123 replied to v8_laudi's topic in ARMA 3 - GENERAL
if you want a new feature put it into the feedback tracker in my sig, and try and if its supported it will rise into the devs attention otherwise you have to pray that a dev's trolling the forum and likes it enough to submit a ticket for themselves -
Helicopter physics impressions - simplified
nimrod123 replied to v8_laudi's topic in ARMA 3 - GENERAL
and the dev from TOH says otherwise, i wonder who to believe -
Helicopter physics impressions - simplified
nimrod123 replied to v8_laudi's topic in ARMA 3 - GENERAL
read this http://forums.bistudio.com/showthread.php?146949-TOH-flight-model-if-when-how&p=2305558&viewfull=1#post2305558 TLDR is that one heli with only TOH takes ~ a month with the use of a physicist to do the calcs. if thats not hard to impliment i would love to see what you think is hard (and thats with a working engine) -
Inverse Controls For Aircraft Only
nimrod123 replied to butter_milch's topic in ARMA 3 - BETA DISCUSSION
you need to change the keybinds go to options, controls, helicopter the collective foreward and back have 2 mouse releated things. you need to swap mouse up with mouse down and vice versa -
you need to change the keybinds go to options, controls, helicopter the collective foreward and back have 2 mouse releated things. you need to swap mouse up with mouse down and vice versa
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No ability to rest weapon on rocks/windows/balcony's etc?
nimrod123 replied to CAI's topic in ARMA 3 - BETA DISCUSSION
nope this thread is more developed on the topic and some of the devs chiped in http://forums.bistudio.com/showthread.php?147639-Any-news-on-weapon-resting and if you want weapon resting ingame support this ticket http://feedback.arma3.com/view.php?id=432 -
Aiming Deadzone with TrackIR woes...
nimrod123 replied to AbortedMan's topic in ARMA 3 - BETA DISCUSSION
i wonder if it has to do with the chages to ADS. in ARMA 2 you used to ADS, and pressing ALT would let you look around, but the gun remained pointed where you aimed. now you actually move the gun in a cone of about 15 degrees off centerline aim -
it reminds me of the maps pilots sometime have on their leg holder, normally on the fold for the OP's area. and thats what i've been using it for, its great for lining up CAS runs, and ploting inserts and extracts for LZ's
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you want to support this http://feedback.arma3.com/view.php?id=2452
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support this if you want it http://feedback.arma3.com/view.php?id=2510
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login with your account, the login is in the top right corner also if you find the design of the feedback tracker bad (mainly the colours) find the ticket about that and support it
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the normal policy for beta to retail (at least the several i have done) is a full re download, as alot of the files are recompiled for efficiency and the sercurity features are added in the alpha to beta shouldn't require a full download, as its more a change of testing focus then anything else
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if you want it make a feedback ticket (or there might be one already so go support it) you want to use the link in my sig infact the thing you need to support is this http://feedback.arma3.com/view.php?id=432
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which this situation update website is http://alpha.arma3.com/
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does this mean that ARMA 2 scopes can be brought into the game in some kind of working form (you mention normal PSO scopes) or are they just models?
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@FA_gps : Get that GPS out of my face!
nimrod123 replied to headswe's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i wonder if thats going to be part of the UI updates anyway? it kinda looks like a popup HUD that you could get on projection glasses for the corner of your eye -
so your the guy that tries to do damage control, probably thanking your lucky stars that you don't work for EA at the momement i wonder why the QA guys arn't using the project tool and the hidden forums built into this forum? (or am i not meant to talk about that) probally to many people i suppose, but at least that can be configured to suit peoples eyes
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oh... community manager PR guy, office intern, office "that guy"? it must be one of those (and is the name a suggestion of your actually role, doing not much, but saying you are :D) i'm rather new here and you lack a title so what do you actually do?
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thats a good sign... the dev had trouble signing up for the project management tool also stealing some of the blue part of your sig :D
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post it in the feedback forum http://feedback.arma3.com/bug_report_page.php that way it will pass infront of QA and i would say this is a failure in terms of funcionality (so ~bug)
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for heli controls, go into the control menu and swap the colective directions, you have to change mouse up to mouse down and vice versa but its actually better then having a vechile invert, as i like heli inverted and jets not