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enngerek

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Everything posted by enngerek

  1. did you try this on a dedicated server with other players ? it didnt work for us.when a player reguests an supply box ? every other players gets the mapclick hint. and it created paradrops every map click.
  2. o.k. typeOf unit == "classname" worked on the condition of the trigger.But the reguested vehicles are usually damaged any chance to prevent this ?
  3. how can we limit calling via radio group leaders only or a certain class of soldier fpr MP ?
  4. enngerek

    Combat Space Enhancement 0.2

    sever and clients are all uptated. first saw it on the Dynamic Combat Generator mission , then tonight i modified the ghost missions with cse and testing it, and there again.Going to test tonight with different medkits then.
  5. enngerek

    Combat Space Enhancement 0.2

    some times certain players get BIS standart first aid amblem on injured players, couldnt figured its an bug or feature ? any help.
  6. enngerek

    Ghost Missions

    how can we disable revive system completely cause we want to use the cse medical ? is it possible ? maybe an param for disabling the revie sytem completely or a param for cse mod like agm...
  7. enngerek

    [COOP] Dynamic Combat Generator

    o.k. going to try with debug mode on again.it says ACRE is natively supported.Could you support TFAR too ?
  8. enngerek

    [COOP] Dynamic Combat Generator

    how does the civilian life works ? only on the occupied towns have civ. life or its all around map ? last night on my own i toured the map, saw only one civ car near the base thats all.aftter 10 min in a town one civ. fall down from the balcony and dead in front of me.i couldnt be sure its a bug or mission.Do i take him to the hospital or smthng like that.
  9. enngerek

    [COOP] Dynamic Combat Generator

    there is an on/off selection in at startup parameters for headlessclient where to find the medical supply boxes to copöşete transport missions. couldnt figured out.
  10. how can we restrict weapons or sights ? searched thread for "restrict" nothing came up.
  11. with this condition atleast 1 east and 1 west profiled soldier needed to trigger the event.but 3d soldiers wont.you can try "OR" instead of "AND".
  12. is there a way to give the same sidemisisons to oppsite sides ? we are intending to play an coop/tvt game.One side going to try to complete missions and other side try to prevent it ? @REAPER LOK, you can use two triggers or "AND" between conditions.
  13. hi guys, what does this message mean ? debug mod on and rpt is full of these messages and i suspect that commander stops working after a while, OPCOM side: GUERWARNING! Max. duration exceeded!state OPCOM: analysisstate TACOM: waiting for dataduration: 847 ......................................... nevermind i figured it out.its too many proifiles or objectives porblem.
  14. multiple auto generated side missions for one side ? is it possible some how ? can we use an J2istar module more than once. ?
  15. is there an easy way to disable all vests and headgear. i searched thread and find "uniform_base" to disable all bis uniforms, it worked ? is there some code like this for vests and headgear ?already tried "vest_base" and "headgear_base" didnt worked.
  16. searched the thread but couldnt find answer.is restricted items/weapons and save/load gear work together ? i mean i saved and termal on mission A and come to mission B but in mission B's vas config termal's are restricted, what happens then ? tried on editor and it seems working.you cant load restricted weapons.
  17. wow, i am working on this about a day, it made me crazy and that simple :) thank you very much.
  18. my problem contionus.i cant preview the missions. any one confirm that or at least tell me whats wrong with this mission is. mission file
  19. Didnt download again but its working after syncing.i tried before syncing but it didnt worked. i couldnt understand why its working now.is it normal or expected unsynced didnt worked.
  20. didn't bothered syncing, i know its not working but tried again but no luck. edit: after waiting a long time its loaded.
  21. Test mission; another squad member tried the mission got the same result,you cant start mission unless you delete commander module, https://drive.google.com/file/d/0BypOi9DIg4hYQzEwblZzV25tWUE/view?usp=sharing
  22. same problem only with cba and alive, its waiting in the loading screen.if i delete the military ai commander module i can preview mission. i started arma with only cba and alive, made an fresh test mission. only placed one player, alive reguired, virtual ai, mil and civ placement modules and one taor marker on pygros with these i can preview the mission with no problem, after i place the commander module, i cant start mission, its just waiting on loading screen ? ---------- Post added at 07:49 PM ---------- Previous post was at 07:47 PM ---------- i diagnosed the mod files via sixuptader, they are fine.
  23. i cant preview mission if i place military ai commnader module ? it stuck on loading screen in editor.existing missions works fine ? if i delete commander module its working.Tried MP modules synced and dont synced nothing changed.i am running cba,alive and agm. played with these modes and made missions tens of times, i couldnt figured out whats wrong. rpt mission file
  24. ---------- Post added at 06:34 AM ---------- Previous post was at 06:33 AM ---------- [/color] what about custom military objectives ? i am trying a mission.There are some taor markers very close each other, which works fine and i placed some custom mil.obj. (20/160) far enough to taors. i thought resuplly would come from these, nothing happens ?
  25. military logistic module in dynamic mode will it select and try to spawn ai on all taor markers ? or is there an radious for that ?
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