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matt5133

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About matt5133

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  1. I'm trying to configure nukes to work in ACE 2 1.9. I have Combined operations via the ArmA2 Launcher, and ACEX, ACEX_RU, ACEX_USNavy installed plus configured properly. I've tried two different ways I saw online to get the nuke to detonate by a trigger. But everytime I tried them nothing happened. Here is the two procedures that I used. 1st: Trigger with BLUFOR Present Activation, and game logic named Nuke_logic, off in the distance. Trigger Condition: ["ACE_B61_50", (getPosATL Nuke_logic)] call ACE_fnc_NuclearGroundBurst; 2nd: Trigger with BLUFOR Present Activation, and Invisible helipad as target named myTarget, off in the distance. Trigger Condition: ["ACE_B61_15", [(getPosATL myTarget select 0), (getPosATL myTarget select 1),10]] call ACE_fnc_NuclearAirBurst; Am i doing this right?
  2. I'm trying to configure nukes to work in ACE 2 1.9. I have Combined operations via the ArmA2 Launcher, and ACEX, ACEX_RU, ACEX_USNavy installed plus configured properly. I've tried two different ways I saw online to get the nuke to detonate by a trigger. But everytime I tried them nothing happened. Here is the two procedures that I used. 1st: Trigger with BLUFOR Present Activation, and game logic named Nuke_logic, off in the distance. Tiger Condition: ["ACE_B61_50", (getPosATL Nuke_logic)] call ACE_fnc_NuclearGroundBurst; 2nd: Trigger with BLUFOR Present Activation, and Invisible helipad as target named myTarget, off in the distance. Trigger Condition: ["ACE_B61_15", [(getPosATL myTarget select 0), (getPosATL myTarget select 1),10]] call ACE_fnc_NuclearAirBurst; Am i doing this right?
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