Jump to content

BL1P

Member
  • Content Count

    1052
  • Joined

  • Last visited

  • Medals

  • Medals

Posts posted by BL1P


  1. You can disable R3F logistics so it's not loadable on any object by putting in the init line in the editor: this setVariable ["R3F_LOG_disabled", true];

    Not sure about restricting factions on ammo crates or vehicles. I imagine it's possible but would require a little more advanced script. Wouldn't that be overly restrictive on players though?

    thanks for the disable r3f line thats perfect

    As for restricting the weapons the players have to the faction they choose

    Maybe it might be a bit restrictive wont know till i give it a try

    Thanks again for the info on the R3F logistics m8


  2. Hi again ;)

    I would like to have static ammo boxes at the main bases and have loadable

    Supply ammo boxes at the base aswell for FOB setups

    I looked in the Support\ ref logistics scripts and cant quite figure out how i can make 1 box loadable and another not

    could anyone help a poor old confused guy ?

    reason for making the base boxes static is so that public players dont load them in a jeep then leave them on a mountain without marking where they are :(

    also is it possible to restrict which faction can use which box ?

    and or vehicles

    IE BAF boxes for BAF guys only etc etc

    and BAF vehicles for BAF guys only etc etc


  3. BL1P,

    It would be really useful if you could spend a few minutes elaborating your issue. Its not clear to us what the problem is. We want to fix the issue so you can continue to enjoy the game. A few minutes from you will help us as we spend 30 min - 1 hour or more to fix it.

    Hope you can reply.

    Thanks again.

    Tup

    Yes sure Sorry Ill do what i can

    so you want me to do something on somewhere called Dev heaven ?

    ---------- Post added at 01:43 PM ---------- Previous post was at 01:35 PM ----------

    https://dev-heaven.net/issues/27765

    hope thats what ya wanted and hope it helps

    Sorry if i sounded Discourteous


  4. Hello.

    Great mission set btw !!

    I am trying to add baf units to replace the Cz units on the zazgabad co mission

    when i replace the cz guys with the baf guys the baf TL looses the ability to see mission objectives on the map IE no tasks.

    How do i ensure that the BAF TL can see the task etc ?

    Edit .. when i replaced teh cz guys I added = 1 BAF team leader (editor rank sarg) 1 BAF team leader (editor rank corp) 6 BAF riflemen (editor rank private)

    recruiting works but task dont show

    Any help welcome

    Love and kisses

    BL1P


  5. Hello again :)

    I found a small oversight I think

    The ammo trucks come with a Maaws plus ammo. no matter your class or rank you can equip with them..

    Also as an at soldier when using ace there is no Maaws ammo in the gear crate

    I fixed it by removing the ammo trucks and replacing the maaws with the Smaw. for our server

    I also added rank to the following powerfull vehicles Hmmv MK19, hmmv TOW, Stryker MC, Avengers , Little bird with weapons.

    Would be nice if it was posible to prevent players from swapping weapons somehow but i think that is imposible.

    For example i have herd people on our server ask for a sniper to give them a sniper gun from the gear or place something they cannot get because of class into a vehicle for them.

    If there was a way to make it so they cannot carry weapons that they are not classed for that would be cool :)

    Ps if you want to see what a mess ive made to your mission

    You can get it on the server called "25ID Server-UK- =ACE ON= =Acre ON="

    Its the default mission on a dedicated home server its only a 40MB down and 10MB so dont expect lighting fast connection :)


  6. Hello

    I would like to make ranking take longer

    Normally Im rank major after 1 mission or captain at least

    I saw this script "mps_func_rank_system"

    Which has this line _values = [0,500,1500,2500,3500,5000,7500];

    I tried altering the _values to higher amounts but came across some problems :( ( you would rank up then down while killing enemys )

    are there some other scripts which need altering to make ranking up harder ?

    THANKS

    BL1P


  7. @Roy86

    We narrowed down some of the cause of the MHQ drop problem

    here is what we know :-

    If there are 2 players on the server for example

    and player 1 takes the mhq and moves it into a pick up location

    player 2 is in the chopper and lifts the mhq.. the mhq if dropped from air drop will vanish..

    But if player 1 moves the mhq and also then lifts it using the chopper then the mhq will drop as expected..

    maybe something to do with vehicle ownership ?

    Hope that helps


  8. Hi m8

    First forgive me if I post something which is Just a fault on my part and not the mission its because im a noob :)

    Me and my clan m8s have been playing this with ACE alot

    here is what I have for feedback atm..

    1: AIR drop doesnt seem to work for us Here is what we do

    We have air drop param enabled and Air lift param enabled

    We pick up the MHQ with the chinook then get high alt and drop

    when we drop the MHQ it vanishes (so does any other vehicle we use)

    Placing it on the ground at low alt works ok though its just the air drop

    2: I see a huntir round but i see no Huntir monitor ??

    3: we have to play with ace wounds off because when we turn on ace

    wounds if we get injured we are placed underground and become hidden

    from all other players and when maybe someone revives us by finding our tag

    on screen. We are half in the ground .. maybe a conflict between the two injury systems ?

    4: the MG gunner has a gun in his selction which is the M240L it doesnt seem the have any rounds available for it maybe we are doing something wrong ?

    Some more things happen but that just could be because we are new to ACE and most are new to arma2

    the AI dont repond with a radio if we have recruit ai on ? (maybe this is an ace thing i dont know)

    I disabled the halo drop myself in the end to stop the bad habbit of respawn and halo to enemy

    A request again would be to add a param if posible to increase the difficulty of the Ambient : insurgents ?

    Also could you make it so if a player isnt there we can turn on an AI to replace him ? so rather than using recruit ai we would be using teams as layed out in the lobby ? or is that not possible ?

    Also Is every Ace weapon and Item in the mission ? if not could it be ?

    I really enjoy the mission and have spent ages playing it

    Thanks

    BL1P

    PS : One other thing is If you have class retriction on you can just get ai and get them to use any vehicle you want is this supposed to be like that or was it an oversight ? A work around might be to alow only same class ai for same class player and restricting the ai`s ability to use vehicles aswell ?

    damn this post just got longer :)


  9. the game don't use just these 3GB but addressing rest of memory via OS ...

    please read the old dev blog about it

    http://www.bistudio.com/index.php/english/company/developers-blog/85-breaking-the-32-bit-barrier

    The blog was over my head a bit. basicly i look at my system monitor that tells me how much ram is

    A: Hardware reserved

    B: in Use

    C: modifed

    D: Standby

    E: free

    When I play arma2 it shows that about 3.5gig is in use / 4mb is hardware reserved / 1g is modifed / 2g is on standby and 9.#g is free (give or take a few .### numbers)

    Running 3 versions of arma2 at once did teh following

    Hard reserved = 4mb / In use = 5.1g / modified = 3.6g / Standby = 2.1 and free = 5.4g


  10. Hello

    Me and my friend are playing a mission which uses ace wounds

    When we get injured the players are placed under the ground and become none visible to other players

    When we find the players tag and revive them they are then walking half in the ground half out most of the time.

    anyone else getting this

    and what other info do you need ?

    Thanks

    BL1P


  11. I have 16g That i got for video editing.

    I run a system monitor on my other monitor when im playing sometimes

    I sometimes feel its a shame that i only use 3g of 16g and 25-35% cpu while playing Arma2oa

    Would be nice if that memory button in video options actually did something

    Like oooo look this system has 16g press button and it uses 14g


  12. I have the New patch etc etc and its Great Btw

    But. :)

    When i play warfare missions and i buy gear and place that gear in my vehicle

    when i try to take gear back from the vehicle my gear slots are changed for some reason

    For example

    I have a rifle with 6 mags

    I also have a m136 with 1 m136 rocket

    and assorted items

    If i fire my m136 and goto my vehicle to take another from the gear the loadout for me will alter upon taking the m136

    I will only be able to carry 2 mags for my rifle + the m136 and 1 rocket

    Untill i goto a buy gear option or something similar where by then my loadout will be returned to normal rifle and 6mags and launcher + rocket setup

    Is this a patch error or a new mission error thats cropping up since the patch ?


  13. Would it be possible to add lives as an amount to the mission ?

    Also could you add the same for halo drops ?

    As a parameter say 5, 10, 15, 20, 50, unlimited

    Atm I notice that when we play we mostly just halo onto the targets as its the fastest if we had only a certain amount of halos we wouldn't

    We also seem to not bother healing as re-spawn and halo is faster than healing most of the time. Once again a set amount of lives in a pool of lives would stop that I think.

    Any way just a suggestion and happy Xmass

×